{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenStatDetail;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
SysUtils,
UDisplay,
UMusic,
UIni,
UDataBase,
UThemes;
type
TScreenStatDetail = class(TMenu)
public
Typ: TStatType;
Page: Cardinal;
Count: Byte;
Reversed: Boolean;
TotEntrys: Cardinal;
TotPages: Cardinal;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetTitle;
Procedure SetPage(NewPage: Cardinal);
end;
implementation
uses
UGraphic,
ULanguage,
Math,
Classes,
ULog;
function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenStatMain);
end;
SDLK_RETURN:
begin
if Interaction = 0 then begin
//Next Page
SetPage(Page+1);
end;
if Interaction = 1 then begin
//Previous Page
if (Page > 0) then
SetPage(Page-1);
end;
if Interaction = 2 then begin
//Reverse Order
Reversed := not Reversed;
SetPage(Page);
end;
if Interaction = 3 then begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenStatMain);
end;
end;
SDLK_LEFT:
begin
InteractPrev;
end;
SDLK_RIGHT:
begin
InteractNext;
end;
SDLK_UP:
begin
InteractPrev;
end;
SDLK_DOWN:
begin
InteractNext;
end;
end;
end;
end;
constructor TScreenStatDetail.Create;
var
I: integer;
begin
inherited Create;
for I := 0 to High(Theme.StatDetail.TextList) do
AddText(Theme.StatDetail.TextList[I]);
Count := Length(Theme.StatDetail.TextList);
AddText(Theme.StatDetail.TextDescription);
AddText(Theme.StatDetail.TextPage);
LoadFromTheme(Theme.StatDetail);
AddButton(Theme.StatDetail.ButtonNext);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Language.Translate('STAT_NEXT'));
AddButton(Theme.StatDetail.ButtonPrev);
if (Length(Button[1].Text)=0) then
AddButtonText(14, 20, Language.Translate('STAT_PREV'));
AddButton(Theme.StatDetail.ButtonReverse);
if (Length(Button[2].Text)=0) then
AddButtonText(14, 20, Language.Translate('STAT_REVERSE'));
AddButton(Theme.StatDetail.ButtonExit);
if (Length(Button[3].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
Typ := TStatType(0);
end;
procedure TScreenStatDetail.onShow;
begin
inherited;
//Set Tot Entrys and PAges
TotEntrys := DataBase.GetTotalEntrys(Typ);
TotPages := Ceil(TotEntrys / Count);
//Show correct Title
SetTitle;
//Show First Page
Reversed := False;
SetPage(0);
end;
procedure TScreenStatDetail.SetTitle;
begin
if Reversed then
Text[Count].Text := Theme.StatDetail.DescriptionR[Ord(Typ)]
else
Text[Count].Text := Theme.StatDetail.Description[Ord(Typ)];
end;
procedure TScreenStatDetail.SetPage(NewPage: Cardinal);
var
StatList: TList;
I: Integer;
FormatStr: String;
PerPage: Byte;
begin
// fetch statistics
StatList := Database.GetStats(Typ, Count, NewPage, Reversed);
if ((StatList <> nil) and (StatList.Count > 0)) then
begin
Page := NewPage;
// reset texts
for I := 0 to Count-1 do
Text[I].Text := '';
FormatStr := Theme.StatDetail.FormatStr[Ord(Typ)];
//refresh Texts
for I := 0 to StatList.Count-1 do
begin
try
case Typ of
stBestScores: begin //Best Scores
with TStatResultBestScores(StatList[I]) do
begin
//Set Texts
if (Score > 0) then
begin
Text[I].Text := Format(FormatStr,
[Singer, Score, Theme.ILevel[Difficulty], SongArtist, SongTitle]);
end;
end;
end;
stBestSingers: begin //Best Singers
with TStatResultBestSingers(StatList[I]) do
begin
//Set Texts
if (AverageScore > 0) then
Text[I].Text := Format(FormatStr, [Player, AverageScore]);
end;
end;
stMostSungSong: begin //Popular Songs
with TStatResultMostSungSong(StatList[I]) do
begin
//Set Texts
if (Artist <> '') then
Text[I].Text := Format(FormatStr, [Artist, Title, TimesSung]);
end;
end;
stMostPopBand: begin //Popular Bands
with TStatResultMostPopBand(StatList[I]) do
begin
//Set Texts
if (ArtistName <> '') then
Text[I].Text := Format(FormatStr, [ArtistName, TimesSungtot]);
end;
end;
end;
except
on E: EConvertError do
Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
end;
end;
if (Page + 1 = TotPages) and (TotEntrys mod Count <> 0) then
PerPage := (TotEntrys mod Count)
else
PerPage := Count;
try
Text[Count+1].Text := Format(Theme.StatDetail.PageStr,
[Page + 1, TotPages, PerPage, TotEntrys]);
except
on E: EConvertError do
Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
end;
//Show correct Title
SetTitle;
end;
Database.FreeStats(StatList);
end;
procedure TScreenStatDetail.SetAnimationProgress(Progress: real);
var I: Integer;
begin
for I := 0 to High(Button) do
Button[I].Texture.ScaleW := Progress;
end;
end.