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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include <boost/property_tree/ini_parser.hpp>
#include "config.hpp"

namespace usdx
{
	log4cpp::Category&  Config::log =
		log4cpp::Category::getInstance("usdx.base.config");

	Config::Config()
		: graphics_fullscreen(false), graphics_resolution(800,600),
		  debug_boxes(false)
	{
		try {
			// TODO: handling different paths
			read_ini("config.ini", this->pt);

			graphics_fullscreen = pt.get("graphics.fullscreen", graphics_fullscreen);
			graphics_resolution = pt.get("graphics.resolution", graphics_resolution);
			debug_boxes = pt.get("debug.boxes", debug_boxes);
		}
		catch(...) {
			log << log4cpp::Priority::ERROR << "Loading of configuration failed.";
		}
	}

	Config::~Config()
	{
		this->save();
	}

	void Config::save(void) const
	{
		try {
			// TODO: handling different paths
			write_ini("config.ini", this->pt);
		}
		catch(...) {
			log << log4cpp::Priority::ERROR << "Saving of configuration failed.";
		}
	}

	void Config::set_graphics_fullscreen(bool value)
	{
		graphics_fullscreen = value;
		pt.put("graphics.fullscreen", value);
	}

	bool Config::get_graphics_fullscreen(void) const
	{
		return graphics_fullscreen;
	}

	void Config::set_graphics_resolution(Dimension<int> value)
	{
		graphics_resolution = value;
		pt.put("graphics.resolution", value);
	}

	Dimension<int> Config::get_graphics_resolution(void) const
	{
		return graphics_resolution;
	}

	void Config::set_debug_boxes(bool value)
	{
		debug_boxes = value;
		pt.put("debug.boxes", value);
	}

	bool Config::get_debug_boxes(void) const
	{
		return debug_boxes;
	}
};