/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include <GL/gl.h>
#include "drawable_control.hpp"
#include "container.hpp"
namespace usdx
{
log4cpp::Category& DrawableControl::log =
log4cpp::Category::getInstance("usdx.menu.drawable_control");
DrawableControl::DrawableControl(Container* parent)
: Control(parent), position(0, 0), parent(parent)
{
ContainerHelper(this).add(parent);
}
DrawableControl::DrawableControl(Container* parent,
const ContainerHelper& helper)
: Control(parent), position(0, 0), parent(parent)
{
helper.add(parent);
}
DrawableControl::~DrawableControl()
{
if (parent) {
parent->remove(this);
parent = NULL;
}
}
void DrawableControl::repaint(void)
{
glLoadIdentity();
{
// position
boost::mutex::scoped_lock lock(position_mutex);
glTranslatef(position.get_x(), position.get_y(), 0.0f);
}
Drawable::repaint();
}
void DrawableControl::set_position(const Point<int>& position)
{
boost::mutex::scoped_lock lock(position_mutex);
this->position = position;
}
void DrawableControl::set_position(int left, int top)
{
boost::mutex::scoped_lock lock(position_mutex);
this->position = Point<int>(left, top);
}
const Point<int>& DrawableControl::get_position(void) const
{
return position;
}
int DrawableControl::get_left(void) const
{
return position.get_x();
}
int DrawableControl::get_top(void) const
{
return position.get_y();
}
DrawableControl::ContainerHelper::ContainerHelper(DrawableControl* self) :
self(self)
{
}
void DrawableControl::ContainerHelper::add(Container* c) const
{
if (c) {
c->add(self);
}
}
};