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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef SONGLOADING_STRATEGY_XML_HPP
#define SONGLOADING_STRATEGY_XML_HPP

#include <boost/filesystem.hpp>
#include "songloading_strategy.hpp"
#include "songloading_strategy_factory.hpp"

namespace usdx
{
	class SongloadingStrategyXml : public SongloadingStrategy
	{
	public:
		SongloadingStrategyXml(void);
		virtual ~SongloadingStrategyXml(void);

		virtual Song* load_song(Song* song);
		virtual Song* load_header(const boost::filesystem::wpath& filename);

		static std::string get_fileextension(void) { return ".xml"; };
	};

	REGISTER_SONGLOADING_STRATEGY(SongloadingStrategyXml);
};

#endif