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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "frame.hpp"

namespace usdx
{
	log4cpp::Category&  Frame::log =
		log4cpp::Category::getInstance("usdx.menu.frame");

	Frame::Frame(Container* parent)
		: Container(parent, FrameContainerHelper(this)), background(NULL)
	{
	}

	Frame::Frame(Container* parent, FrameBackground* background)
		: Container(parent, FrameContainerHelper(this)), background(background)
	{
	}

	Frame::~Frame()
	{
		if (parent) {
			parent->removeFrame();
			parent = NULL;
		}

		if (background) {
			delete background;
			background = NULL;
		}
	}

	void Frame::set_background(FrameBackground* background)
	{
		if (this->background) {
			delete this->background;
		}

		this->background = background;
	}

	const FrameBackground* Frame::get_background(void) const
	{
		return background;
	}

	void Frame::draw(void)
	{
		if (background) {
			background->repaint();
		}

		Container::draw();
	}

	Frame::FrameContainerHelper::FrameContainerHelper(Frame* self) :
		ContainerHelper(self), self(self)
	{
	}

	void Frame::FrameContainerHelper::add(Container* c) const
	{
		if (c) {
			c->setFrame(self);
		}
	}
};