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{* UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *}

unit ULuaTexture;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses
  SysUtils,
  ULua,
  UTexture;

function luaopen_Texture(L: Plua_State): Integer; cdecl;

function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;

implementation

function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
begin
  result := 0; // number of results
end;

const
  ULuaTexture_Lib_f: array [0..1] of lual_reg = (
    (name: 'Add'; func: ULuaTexture_Dummy),
    (name: nil; func: nil)
  );

function luaopen_Texture(L: Plua_State): Integer; cdecl;
begin
  luaL_register(L, 'Texture', @ULuaTexture_Lib_f[0]);
  result := 1;
end;

end.