{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit ULuaGl;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
gl,
ULua;
function luaopen_gl (L: Plua_State): Integer; cdecl;
function ULuaGl_StringToEnum(Str: String): GLenum;
{ lua lib functions }
function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl;
function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
function ULuaGl_Color(L: Plua_State): Integer; cdecl;
function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
function ULuaGl_End(L: Plua_State): Integer; cdecl;
function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
const
ULuaGl_Lib_f: array [0..40] of lual_reg = (
(name:'Begin';func:ULuaGl_Begin),
(name:'BindTexture';func:ULuaGl_BindTexture),
(name:'BlendFunc';func:ULuaGl_BlendFunc),
(name:'Clear';func:ULuaGl_Clear),
(name:'ClearAccum';func:ULuaGl_ClearAccum),
(name:'ClearColor';func:ULuaGl_ClearColor),
(name:'Color';func:ULuaGl_Color),
(name:'CullFace';func:ULuaGl_CullFace),
(name:'DepthFunc';func:ULuaGl_DepthFunc),
(name:'DepthRange';func:ULuaGl_DepthRange),
(name:'Disable';func:ULuaGl_Disable),
(name:'DisableClientState';func:ULuaGl_DisableClientState),
(name:'DrawBuffer';func:ULuaGl_DrawBuffer),
(name:'Enable';func:ULuaGl_Enable),
(name:'EnableClientState';func:ULuaGl_EnableClientState),
(name:'End';func:ULuaGl_End),
(name:'EndList';func:ULuaGl_EndList),
(name:'Finish';func:ULuaGl_Finish),
(name:'Flush';func:ULuaGl_Flush),
(name:'FrontFace';func:ULuaGl_FrontFace),
(name:'InitNames';func:ULuaGl_InitNames),
(name:'LoadIdentity';func:ULuaGl_LoadIdentity),
(name:'LogicOp';func:ULuaGl_LogicOp),
(name:'MatrixMode';func:ULuaGl_MatrixMode),
(name:'Ortho';func:ULuaGl_Ortho),
(name:'PopAttrib';func:ULuaGl_PopAttrib),
(name:'PopClientAttrib';func:ULuaGl_PopClientAttrib),
(name:'PopMatrix';func:ULuaGl_PopMatrix),
(name:'PopName';func:ULuaGl_PopName),
(name:'PushMatrix';func:ULuaGl_PushMatrix),
(name:'RasterPos';func:ULuaGl_RasterPos),
(name:'ReadBuffer';func:ULuaGl_ReadBuffer),
(name:'Rotate';func:ULuaGl_Rotate),
(name:'Rect';func:ULuaGl_Rect),
(name:'Scale';func:ULuaGl_Scale),
(name:'ShadeModel';func:ULuaGl_ShadeModel),
(name:'TexCoord';func:ULuaGl_TexCoord),
(name:'Translate';func:ULuaGl_Translate),
(name:'Vertex';func:ULuaGl_Vertex),
(name:'Viewport';func:ULuaGl_Viewport),
(name:nil;func:nil)
);
implementation
uses
ULog;
type
TULuaGl_Enums = record
Text: string;
Value: GLenum;
end;
const
ULuaGl_EnumERROR = $fffffffe;
function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Begin''');
glBegin(e);
result:=0; // number of results
end;
function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.BindTexture''');
glBindTexture(e,lual_checkinteger(L,2));
result:=0; // number of results
end;
function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
var
e : GLenum;
f : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
f := ULuaGl_StringToEnum(lual_checkstring(L,2));
if (e = ULuaGl_EnumERROR) or (f = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.BlendFunc''');
glBlendFunc(e,f);
result:=0; // number of results
end;
function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Clear''');
glClear(e);
result:=0; // number of results
end;
function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
glClearAccum(lual_checknumber(L,-4),
lual_checknumber(L,-3),
lual_checknumber(L,-2),
lual_checknumber(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.ClearAccum''');
result:=0; // number of results
end;
function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
glClearColor(lual_checknumber(L,-4),
lual_checknumber(L,-3),
lual_checknumber(L,-2),
lual_checknumber(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.ClearColor''');
result:=0; // number of results
end;
function ULuaGl_Color(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
glColor3d(GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
glColor4d(GLdouble(lual_checknumber(L,-4)),
GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else
luaL_error(L, 'incorrect argument to function ''gl.Color''');
result:=0; // number of results
end;
function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.CullFace''');
glCullFace(e);
result:=0; // number of results
end;
function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.DepthFunc''');
glDepthFunc(e);
result:=0; // number of results
end;
function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
or (lua_gettop(L) = 2) then
glDepthRange(lual_checkinteger(L,-2),
lual_checkinteger(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.DepthRange''');
result:=0; // number of results
end;
function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Disable''');
glDisable(e);
result:=0; // number of results
end;
function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.DisableClientState''');
glDisableClientState(e);
result:=0; // number of results
end;
function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.DrawBuffer''');
glDrawBuffer(e);
result:=0; // number of results
end;
function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Enable''');
glEnable(e);
result:=0; // number of results
end;
function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.EnableClientState''');
glEnableClientState(e);
result:=0; // number of results
end;
function ULuaGl_End(L: Plua_State): Integer; cdecl;
begin
glEnd();
result:=0; // number of results
end;
function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
begin
glEndList();
result:=0; // number of results
end;
function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
begin
glFinish();
result:=0; // number of results
end;
function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
begin
glFlush();
result:=0; // number of results
end;
function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.FrontFace''');
glFrontFace(e);
result:=0; // number of results
end;
function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
begin
glInitNames();
result:=0; // number of results
end;
function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
begin
glLoadIdentity();
result:=0; // number of results
end;
function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.LogicOp''');
glLogicOp(e);
result:=0; // number of results
end;
function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode''');
glMatrixMode(e);
result:=0; // number of results
end;
function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 6) then
glOrtho(lual_checkinteger(L,-6),
lual_checkinteger(L,-5),
lual_checkinteger(L,-4),
lual_checkinteger(L,-3),
lual_checkinteger(L,-2),
lual_checkinteger(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.Ortho''');
result:=0; // number of results
end;
function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
begin
glPopAttrib();
result:=0; // number of results
end;
function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
begin
glPopClientAttrib();
result:=0; // number of results
end;
function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
begin
glPopMatrix();
result:=0; // number of results
end;
function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
begin
glPopName();
result:=0; // number of results
end;
function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
begin
glPopName();
result:=0; // number of results
end;
function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
glRasterPos2d(GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
glRasterPos3d(GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
glRasterPos4d(GLdouble(lual_checknumber(L,-4)),
GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else
luaL_error(L, 'incorrect argument to function ''gl.RasterPos''');
result:=0; // number of results
end;
function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.ReadBuffer''');
glReadBuffer(e);
result:=0; // number of results
end;
function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) and lua_istable(L, 2) then
begin
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
for i := 1 to lua_objlen(L,2) do
lua_rawgeti(L,2,i);
end;
if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
and (lua_istable(L, 2) and (lua_objlen(L,2) = 2))
or (lua_gettop(L) = 4) then
glRectD(lual_checknumber(L,-4),
lual_checknumber(L,-3),
lual_checknumber(L,-2),
lual_checknumber(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.Rect''');
result:=0; // number of results
end;
function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 3) then
glRotated(lual_checkinteger(L,-4),
lual_checkinteger(L,-3),
lual_checkinteger(L,-2),
lual_checkinteger(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.Rotate''');
result:=0; // number of results
end;
function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 3) then
glScaled(lual_checkinteger(L,-3),
lual_checkinteger(L,-2),
lual_checkinteger(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.Scale''');
result:=0; // number of results
end;
function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
e := ULuaGl_StringToEnum(lual_checkstring(L,1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.ShadeModel''');
glShadeModel(e);
result:=0; // number of results
end;
function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 1)) or (lua_gettop(L) = 1) then
glTexCoord1d(GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
glTexCoord2d(GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
glTexCoord3d(GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
glTexCoord4d(GLdouble(lual_checknumber(L,-4)),
GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else
luaL_error(L, 'incorrect argument to function ''gl.TexCoord''');
result:=0; // number of results
end;
function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 3) then
glTranslated(lual_checkinteger(L,-3),
lual_checkinteger(L,-2),
lual_checkinteger(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.Translate''');
result:=0; // number of results
end;
function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) then
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
glVertex2d(GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
glVertex3d(GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
glVertex4d(GLdouble(lual_checknumber(L,-4)),
GLdouble(lual_checknumber(L,-3)),
GLdouble(lual_checknumber(L,-2)),
GLdouble(lual_checknumber(L,-1)))
else
luaL_error(L, 'incorrect argument to function ''gl.Vertex''');
result:=0; // number of results
end;
function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
var
i: Integer;
begin
if lua_istable(L, 1) and lua_istable(L, 2) then
begin
for i := 1 to lua_objlen(L,1) do
lua_rawgeti(L,1,i);
for i := 1 to lua_objlen(L,2) do
lua_rawgeti(L,2,i);
end;
if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
and (lua_istable(L, 2) and (lua_objlen(L,2) = 2))
or (lua_gettop(L) = 4) then
glViewport(lual_checkinteger(L,-4),
lual_checkinteger(L,-3),
lual_checkinteger(L,-2),
lual_checkinteger(L,-1))
else
luaL_error(L, 'incorrect argument to function ''gl.Viewport''');
result:=0; // number of results
end;
function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
begin
result:=0; // number of results
end;
function luaopen_gl (L: Plua_State): Integer; cdecl;
begin
luaL_register(L,'gl',@ULuaGl_Lib_f[0]);
result:=1;
end;
(*
glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glArrayElement: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalPoint1: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glEvalPoint2: procedure(i, j: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGenLists: function(range: GLsizei): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
// glGetError: function: GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetMapiv: procedure(target, query: GLenum; v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
/ glGetString: function(name: GLenum): PChar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glHint: procedure(target, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexd: procedure(c: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexdv: procedure(const c: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexf: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexfv: procedure(const c: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexi: procedure(c: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexiv: procedure(const c: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexs: procedure(c: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexsv: procedure(const c: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexub: procedure(c: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIndexubv: procedure(const c: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
/ glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIsList: function(list: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLightiv: procedure(light, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLineWidth: procedure(width: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glListBase: procedure(base: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glLoadName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPointSize: procedure(size: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glPushName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glStencilMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
{$IFDEF WINDOWS}
ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
{$ENDIF}
*)
const
ULuaGl_Enum: array [0..579] of TULuaGl_Enums = (
(Text:'GL_VERSION_1_1';Value:GL_VERSION_1_1),
(Text:'GL_ACCUM';Value:GL_ACCUM),
(Text:'GL_LOAD';Value:GL_LOAD),
(Text:'GL_RETURN';Value:GL_RETURN),
(Text:'GL_MULT';Value:GL_MULT),
(Text:'GL_ADD';Value:GL_ADD),
(Text:'GL_NEVER';Value:GL_NEVER),
(Text:'GL_LESS';Value:GL_LESS),
(Text:'GL_EQUAL';Value:GL_EQUAL),
(Text:'GL_LEQUAL';Value:GL_LEQUAL),
(Text:'GL_GREATER';Value:GL_GREATER),
(Text:'GL_NOTEQUAL';Value:GL_NOTEQUAL),
(Text:'GL_GEQUAL';Value:GL_GEQUAL),
(Text:'GL_ALWAYS';Value:GL_ALWAYS),
(Text:'GL_CURRENT_BIT';Value:GL_CURRENT_BIT),
(Text:'GL_POINT_BIT';Value:GL_POINT_BIT),
(Text:'GL_LINE_BIT';Value:GL_LINE_BIT),
(Text:'GL_POLYGON_BIT';Value:GL_POLYGON_BIT),
(Text:'GL_POLYGON_STIPPLE_BIT';Value:GL_POLYGON_STIPPLE_BIT),
(Text:'GL_PIXEL_MODE_BIT';Value:GL_PIXEL_MODE_BIT),
(Text:'GL_LIGHTING_BIT';Value:GL_LIGHTING_BIT),
(Text:'GL_FOG_BIT';Value:GL_FOG_BIT),
(Text:'GL_DEPTH_BUFFER_BIT';Value:GL_DEPTH_BUFFER_BIT),
(Text:'GL_ACCUM_BUFFER_BIT';Value:GL_ACCUM_BUFFER_BIT),
(Text:'GL_STENCIL_BUFFER_BIT';Value:GL_STENCIL_BUFFER_BIT),
(Text:'GL_VIEWPORT_BIT';Value:GL_VIEWPORT_BIT),
(Text:'GL_TRANSFORM_BIT';Value:GL_TRANSFORM_BIT),
(Text:'GL_ENABLE_BIT';Value:GL_ENABLE_BIT),
(Text:'GL_COLOR_BUFFER_BIT';Value:GL_COLOR_BUFFER_BIT),
(Text:'GL_HINT_BIT';Value:GL_HINT_BIT),
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(Text:'GL_INVERT';Value:GL_INVERT),
(Text:'GL_OR_REVERSE';Value:GL_OR_REVERSE),
(Text:'GL_COPY_INVERTED';Value:GL_COPY_INVERTED),
(Text:'GL_OR_INVERTED';Value:GL_OR_INVERTED),
(Text:'GL_NAND';Value:GL_NAND),
(Text:'GL_SET';Value:GL_SET),
(Text:'GL_EMISSION';Value:GL_EMISSION),
(Text:'GL_SHININESS';Value:GL_SHININESS),
(Text:'GL_AMBIENT_AND_DIFFUSE';Value:GL_AMBIENT_AND_DIFFUSE),
(Text:'GL_COLOR_INDEXES';Value:GL_COLOR_INDEXES),
(Text:'GL_MODELVIEW';Value:GL_MODELVIEW),
(Text:'GL_PROJECTION';Value:GL_PROJECTION),
(Text:'GL_TEXTURE';Value:GL_TEXTURE),
(Text:'GL_COLOR';Value:GL_COLOR),
(Text:'GL_DEPTH';Value:GL_DEPTH),
(Text:'GL_STENCIL';Value:GL_STENCIL),
(Text:'GL_COLOR_INDEX';Value:GL_COLOR_INDEX),
(Text:'GL_STENCIL_INDEX';Value:GL_STENCIL_INDEX),
(Text:'GL_DEPTH_COMPONENT';Value:GL_DEPTH_COMPONENT),
(Text:'GL_RED';Value:GL_RED),
(Text:'GL_GREEN';Value:GL_GREEN),
(Text:'GL_BLUE';Value:GL_BLUE),
(Text:'GL_ALPHA';Value:GL_ALPHA),
(Text:'GL_RGB';Value:GL_RGB),
(Text:'GL_RGBA';Value:GL_RGBA),
(Text:'GL_LUMINANCE';Value:GL_LUMINANCE),
(Text:'GL_LUMINANCE_ALPHA';Value:GL_LUMINANCE_ALPHA),
(Text:'GL_BITMAP';Value:GL_BITMAP),
(Text:'GL_POINT';Value:GL_POINT),
(Text:'GL_LINE';Value:GL_LINE),
(Text:'GL_FILL';Value:GL_FILL),
(Text:'GL_RENDER';Value:GL_RENDER),
(Text:'GL_FEEDBACK';Value:GL_FEEDBACK),
(Text:'GL_SELECT';Value:GL_SELECT),
(Text:'GL_FLAT';Value:GL_FLAT),
(Text:'GL_SMOOTH';Value:GL_SMOOTH),
(Text:'GL_KEEP';Value:GL_KEEP),
(Text:'GL_REPLACE';Value:GL_REPLACE),
(Text:'GL_INCR';Value:GL_INCR),
(Text:'GL_DECR';Value:GL_DECR),
(Text:'GL_VENDOR';Value:GL_VENDOR),
(Text:'GL_RENDERER';Value:GL_RENDERER),
(Text:'GL_VERSION';Value:GL_VERSION),
(Text:'GL_EXTENSIONS';Value:GL_EXTENSIONS),
(Text:'GL_S';Value:GL_S),
(Text:'GL_T';Value:GL_T),
(Text:'GL_R';Value:GL_R),
(Text:'GL_Q';Value:GL_Q),
(Text:'GL_MODULATE';Value:GL_MODULATE),
(Text:'GL_DECAL';Value:GL_DECAL),
(Text:'GL_TEXTURE_ENV_MODE';Value:GL_TEXTURE_ENV_MODE),
(Text:'GL_TEXTURE_ENV_COLOR';Value:GL_TEXTURE_ENV_COLOR),
(Text:'GL_TEXTURE_ENV';Value:GL_TEXTURE_ENV),
(Text:'GL_EYE_LINEAR';Value:GL_EYE_LINEAR),
(Text:'GL_OBJECT_LINEAR';Value:GL_OBJECT_LINEAR),
(Text:'GL_SPHERE_MAP';Value:GL_SPHERE_MAP),
(Text:'GL_TEXTURE_GEN_MODE';Value:GL_TEXTURE_GEN_MODE),
(Text:'GL_OBJECT_PLANE';Value:GL_OBJECT_PLANE),
(Text:'GL_EYE_PLANE';Value:GL_EYE_PLANE),
(Text:'GL_NEAREST';Value:GL_NEAREST),
(Text:'GL_LINEAR';Value:GL_LINEAR),
(Text:'GL_NEAREST_MIPMAP_NEAREST';Value:GL_NEAREST_MIPMAP_NEAREST),
(Text:'GL_LINEAR_MIPMAP_NEAREST';Value:GL_LINEAR_MIPMAP_NEAREST),
(Text:'GL_NEAREST_MIPMAP_LINEAR';Value:GL_NEAREST_MIPMAP_LINEAR),
(Text:'GL_LINEAR_MIPMAP_LINEAR';Value:GL_LINEAR_MIPMAP_LINEAR),
(Text:'GL_TEXTURE_MAG_FILTER';Value:GL_TEXTURE_MAG_FILTER),
(Text:'GL_TEXTURE_MIN_FILTER';Value:GL_TEXTURE_MIN_FILTER),
(Text:'GL_TEXTURE_WRAP_S';Value:GL_TEXTURE_WRAP_S),
(Text:'GL_TEXTURE_WRAP_T';Value:GL_TEXTURE_WRAP_T),
(Text:'GL_CLAMP';Value:GL_CLAMP),
(Text:'GL_REPEAT';Value:GL_REPEAT),
(Text:'GL_CLIENT_PIXEL_STORE_BIT';Value:GL_CLIENT_PIXEL_STORE_BIT),
(Text:'GL_CLIENT_VERTEX_ARRAY_BIT';Value:GL_CLIENT_VERTEX_ARRAY_BIT),
(Text:'GL_CLIENT_ALL_ATTRIB_BITS';Value:GL_CLIENT_ALL_ATTRIB_BITS),
(Text:'GL_POLYGON_OFFSET_FACTOR';Value:GL_POLYGON_OFFSET_FACTOR),
(Text:'GL_POLYGON_OFFSET_UNITS';Value:GL_POLYGON_OFFSET_UNITS),
(Text:'GL_POLYGON_OFFSET_POINT';Value:GL_POLYGON_OFFSET_POINT),
(Text:'GL_POLYGON_OFFSET_LINE';Value:GL_POLYGON_OFFSET_LINE),
(Text:'GL_POLYGON_OFFSET_FILL';Value:GL_POLYGON_OFFSET_FILL),
(Text:'GL_ALPHA4';Value:GL_ALPHA4),
(Text:'GL_ALPHA8';Value:GL_ALPHA8),
(Text:'GL_ALPHA12';Value:GL_ALPHA12),
(Text:'GL_ALPHA16';Value:GL_ALPHA16),
(Text:'GL_LUMINANCE4';Value:GL_LUMINANCE4),
(Text:'GL_LUMINANCE8';Value:GL_LUMINANCE8),
(Text:'GL_LUMINANCE12';Value:GL_LUMINANCE12),
(Text:'GL_LUMINANCE16';Value:GL_LUMINANCE16),
(Text:'GL_LUMINANCE4_ALPHA4';Value:GL_LUMINANCE4_ALPHA4),
(Text:'GL_LUMINANCE6_ALPHA2';Value:GL_LUMINANCE6_ALPHA2),
(Text:'GL_LUMINANCE8_ALPHA8';Value:GL_LUMINANCE8_ALPHA8),
(Text:'GL_LUMINANCE12_ALPHA4';Value:GL_LUMINANCE12_ALPHA4),
(Text:'GL_LUMINANCE12_ALPHA12';Value:GL_LUMINANCE12_ALPHA12),
(Text:'GL_LUMINANCE16_ALPHA16';Value:GL_LUMINANCE16_ALPHA16),
(Text:'GL_INTENSITY';Value:GL_INTENSITY),
(Text:'GL_INTENSITY4';Value:GL_INTENSITY4),
(Text:'GL_INTENSITY8';Value:GL_INTENSITY8),
(Text:'GL_INTENSITY12';Value:GL_INTENSITY12),
(Text:'GL_INTENSITY16';Value:GL_INTENSITY16),
(Text:'GL_R3_G3_B2';Value:GL_R3_G3_B2),
(Text:'GL_RGB4';Value:GL_RGB4),
(Text:'GL_RGB5';Value:GL_RGB5),
(Text:'GL_RGB8';Value:GL_RGB8),
(Text:'GL_RGB10';Value:GL_RGB10),
(Text:'GL_RGB12';Value:GL_RGB12),
(Text:'GL_RGB16';Value:GL_RGB16),
(Text:'GL_RGBA2';Value:GL_RGBA2),
(Text:'GL_RGBA4';Value:GL_RGBA4),
(Text:'GL_RGB5_A1';Value:GL_RGB5_A1),
(Text:'GL_RGBA8';Value:GL_RGBA8),
(Text:'GL_RGB10_A2';Value:GL_RGB10_A2),
(Text:'GL_RGBA12';Value:GL_RGBA12),
(Text:'GL_RGBA16';Value:GL_RGBA16),
(Text:'GL_TEXTURE_RED_SIZE';Value:GL_TEXTURE_RED_SIZE),
(Text:'GL_TEXTURE_GREEN_SIZE';Value:GL_TEXTURE_GREEN_SIZE),
(Text:'GL_TEXTURE_BLUE_SIZE';Value:GL_TEXTURE_BLUE_SIZE),
(Text:'GL_TEXTURE_ALPHA_SIZE';Value:GL_TEXTURE_ALPHA_SIZE),
(Text:'GL_TEXTURE_LUMINANCE_SIZE';Value:GL_TEXTURE_LUMINANCE_SIZE),
(Text:'GL_TEXTURE_INTENSITY_SIZE';Value:GL_TEXTURE_INTENSITY_SIZE),
(Text:'GL_PROXY_TEXTURE_1D';Value:GL_PROXY_TEXTURE_1D),
(Text:'GL_PROXY_TEXTURE_2D';Value:GL_PROXY_TEXTURE_2D),
(Text:'GL_TEXTURE_PRIORITY';Value:GL_TEXTURE_PRIORITY),
(Text:'GL_TEXTURE_RESIDENT';Value:GL_TEXTURE_RESIDENT),
(Text:'GL_TEXTURE_BINDING_1D';Value:GL_TEXTURE_BINDING_1D),
(Text:'GL_TEXTURE_BINDING_2D';Value:GL_TEXTURE_BINDING_2D),
(Text:'GL_VERTEX_ARRAY';Value:GL_VERTEX_ARRAY),
(Text:'GL_NORMAL_ARRAY';Value:GL_NORMAL_ARRAY),
(Text:'GL_COLOR_ARRAY';Value:GL_COLOR_ARRAY),
(Text:'GL_INDEX_ARRAY';Value:GL_INDEX_ARRAY),
(Text:'GL_TEXTURE_COORD_ARRAY';Value:GL_TEXTURE_COORD_ARRAY),
(Text:'GL_EDGE_FLAG_ARRAY';Value:GL_EDGE_FLAG_ARRAY),
(Text:'GL_VERTEX_ARRAY_SIZE';Value:GL_VERTEX_ARRAY_SIZE),
(Text:'GL_VERTEX_ARRAY_TYPE';Value:GL_VERTEX_ARRAY_TYPE),
(Text:'GL_VERTEX_ARRAY_STRIDE';Value:GL_VERTEX_ARRAY_STRIDE),
(Text:'GL_NORMAL_ARRAY_TYPE';Value:GL_NORMAL_ARRAY_TYPE),
(Text:'GL_NORMAL_ARRAY_STRIDE';Value:GL_NORMAL_ARRAY_STRIDE),
(Text:'GL_COLOR_ARRAY_SIZE';Value:GL_COLOR_ARRAY_SIZE),
(Text:'GL_COLOR_ARRAY_TYPE';Value:GL_COLOR_ARRAY_TYPE),
(Text:'GL_COLOR_ARRAY_STRIDE';Value:GL_COLOR_ARRAY_STRIDE),
(Text:'GL_INDEX_ARRAY_TYPE';Value:GL_INDEX_ARRAY_TYPE),
(Text:'GL_INDEX_ARRAY_STRIDE';Value:GL_INDEX_ARRAY_STRIDE),
(Text:'GL_TEXTURE_COORD_ARRAY_SIZE';Value:GL_TEXTURE_COORD_ARRAY_SIZE),
(Text:'GL_TEXTURE_COORD_ARRAY_TYPE';Value:GL_TEXTURE_COORD_ARRAY_TYPE),
(Text:'GL_TEXTURE_COORD_ARRAY_STRIDE';Value:GL_TEXTURE_COORD_ARRAY_STRIDE),
(Text:'GL_EDGE_FLAG_ARRAY_STRIDE';Value:GL_EDGE_FLAG_ARRAY_STRIDE),
(Text:'GL_VERTEX_ARRAY_POINTER';Value:GL_VERTEX_ARRAY_POINTER),
(Text:'GL_NORMAL_ARRAY_POINTER';Value:GL_NORMAL_ARRAY_POINTER),
(Text:'GL_COLOR_ARRAY_POINTER';Value:GL_COLOR_ARRAY_POINTER),
(Text:'GL_INDEX_ARRAY_POINTER';Value:GL_INDEX_ARRAY_POINTER),
(Text:'GL_TEXTURE_COORD_ARRAY_POINTER';Value:GL_TEXTURE_COORD_ARRAY_POINTER),
(Text:'GL_EDGE_FLAG_ARRAY_POINTER';Value:GL_EDGE_FLAG_ARRAY_POINTER),
(Text:'GL_V2F';Value:GL_V2F),
(Text:'GL_V3F';Value:GL_V3F),
(Text:'GL_C4UB_V2F';Value:GL_C4UB_V2F),
(Text:'GL_C4UB_V3F';Value:GL_C4UB_V3F),
(Text:'GL_C3F_V3F';Value:GL_C3F_V3F),
(Text:'GL_N3F_V3F';Value:GL_N3F_V3F),
(Text:'GL_C4F_N3F_V3F';Value:GL_C4F_N3F_V3F),
(Text:'GL_T2F_V3F';Value:GL_T2F_V3F),
(Text:'GL_T4F_V4F';Value:GL_T4F_V4F),
(Text:'GL_T2F_C4UB_V3F';Value:GL_T2F_C4UB_V3F),
(Text:'GL_T2F_C3F_V3F';Value:GL_T2F_C3F_V3F),
(Text:'GL_T2F_N3F_V3F';Value:GL_T2F_N3F_V3F),
(Text:'GL_T2F_C4F_N3F_V3F';Value:GL_T2F_C4F_N3F_V3F),
(Text:'GL_T4F_C4F_N3F_V4F';Value:GL_T4F_C4F_N3F_V4F),
(Text:'GL_EXT_vertex_array';Value:GL_EXT_vertex_array),
(Text:'GL_WIN_swap_hint';Value:GL_WIN_swap_hint),
(Text:'GL_EXT_bgra';Value:GL_EXT_bgra),
(Text:'GL_EXT_paletted_texture';Value:GL_EXT_paletted_texture),
(Text:'GL_VERTEX_ARRAY_EXT';Value:GL_VERTEX_ARRAY_EXT),
(Text:'GL_NORMAL_ARRAY_EXT';Value:GL_NORMAL_ARRAY_EXT),
(Text:'GL_COLOR_ARRAY_EXT';Value:GL_COLOR_ARRAY_EXT),
(Text:'GL_INDEX_ARRAY_EXT';Value:GL_INDEX_ARRAY_EXT),
(Text:'GL_TEXTURE_COORD_ARRAY_EXT';Value:GL_TEXTURE_COORD_ARRAY_EXT),
(Text:'GL_EDGE_FLAG_ARRAY_EXT';Value:GL_EDGE_FLAG_ARRAY_EXT),
(Text:'GL_VERTEX_ARRAY_SIZE_EXT';Value:GL_VERTEX_ARRAY_SIZE_EXT),
(Text:'GL_VERTEX_ARRAY_TYPE_EXT';Value:GL_VERTEX_ARRAY_TYPE_EXT),
(Text:'GL_VERTEX_ARRAY_STRIDE_EXT';Value:GL_VERTEX_ARRAY_STRIDE_EXT),
(Text:'GL_VERTEX_ARRAY_COUNT_EXT';Value:GL_VERTEX_ARRAY_COUNT_EXT),
(Text:'GL_NORMAL_ARRAY_TYPE_EXT';Value:GL_NORMAL_ARRAY_TYPE_EXT),
(Text:'GL_NORMAL_ARRAY_STRIDE_EXT';Value:GL_NORMAL_ARRAY_STRIDE_EXT),
(Text:'GL_NORMAL_ARRAY_COUNT_EXT';Value:GL_NORMAL_ARRAY_COUNT_EXT),
(Text:'GL_COLOR_ARRAY_SIZE_EXT';Value:GL_COLOR_ARRAY_SIZE_EXT),
(Text:'GL_COLOR_ARRAY_TYPE_EXT';Value:GL_COLOR_ARRAY_TYPE_EXT),
(Text:'GL_COLOR_ARRAY_STRIDE_EXT';Value:GL_COLOR_ARRAY_STRIDE_EXT),
(Text:'GL_COLOR_ARRAY_COUNT_EXT';Value:GL_COLOR_ARRAY_COUNT_EXT),
(Text:'GL_INDEX_ARRAY_TYPE_EXT';Value:GL_INDEX_ARRAY_TYPE_EXT),
(Text:'GL_INDEX_ARRAY_STRIDE_EXT';Value:GL_INDEX_ARRAY_STRIDE_EXT),
(Text:'GL_INDEX_ARRAY_COUNT_EXT';Value:GL_INDEX_ARRAY_COUNT_EXT),
(Text:'GL_TEXTURE_COORD_ARRAY_SIZE_EXT';Value:GL_TEXTURE_COORD_ARRAY_SIZE_EXT),
(Text:'GL_TEXTURE_COORD_ARRAY_TYPE_EXT';Value:GL_TEXTURE_COORD_ARRAY_TYPE_EXT),
(Text:'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT';Value:GL_TEXTURE_COORD_ARRAY_STRIDE_EXT),
(Text:'GL_TEXTURE_COORD_ARRAY_COUNT_EXT';Value:GL_TEXTURE_COORD_ARRAY_COUNT_EXT),
(Text:'GL_EDGE_FLAG_ARRAY_STRIDE_EXT';Value:GL_EDGE_FLAG_ARRAY_STRIDE_EXT),
(Text:'GL_EDGE_FLAG_ARRAY_COUNT_EXT';Value:GL_EDGE_FLAG_ARRAY_COUNT_EXT),
(Text:'GL_VERTEX_ARRAY_POINTER_EXT';Value:GL_VERTEX_ARRAY_POINTER_EXT),
(Text:'GL_NORMAL_ARRAY_POINTER_EXT';Value:GL_NORMAL_ARRAY_POINTER_EXT),
(Text:'GL_COLOR_ARRAY_POINTER_EXT';Value:GL_COLOR_ARRAY_POINTER_EXT),
(Text:'GL_INDEX_ARRAY_POINTER_EXT';Value:GL_INDEX_ARRAY_POINTER_EXT),
(Text:'GL_TEXTURE_COORD_ARRAY_POINTER_EXT';Value:GL_TEXTURE_COORD_ARRAY_POINTER_EXT),
(Text:'GL_EDGE_FLAG_ARRAY_POINTER_EXT';Value:GL_EDGE_FLAG_ARRAY_POINTER_EXT),
(Text:'GL_DOUBLE_EXT';Value:GL_DOUBLE_EXT),
(Text:'GL_BGR_EXT';Value:GL_BGR_EXT),
(Text:'GL_BGRA_EXT';Value:GL_BGRA_EXT),
(Text:'GL_COLOR_TABLE_FORMAT_EXT';Value:GL_COLOR_TABLE_FORMAT_EXT),
(Text:'GL_COLOR_TABLE_WIDTH_EXT';Value:GL_COLOR_TABLE_WIDTH_EXT),
(Text:'GL_COLOR_TABLE_RED_SIZE_EXT';Value:GL_COLOR_TABLE_RED_SIZE_EXT),
(Text:'GL_COLOR_TABLE_GREEN_SIZE_EXT';Value:GL_COLOR_TABLE_GREEN_SIZE_EXT),
(Text:'GL_COLOR_TABLE_BLUE_SIZE_EXT';Value:GL_COLOR_TABLE_BLUE_SIZE_EXT),
(Text:'GL_COLOR_TABLE_ALPHA_SIZE_EXT';Value:GL_COLOR_TABLE_ALPHA_SIZE_EXT),
(Text:'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT';Value:GL_COLOR_TABLE_LUMINANCE_SIZE_EXT),
(Text:'GL_COLOR_TABLE_INTENSITY_SIZE_EXT';Value:GL_COLOR_TABLE_INTENSITY_SIZE_EXT),
(Text:'GL_COLOR_INDEX1_EXT';Value:GL_COLOR_INDEX1_EXT),
(Text:'GL_COLOR_INDEX2_EXT';Value:GL_COLOR_INDEX2_EXT),
(Text:'GL_COLOR_INDEX4_EXT';Value:GL_COLOR_INDEX4_EXT),
(Text:'GL_COLOR_INDEX8_EXT';Value:GL_COLOR_INDEX8_EXT),
(Text:'GL_COLOR_INDEX12_EXT';Value:GL_COLOR_INDEX12_EXT),
(Text:'GL_COLOR_INDEX16_EXT';Value:GL_COLOR_INDEX16_EXT)
);
function ULuaGl_StringToEnum(Str: String): GLenum;
function GetEnum(const Str: String): GLenum;
var
i : Integer;
begin
for i := 0 to high(ULuaGl_Enum) do
begin
if 0 = AnsiCompareText(Str, ULuaGl_Enum[i].Text) then
begin
Result := ULuaGl_Enum[i].Value;
Exit;
end;
end;
Result := ULuaGl_EnumERROR;
end;
var
i : Integer;
j : Integer;
temp : GLenum;
begin
Result := 0;
j := 1;
for i := 1 to Length(Str) do
begin
if Str[i] = ',' then
begin
temp := GetEnum(Copy(Str,j,i-j));
if temp <> ULuaGl_EnumERROR then
Result := Result or temp;
j := i + 1;
end;
end;
temp := GetEnum(Copy(Str,j,MaxInt));
if (temp = ULuaGl_EnumERROR) then
begin
if Result = 0 then
Result := ULuaGl_EnumERROR;
exit;
end;
Result := Result or temp;
end;
end.