{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenOptionsThemes;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
UMenu,
UDisplay,
UMusic,
UFiles,
UIni,
UConfig,
UThemes;
type
TScreenOptionsThemes = class(TMenu)
private
procedure ReloadTheme;
procedure ReloadScreens;
public
{ for later addition
ActualTheme: integer;
ActualSkin: integer;
ActualColor: integer;
}
SkinSelect: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure OnShow; override;
procedure InteractInc; override;
procedure InteractDec; override;
end;
implementation
uses
SysUtils,
UGraphic,
UMain,
UPathUtils,
UUnicodeUtils,
USkins;
function TScreenOptionsThemes.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
// ReloadScreens;
// Reload all screens, after Theme changed
// Todo : JB - Check if theme was actually changed
UGraphic.UnLoadScreens();
UGraphic.LoadScreens(USDXVersionStr);
AudioPlayback.PlaySound(SoundLib.Back);
// select theme button in new created options screen
ScreenOptions.Interaction := 4;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 3 then
begin
Ini.Save;
// ReloadScreens;
// Reload all screens, after Theme changed
// Todo : JB - Check if theme was actually changed
UGraphic.UnLoadScreens();
UGraphic.LoadScreens(USDXVersionStr);
AudioPlayback.PlaySound(SoundLib.Back);
// select theme button in new created options screen
ScreenOptions.Interaction := 4;
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 2) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 2) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;
end;
end;
end;
procedure TScreenOptionsThemes.InteractInc;
begin
inherited InteractInc;
//Update Skins
if (SelInteraction = 0) then
begin
Skin.OnThemeChange;
UpdateSelectSlideOptions(Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
// set skin to themes default skin
Ini.SkinNo := Theme.Themes[Ini.Theme].DefaultSkin;
end;
{ set skins default color }
if (SelInteraction = 0) or (SelInteraction = 1) then
begin
Ini.Color := Skin.GetDefaultColor(Ini.SkinNo);
end;
ReloadTheme();
end;
procedure TScreenOptionsThemes.InteractDec;
begin
inherited InteractDec;
//Update Skins
if (SelInteraction = 0 ) then
begin
Skin.OnThemeChange;
UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
// set skin to themes default skin
Ini.SkinNo := Theme.Themes[Ini.Theme].DefaultSkin;
end;
{ set skins default color }
if (SelInteraction = 0) or (SelInteraction = 1) then
begin
Ini.Color := Skin.GetDefaultColor(Ini.SkinNo);
end;
ReloadTheme();
end;
constructor TScreenOptionsThemes.Create;
begin
inherited Create;
LoadFromTheme(Theme.OptionsThemes);
Theme.OptionsThemes.SelectTheme.showArrows := true;
Theme.OptionsThemes.SelectTheme.oneItemOnly := true;
AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
Theme.OptionsThemes.SelectSkin.showArrows := true;
Theme.OptionsThemes.SelectSkin.oneItemOnly := true;
SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
Theme.OptionsThemes.SelectColor.showArrows := true;
Theme.OptionsThemes.SelectColor.oneItemOnly := true;
AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColorTranslated);
AddButton(Theme.OptionsThemes.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(20, 5, Theme.Options.Description[7]);
// AddButtonText(20, 5, Theme.Options.Description[10]);
end;
procedure TScreenOptionsThemes.OnShow;
begin
inherited;
{
ActualTheme := Ini.Theme;
ActualSkin := Ini.SkinNo;
ActualColor := Ini.Color;
}
Interaction := 0;
end;
procedure TScreenOptionsThemes.ReloadTheme;
begin
Theme.LoadTheme(Ini.Theme, Ini.Color);
ScreenOptionsThemes := TScreenOptionsThemes.create();
ScreenOptionsThemes.onshow;
Display.CurrentScreen := @ScreenOptionsThemes;
ScreenOptionsThemes.Interaction := self.Interaction;
ScreenOptionsThemes.Draw;
Display.Draw;
SwapBuffers;
{
ScreenOptionsThemes.ActualTheme := self.ActualTheme;
ScreenOptionsThemes.ActualSkin := self.ActualSkin;
ScreenOptionsThemes.ActualColor := self.ActualColor;
}
Self.Destroy;
end;
procedure TScreenOptionsThemes.ReloadScreens;
begin
// Reload all screens, after Theme changed
{
if(ActualTheme <> Ini.Theme) or
(ActualSkin <> Ini.SkinNo) or
(ActualColor <> Ini.Color) then
}
begin
UGraphic.UnLoadScreens();
UGraphic.LoadScreens(USDXVersionStr);
Ini.Load;
end;
end;
end.