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unit UMusic;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses
  UTime,
  Classes;

type
  TNoteType = (ntFreestyle, ntNormal, ntGolden);

  (**
   * TLineFragment represents a fragment of a lyrics line.
   * This is a text-fragment (e.g. a syllable) assigned to a note pitch,
   * represented by a bar in the sing-screen.
   *)
  PLineFragment = ^TLineFragment;
  TLineFragment = record
    Color:      integer;
    Start:      integer;    // beat the fragment starts at
    Length:     integer;    // length in beats
    Tone:       integer;    // full range tone
    Text:       string;     // text assigned to this fragment (a syllable, word, etc.)
    NoteType:   TNoteType;  // note-type: golden-note/freestyle etc.
  end;

  (**
   * TLine represents one lyrics line and consists of multiple
   * notes.
   *)
  PLine = ^TLine;
  TLine = record
    Start:      integer; // the start beat of this line (<> start beat of the first note of this line)
    Lyric:      string;
    LyricWidth: real;    // @deprecated: width of the line in pixels.
                         // Do not use this as the width is not correct.
                         // Use TLyricsEngine.GetUpperLine().Width instead. 
    End_:       integer;
    BaseNote:   integer;
    HighNote:   integer; // index of last note in line (= High(Note)?)
    TotalNotes: integer; // value of all notes in the line
    LastLine:   boolean;
    Note:       array of TLineFragment;
  end;

  (**
   * TLines stores sets of lyric lines and information on them.
   * Normally just one set is defined but in duet mode it might for example
   * contain two sets.  
   *)
  TLines = record
    Current:    integer;  // for drawing of current line
    High:       integer;  // (= High(Line)?)
    Number:     integer;
    Resolution: integer;
    NotesGAP:   integer;
    ScoreValue: integer;
    Line:       array of TLine;
  end;

  (**
   * TLyricsState contains all information concerning the
   * state of the lyrics, e.g. the current beat or duration of the lyrics.
   *)
  TLyricsState = class
    private
      Timer:        TRelativeTimer; // keeps track of the current time
    public
      OldBeat:      integer;    // previous discovered beat
      CurrentBeat:  integer;    // current beat (rounded)
      MidBeat:      real;       // current beat (float)

      // now we use this for super synchronization!
      // only used when analyzing voice
      // TODO: change ...D to ...Detect(ed)
      OldBeatD:     integer;    // previous discovered beat
      CurrentBeatD: integer;    // current discovered beat (rounded)
      MidBeatD:     real;       // current discovered beat (float)

      // we use this for audible clicks
      // TODO: Change ...C to ...Click
      OldBeatC:     integer;    // previous discovered beat
      CurrentBeatC: integer;
      MidBeatC:     real;       // like CurrentBeatC

      OldLine:      integer;    // previous displayed sentence

      StartTime:    real;       // time till start of lyrics (= Gap)
      TotalTime:    real;       // total song time

      constructor Create();
      procedure Pause();
      procedure Resume();

      procedure Reset();
      procedure UpdateBeats();

      (**
       * current song time (in seconds) used as base-timer for lyrics etc.
       *)
      function GetCurrentTime(): real;
      procedure SetCurrentTime(Time: real);
  end;


const
  FFTSize = 512; // size of FFT data (output: FFTSize/2 values)
type
  TFFTData  = array[0..(FFTSize div 2)-1] of Single;

type
  PPCMStereoSample = ^TPCMStereoSample;
  TPCMStereoSample = array[0..1] of SmallInt;
  TPCMData  = array[0..511] of TPCMStereoSample;

type
  TStreamStatus = (ssStopped, ssPlaying, ssPaused);
const
  StreamStatusStr:  array[TStreamStatus] of string =
    ('Stopped', 'Playing', 'Paused');

type
  TAudioSampleFormat = (
    asfU8, asfS8,         // unsigned/signed  8 bits
    asfU16LSB, asfS16LSB, // unsigned/signed 16 bits (endianness: LSB)
    asfU16MSB, asfS16MSB, // unsigned/signed 16 bits (endianness: MSB)
    asfU16, asfS16,       // unsigned/signed 16 bits (endianness: System)
    asfS24,               // signed 24 bits (endianness: System)
    asfS32,               // signed 32 bits (endianness: System)
    asfFloat              // float
  );

const
  // Size of one sample (one channel only) in bytes
  AudioSampleSize: array[TAudioSampleFormat] of integer = (
    1, 1,     // asfU8, asfS8
    2, 2,     // asfU16LSB, asfS16LSB
    2, 2,     // asfU16MSB, asfS16MSB
    2, 2,     // asfU16,    asfS16
    3,        // asfS24
    4,        // asfS32
    4         // asfFloat
  );

const
  CHANNELMAP_LEFT  = 1;
  CHANNELMAP_RIGHT = 2;
  CHANNELMAP_FRONT = CHANNELMAP_LEFT or CHANNELMAP_RIGHT;

type
  TAudioFormatInfo = class
    private
      fSampleRate : double;
      fChannels   : byte;
      fFormat     : TAudioSampleFormat;
      fFrameSize  : integer;

      procedure SetChannels(Channels: byte);
      procedure SetFormat(Format: TAudioSampleFormat);
      procedure UpdateFrameSize();
      function GetBytesPerSec(): double;
    public
      constructor Create(Channels: byte; SampleRate: double; Format: TAudioSampleFormat);
      function Copy(): TAudioFormatInfo;

      (**
       * Returns the inverse ratio of the size of data in this format to its
       * size in a given target format.
       * Example: SrcSize*SrcInfo.GetRatio(TgtInfo) = TgtSize
       *)
      function GetRatio(TargetInfo: TAudioFormatInfo): double;

      property SampleRate: double read fSampleRate write fSampleRate;
      property Channels: byte read fChannels write SetChannels;
      property Format: TAudioSampleFormat read fFormat write SetFormat;
      property FrameSize: integer read fFrameSize;
      property BytesPerSec: double read GetBytesPerSec;
  end;

type
  TSoundEffect = class
    public
      EngineData: Pointer; // can be used for engine-specific data
      procedure Callback(Buffer: PChar; BufSize: integer); virtual; abstract;
  end;

  TVoiceRemoval = class(TSoundEffect)
    public
      procedure Callback(Buffer: PChar; BufSize: integer); override;
  end;

type
  TSyncSource = class
    function GetClock(): real; virtual; abstract;
  end;

  TAudioProcessingStream = class;
  TOnCloseHandler = procedure(Stream: TAudioProcessingStream);

  TAudioProcessingStream = class
    protected
      OnCloseHandlers: array of TOnCloseHandler;

      function GetLength(): real;           virtual; abstract;
      function GetPosition(): real;         virtual; abstract;
      procedure SetPosition(Time: real);    virtual; abstract;
      function GetLoop(): boolean;          virtual; abstract;
      procedure SetLoop(Enabled: boolean);  virtual; abstract;

      procedure PerformOnClose();
    public
      function GetAudioFormatInfo(): TAudioFormatInfo; virtual; abstract;
      procedure Close(); virtual; abstract;

      (**
       * Adds a new OnClose action handler.
       * The handlers are performed in the order they were added.
       * If not stated explicitely, member-variables might have been invalidated
       * already. So do not use any member (variable/method/...) if you are not
       * sure it is valid.
       *)
      procedure AddOnCloseHandler(Handler: TOnCloseHandler);

      property Length: real read GetLength;
      property Position: real read GetPosition write SetPosition;
      property Loop: boolean read GetLoop write SetLoop;
  end;

  TAudioSourceStream = class(TAudioProcessingStream)
    protected
      function IsEOF(): boolean;            virtual; abstract;
      function IsError(): boolean;          virtual; abstract;
    public
      function ReadData(Buffer: PChar; BufferSize: integer): integer; virtual; abstract;

      property EOF: boolean read IsEOF;
      property Error: boolean read IsError;
  end;

  (*
   * State-Chart for playback-stream state transitions
   * []: Transition, (): State
   *
   *               /---[Play/FadeIn]--->-\  /-------[Pause]----->-\
   * -[Create]->(Stop)                  (Play)                 (Pause)
   *              \\-<-[Stop/EOF*/Error]-/  \-<---[Play/FadeIn]--//
   *               \-<------------[Stop/EOF*/Error]--------------/
   *
   * *: if not looped, otherwise stream is repeated
   * Note: SetPosition() does not change the state.
   *)

  TAudioPlaybackStream = class(TAudioProcessingStream)
    protected
      SyncSource: TSyncSource;
      AvgSyncDiff: double;
      SourceStream: TAudioSourceStream;

      function GetLatency(): double; virtual; abstract;
      function GetStatus(): TStreamStatus;  virtual; abstract;
      function GetVolume(): single;         virtual; abstract;
      procedure SetVolume(Volume: single);  virtual; abstract;
      function Synchronize(BufferSize: integer; FormatInfo: TAudioFormatInfo): integer;
      procedure FillBufferWithFrame(Buffer: PChar; BufferSize: integer; Frame: PChar; FrameSize: integer);
   public
      (**
       * Opens a SourceStream for playback.
       * Note that the caller (not the TAudioPlaybackStream) is responsible to
       * free the SourceStream after the Playback-Stream is closed.
       * You may use an OnClose-handler to achieve this. GetSourceStream()
       * guarantees to deliver this method's SourceStream parameter to
       * the OnClose-handler. Freeing SourceStream at OnClose is allowed. 
       *)
      function Open(SourceStream: TAudioSourceStream): boolean; virtual; abstract;

      procedure Play();                     virtual; abstract;
      procedure Pause();                    virtual; abstract;
      procedure Stop();                     virtual; abstract;
      procedure FadeIn(Time: real; TargetVolume: single);  virtual; abstract;

      procedure GetFFTData(var data: TFFTData);          virtual; abstract;
      function GetPCMData(var data: TPCMData): Cardinal; virtual; abstract;

      procedure AddSoundEffect(Effect: TSoundEffect);    virtual; abstract;
      procedure RemoveSoundEffect(Effect: TSoundEffect); virtual; abstract;

      procedure SetSyncSource(SyncSource: TSyncSource);
      function GetSourceStream(): TAudioSourceStream;

      property Status: TStreamStatus read GetStatus;
      property Volume: single read GetVolume write SetVolume;
  end;

  TAudioDecodeStream = class(TAudioSourceStream)
  end;

  TAudioVoiceStream = class(TAudioSourceStream)
    protected
      FormatInfo: TAudioFormatInfo;
      ChannelMap: integer;
    public
      destructor Destroy; override;

      function Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; virtual;
      procedure Close(); override;

      procedure WriteData(Buffer: PChar; BufferSize: integer); virtual; abstract;
      function GetAudioFormatInfo(): TAudioFormatInfo; override;

      function GetLength(): real;           override;
      function GetPosition(): real;         override;
      procedure SetPosition(Time: real);    override;
      function GetLoop(): boolean;          override;
      procedure SetLoop(Enabled: boolean);  override;
  end;

type
  // soundcard output-devices information
  TAudioOutputDevice = class
    public
      Name: string; // soundcard name
  end;
  TAudioOutputDeviceList = array of TAudioOutputDevice;

type
  IGenericPlayback = Interface
  ['{63A5EBC3-3F4D-4F23-8DFB-B5165FCE33DD}']
      function GetName: String;

      function Open(const Filename: string): boolean; // true if succeed
      procedure Close;

      procedure Play;
      procedure Pause;
      procedure Stop;

      procedure SetPosition(Time: real);
      function GetPosition: real;

      property Position: real read GetPosition write SetPosition;
  end;

  IVideoPlayback = Interface( IGenericPlayback )
  ['{3574C40C-28AE-4201-B3D1-3D1F0759B131}']
    function Init(): boolean;
    function Finalize: boolean;

    procedure GetFrame(Time: Extended); // WANT TO RENAME THESE TO BE MORE GENERIC
    procedure DrawGL(Screen: integer);  // WANT TO RENAME THESE TO BE MORE GENERIC

  end;

  IVideoVisualization = Interface( IVideoPlayback )
  ['{5AC17D60-B34D-478D-B632-EB00D4078017}']
  end;

  IAudioPlayback = Interface( IGenericPlayback )
  ['{E4AE0B40-3C21-4DC5-847C-20A87E0DFB96}']
      function InitializePlayback: boolean;
      function FinalizePlayback: boolean;
      
      function GetOutputDeviceList(): TAudioOutputDeviceList;

      procedure SetAppVolume(Volume: single);
      procedure SetVolume(Volume: single);
      procedure SetLoop(Enabled: boolean);

      procedure FadeIn(Time: real; TargetVolume: single);
      procedure SetSyncSource(SyncSource: TSyncSource);

      procedure Rewind;
      function  Finished: boolean;
      function  Length: real;

      // Sounds
      // TODO:
      // add a TMediaDummyPlaybackStream implementation that will
      // be used by the TSoundLib whenever OpenSound() fails, so checking for
      // nil-pointers is not neccessary anymore.
      // PlaySound/StopSound will be removed then, OpenSound will be renamed to
      // CreateSound.
      function OpenSound(const Filename: String): TAudioPlaybackStream;
      procedure PlaySound(Stream: TAudioPlaybackStream);
      procedure StopSound(Stream: TAudioPlaybackStream);

      // Equalizer
      procedure GetFFTData(var Data: TFFTData);

      // Interface for Visualizer
      function GetPCMData(var Data: TPCMData): Cardinal;

      function CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream;
  end;

  IGenericDecoder = Interface
  ['{557B0E9A-604D-47E4-B826-13769F3E10B7}']
      function GetName(): String;
      function InitializeDecoder(): boolean;
      function FinalizeDecoder(): boolean;
      //function IsSupported(const Filename: string): boolean;
  end;

  (*
  IVideoDecoder = Interface( IGenericDecoder )
  ['{2F184B2B-FE69-44D5-9031-0A2462391DCA}']
      function Open(const Filename: string): TVideoDecodeStream;
  end;
  *)

  IAudioDecoder = Interface( IGenericDecoder )
  ['{AB47B1B6-2AA9-4410-BF8C-EC79561B5478}']
      function Open(const Filename: string): TAudioDecodeStream;
  end;

  IAudioInput = Interface
  ['{A5C8DA92-2A0C-4AB2-849B-2F7448C6003A}']
      function GetName: String;
      function InitializeRecord: boolean;
      function FinalizeRecord(): boolean;

      procedure CaptureStart;
      procedure CaptureStop;
  end;

type
  TAudioConverter = class
    protected
      fSrcFormatInfo: TAudioFormatInfo;
      fDstFormatInfo: TAudioFormatInfo;
    public
      function Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean; virtual;
      destructor Destroy(); override;

      (**
       * Converts the InputBuffer and stores the result in OutputBuffer.
       * If the result is not -1, InputSize will be set to the actual number of
       * input-buffer bytes used.
       * Returns the number of bytes written to the output-buffer or -1 if an error occured.
       *)
      function Convert(InputBuffer: PChar; OutputBuffer: PChar; var InputSize: integer): integer; virtual; abstract;

      (**
       * Destination/Source size ratio
       *)
      function GetRatio(): double; virtual; abstract;

      function GetOutputBufferSize(InputSize: integer): integer; virtual; abstract;
      property SrcFormatInfo: TAudioFormatInfo read fSrcFormatInfo;
      property DstFormatInfo: TAudioFormatInfo read fDstFormatInfo;
  end;

(* TODO
const
  SOUNDID_START    = 0;
  SOUNDID_BACK     = 1;
  SOUNDID_SWOOSH   = 2;
  SOUNDID_CHANGE   = 3;
  SOUNDID_OPTION   = 4;
  SOUNDID_CLICK    = 5;
  LAST_SOUNDID = SOUNDID_CLICK;

  BaseSoundFilenames: array[0..LAST_SOUNDID] of string = (
    '%SOUNDPATH%/Common start.mp3',                 // Start
    '%SOUNDPATH%/Common back.mp3',                  // Back
    '%SOUNDPATH%/menu swoosh.mp3',                  // Swoosh
    '%SOUNDPATH%/select music change music 50.mp3', // Change
    '%SOUNDPATH%/option change col.mp3',            // Option
    '%SOUNDPATH%/rimshot022b.mp3'                   // Click
    {
    '%SOUNDPATH%/bassdrumhard076b.mp3',             // Drum (unused)
    '%SOUNDPATH%/hihatclosed068b.mp3',              // Hihat (unused)
    '%SOUNDPATH%/claps050b.mp3',                    // Clap (unused)
    '%SOUNDPATH%/Shuffle.mp3'                       // Shuffle (unused)
    }
  );
*)

type
  TSoundLibrary = class
    private
      // TODO
      //Sounds: array of TAudioPlaybackStream;
    public
      // TODO: move sounds to the private section
      // and provide IDs instead.
      Start:   TAudioPlaybackStream;
      Back:    TAudioPlaybackStream;
      Swoosh:  TAudioPlaybackStream;
      Change:  TAudioPlaybackStream;
      Option:  TAudioPlaybackStream;
      Click:   TAudioPlaybackStream;
      BGMusic: TAudioPlaybackStream;

      constructor Create();
      destructor Destroy(); override;

      procedure LoadSounds();
      procedure UnloadSounds();

      procedure StartBgMusic();
      procedure PauseBgMusic();
      // TODO
      //function AddSound(Filename: string): integer;
      //procedure RemoveSound(ID: integer);
      //function GetSound(ID: integer): TAudioPlaybackStream;
      //property Sound[ID: integer]: TAudioPlaybackStream read GetSound; default;
  end;

var
  // TODO: JB --- THESE SHOULD NOT BE GLOBAL
  Lines: array of TLines;
  LyricsState: TLyricsState;
  SoundLib: TSoundLibrary;


procedure InitializeSound;
procedure InitializeVideo;
procedure FinalizeMedia;

function  Visualization(): IVideoPlayback;
function  VideoPlayback(): IVideoPlayback;
function  AudioPlayback(): IAudioPlayback;
function  AudioInput(): IAudioInput;
function  AudioDecoders(): TInterfaceList;

function  MediaManager: TInterfaceList;

procedure DumpMediaInterfaces();

implementation

uses
  sysutils,
  math,
  UIni,
  UMain,
  UCommandLine,
  URecord,
  ULog;

var
  DefaultVideoPlayback : IVideoPlayback;
  DefaultVisualization : IVideoPlayback;
  DefaultAudioPlayback : IAudioPlayback;
  DefaultAudioInput    : IAudioInput;
  AudioDecoderList     : TInterfaceList;
  MediaInterfaceList   : TInterfaceList;


constructor TAudioFormatInfo.Create(Channels: byte; SampleRate: double; Format: TAudioSampleFormat);
begin
  inherited Create();
  fChannels := Channels;
  fSampleRate := SampleRate;
  fFormat := Format;
  UpdateFrameSize();
end;

procedure TAudioFormatInfo.SetChannels(Channels: byte);
begin
  fChannels := Channels;
  UpdateFrameSize();
end;

procedure TAudioFormatInfo.SetFormat(Format: TAudioSampleFormat);
begin
  fFormat := Format;
  UpdateFrameSize();
end;

function TAudioFormatInfo.GetBytesPerSec(): double;
begin
  Result := FrameSize * SampleRate; 
end;

procedure TAudioFormatInfo.UpdateFrameSize();
begin
  fFrameSize := AudioSampleSize[fFormat] * fChannels;
end;

function TAudioFormatInfo.Copy(): TAudioFormatInfo;
begin
  Result := TAudioFormatInfo.Create(Self.Channels, Self.SampleRate, Self.Format);
end;

function TAudioFormatInfo.GetRatio(TargetInfo: TAudioFormatInfo): double;
begin
  Result := (TargetInfo.FrameSize / Self.FrameSize) *
            (TargetInfo.SampleRate / Self.SampleRate)
end;


function MediaManager: TInterfaceList;
begin
  if (not assigned(MediaInterfaceList)) then
    MediaInterfaceList := TInterfaceList.Create();
  Result := MediaInterfaceList;
end;

function  VideoPlayback(): IVideoPlayback;
begin
  Result := DefaultVideoPlayback;
end;

function  Visualization(): IVideoPlayback;
begin
  Result := DefaultVisualization;
end;

function AudioPlayback(): IAudioPlayback;
begin
  Result := DefaultAudioPlayback;
end;

function AudioInput(): IAudioInput;
begin
  Result := DefaultAudioInput;
end;

function AudioDecoders(): TInterfaceList;
begin
  Result := AudioDecoderList;
end;

procedure FilterInterfaceList(const IID: TGUID; InList, OutList: TInterfaceList);
var
  i: integer;
  obj: IInterface;
begin
  if (not assigned(OutList)) then
    Exit;

  OutList.Clear;
  for i := 0 to InList.Count-1 do
  begin
    if assigned(InList[i]) then
    begin
      // add object to list if it implements the interface searched for
      if (InList[i].QueryInterface(IID, obj) = 0) then
        OutList.Add(obj);
    end;
  end;
end;

procedure InitializeSound;
var
  i: integer;
  InterfaceList: TInterfaceList;
  CurrentAudioDecoder: IAudioDecoder;
  CurrentAudioPlayback: IAudioPlayback;
  CurrentAudioInput: IAudioInput;
begin
  // create a temporary list for interface enumeration
  InterfaceList := TInterfaceList.Create();

  // initialize all audio-decoders first
  FilterInterfaceList(IAudioDecoder, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
  begin
    CurrentAudioDecoder := IAudioDecoder(InterfaceList[i]);
    if (not CurrentAudioDecoder.InitializeDecoder()) then
    begin
      Log.LogError('Initialize failed, Removing - '+ CurrentAudioDecoder.GetName);
      MediaManager.Remove(CurrentAudioDecoder);
    end;
  end;

  // create and setup decoder-list (see AudioDecoders())
  AudioDecoderList := TInterfaceList.Create;
  FilterInterfaceList(IAudioDecoder, MediaManager, AudioDecoders);

  // find and initialize playback interface
  DefaultAudioPlayback := nil;
  FilterInterfaceList(IAudioPlayback, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
  begin
    CurrentAudioPlayback := IAudioPlayback(InterfaceList[i]);
    if (CurrentAudioPlayback.InitializePlayback()) then
    begin
      DefaultAudioPlayback := CurrentAudioPlayback;
      break;
    end;
    Log.LogError('Initialize failed, Removing - '+ CurrentAudioPlayback.GetName);
    MediaManager.Remove(CurrentAudioPlayback);
  end;

  // find and initialize input interface
  DefaultAudioInput := nil;
  FilterInterfaceList(IAudioInput, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
  begin
    CurrentAudioInput := IAudioInput(InterfaceList[i]);
    if (CurrentAudioInput.InitializeRecord()) then
    begin
      DefaultAudioInput := CurrentAudioInput;
      break;
    end;
    Log.LogError('Initialize failed, Removing - '+ CurrentAudioInput.GetName);
    MediaManager.Remove(CurrentAudioInput);
  end;

  InterfaceList.Free;

  // Update input-device list with registered devices
  AudioInputProcessor.UpdateInputDeviceConfig();

  // Load in-game sounds
  SoundLib := TSoundLibrary.Create;
end;

procedure InitializeVideo();
var
  i: integer;
  InterfaceList: TInterfaceList;
  VideoInterface: IVideoPlayback;
  VisualInterface: IVideoVisualization;
begin
  InterfaceList := TInterfaceList.Create;

  // initialize and set video-playback singleton
  DefaultVideoPlayback := nil;
  FilterInterfaceList(IVideoPlayback, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
  begin
    VideoInterface := IVideoPlayback(InterfaceList[i]);
    if (VideoInterface.Init()) then
    begin
      DefaultVideoPlayback := VideoInterface;
      break;
    end;
    Log.LogError('Initialize failed, Removing - '+ VideoInterface.GetName);
    MediaManager.Remove(VideoInterface);
  end;

  // initialize and set visualization singleton
  DefaultVisualization := nil;
  FilterInterfaceList(IVideoVisualization, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
  begin
    VisualInterface := IVideoVisualization(InterfaceList[i]);
    if (VisualInterface.Init()) then
    begin
      DefaultVisualization := VisualInterface;
      break;
    end;
    Log.LogError('Initialize failed, Removing - '+ VisualInterface.GetName);
    MediaManager.Remove(VisualInterface);
  end;

  InterfaceList.Free;

  // now that we have all interfaces, we can dump them
  // TODO: move this to another place
  if FindCmdLineSwitch( cMediaInterfaces ) then
  begin
    DumpMediaInterfaces();
    halt;
  end;
end;

procedure UnloadMediaModules;
var
  i: integer;
  InterfaceList: TInterfaceList;
begin
  FreeAndNil(AudioDecoderList);
  DefaultAudioPlayback := nil;
  DefaultAudioInput := nil;
  DefaultVideoPlayback := nil;
  DefaultVisualization := nil;

  // create temporary interface list
  InterfaceList := TInterfaceList.Create();

  // finalize audio playback interfaces (should be done before the decoders)
  FilterInterfaceList(IAudioPlayback, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
    IAudioPlayback(InterfaceList[i]).FinalizePlayback();

  // finalize audio input interfaces
  FilterInterfaceList(IAudioInput, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
    IAudioInput(InterfaceList[i]).FinalizeRecord();

  // finalize audio decoder interfaces
  FilterInterfaceList(IAudioDecoder, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
    IAudioDecoder(InterfaceList[i]).FinalizeDecoder();

  // finalize video interfaces
  FilterInterfaceList(IVideoPlayback, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
    IVideoPlayback(InterfaceList[i]).Finalize();

  // finalize audio decoder interfaces
  FilterInterfaceList(IVideoVisualization, MediaManager, InterfaceList);
  for i := 0 to InterfaceList.Count-1 do
    IVideoVisualization(InterfaceList[i]).Finalize();

  InterfaceList.Free;

  // finally free interfaces (by removing all references to them)
  FreeAndNil(MediaInterfaceList);
end;

procedure FinalizeMedia;
begin
  // stop, close and free sounds
  SoundLib.Free;

  // stop and close music stream
  if (AudioPlayback <> nil) then
    AudioPlayback.Close;

  // stop any active captures
  if (AudioInput <> nil) then
    AudioInput.CaptureStop;

  if (VideoPlayback <> nil) then
    VideoPlayback.Close;

  if (Visualization <> nil) then
    Visualization.Close;

  UnloadMediaModules();
end;

procedure DumpMediaInterfaces();
begin
  writeln( '' );
  writeln( '--------------------------------------------------------------' );
  writeln( '  In-use Media Interfaces                                     ' );
  writeln( '--------------------------------------------------------------' );
  writeln( 'Registered Audio Playback Interface : ' + AudioPlayback.GetName );
  writeln( 'Registered Audio Input    Interface : ' + AudioInput.GetName    );
  writeln( 'Registered Video Playback Interface : ' + VideoPlayback.GetName );
  writeln( 'Registered Visualization  Interface : ' + Visualization.GetName );
  writeln( '--------------------------------------------------------------' );
  writeln( '' );
end;


{ TSoundLibrary }

constructor TSoundLibrary.Create();
begin
  inherited;
  LoadSounds();
end;

destructor TSoundLibrary.Destroy();
begin
  UnloadSounds();
  inherited;
end;

procedure TSoundLibrary.LoadSounds();
begin
  UnloadSounds();

  Start   := AudioPlayback.OpenSound(SoundPath + 'Common start.mp3');
  Back    := AudioPlayback.OpenSound(SoundPath + 'Common back.mp3');
  Swoosh  := AudioPlayback.OpenSound(SoundPath + 'menu swoosh.mp3');
  Change  := AudioPlayback.OpenSound(SoundPath + 'select music change music 50.mp3');
  Option  := AudioPlayback.OpenSound(SoundPath + 'option change col.mp3');
  Click   := AudioPlayback.OpenSound(SoundPath + 'rimshot022b.mp3');

  BGMusic := AudioPlayback.OpenSound(SoundPath + 'Bebeto_-_Loop010.mp3');

  if (BGMusic <> nil) then
    BGMusic.Loop := True;
end;

procedure TSoundLibrary.UnloadSounds();
begin
  FreeAndNil(Start);
  FreeAndNil(Back);
  FreeAndNil(Swoosh);
  FreeAndNil(Change);
  FreeAndNil(Option);
  FreeAndNil(Click);
  FreeAndNil(BGMusic);
end;

(* TODO
function TSoundLibrary.GetSound(ID: integer): TAudioPlaybackStream;
begin
  if ((ID >= 0) and (ID < Length(Sounds))) then
    Result := Sounds[ID]
  else
    Result := nil;
end;
*)

procedure TSoundLibrary.StartBgMusic();
begin
  if (TBackgroundMusicOption(Ini.BackgroundMusicOption) = bmoOn) and
    (Soundlib.BGMusic <> nil) and not (Soundlib.BGMusic.Status = ssPlaying) then
  begin
    AudioPlayback.PlaySound(Soundlib.BGMusic);
  end;
end;

procedure TSoundLibrary.PauseBgMusic();
begin
  If (Soundlib.BGMusic <> nil) then
  begin
    Soundlib.BGMusic.Pause;
  end;
end;

{ TVoiceRemoval }

procedure TVoiceRemoval.Callback(Buffer: PChar; BufSize: integer);
var
  FrameIndex, FrameSize: integer;
  Value: integer;
  Sample: PPCMStereoSample;
begin
  FrameSize := 2 * SizeOf(SmallInt);
  for FrameIndex := 0 to (BufSize div FrameSize)-1 do
  begin
    Sample := PPCMStereoSample(Buffer);
    // channel difference
    Value := Sample[0] - Sample[1];
    // clip
    if (Value > High(SmallInt)) then
      Value := High(SmallInt)
    else if (Value < Low(SmallInt)) then
      Value := Low(SmallInt);
    // assign result
    Sample[0] := Value;
    Sample[1] := Value;
    // increase to next frame
    Inc(Buffer, FrameSize);
  end;
end;


{ TVoiceRemoval }

constructor TLyricsState.Create();
begin
  // create a triggered timer, so we can Pause() it, set the time
  // and Resume() it afterwards for better synching.
  Timer := TRelativeTimer.Create(true);

  // reset state
  Reset();
end;

procedure TLyricsState.Pause();
begin
  Timer.Pause();
end;

procedure TLyricsState.Resume();
begin
  Timer.Resume();
end;

procedure TLyricsState.SetCurrentTime(Time: real);
begin
  // do not start the timer (if not started already),
  // after setting the current time
  Timer.SetTime(Time, false);
end;

function TLyricsState.GetCurrentTime(): real;
begin
  Result := Timer.GetTime();
end;

(**
 * Resets the timer and state of the lyrics.
 * The timer will be stopped afterwards so you have to call Resume()
 * to start the lyrics timer. 
 *)
procedure TLyricsState.Reset();
begin
  Pause();
  SetCurrentTime(0);

  StartTime := 0;
  TotalTime := 0;

  OldBeat      := -1;
  MidBeat      := -1;
  CurrentBeat  := -1;

  OldBeatC     := -1;
  MidBeatC     := -1;
  CurrentBeatC := -1;

  OldBeatD     := -1;
  MidBeatD     := -1;
  CurrentBeatD := -1;
end;

(**
 * Updates the beat information (CurrentBeat/MidBeat/...) according to the
 * current lyric time.
 *)
procedure TLyricsState.UpdateBeats();
var
  CurLyricsTime: real;
begin
  CurLyricsTime := GetCurrentTime();

  OldBeat := CurrentBeat;
  MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
  CurrentBeat := Floor(MidBeat);

  OldBeatC := CurrentBeatC;
  MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
  CurrentBeatC := Floor(MidBeatC);

  OldBeatD := CurrentBeatD;
  // MidBeatD = MidBeat with additional GAP
  MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
  CurrentBeatD := Floor(MidBeatD);
end;


{ TAudioConverter }

function TAudioConverter.Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean;
begin
  fSrcFormatInfo := SrcFormatInfo.Copy();
  fDstFormatInfo := DstFormatInfo.Copy();
  Result := true;
end;

destructor TAudioConverter.Destroy();
begin
  FreeAndNil(fSrcFormatInfo);
  FreeAndNil(fDstFormatInfo);
end;


{ TAudioProcessingStream }

procedure TAudioProcessingStream.AddOnCloseHandler(Handler: TOnCloseHandler);
begin
  if (@Handler <> nil) then
  begin
    SetLength(OnCloseHandlers, System.Length(OnCloseHandlers)+1);
    OnCloseHandlers[High(OnCloseHandlers)] := @Handler;
  end;
end;

procedure TAudioProcessingStream.PerformOnClose();
var i: integer;
begin
  for i := 0 to High(OnCloseHandlers) do
  begin
    OnCloseHandlers[i](Self);
  end;
end;


{ TAudioPlaybackStream }

function TAudioPlaybackStream.GetSourceStream(): TAudioSourceStream;
begin
  Result := SourceStream;
end;

procedure TAudioPlaybackStream.SetSyncSource(SyncSource: TSyncSource);
begin
  Self.SyncSource := SyncSource;
  AvgSyncDiff := -1;
end;

(*
 * Results an adjusted size of the input buffer size to keep the stream in sync
 * with the SyncSource. If no SyncSource was assigned to this stream, the
 * input buffer size will be returned, so this method will have no effect.
 *
 * These are the possible cases:
 *   - Result > BufferSize: stream is behind the sync-source (stream is too slow),
 *                          (Result-BufferSize) bytes of the buffer must be skipped.
 *   - Result = BufferSize: stream is in sync,
 *                          there is nothing to do.
 *   - Result < BufferSize: stream is ahead of the sync-source (stream is too fast),
 *                          (BufferSize-Result) bytes of the buffer must be padded.
 *)
function TAudioPlaybackStream.Synchronize(BufferSize: integer; FormatInfo: TAudioFormatInfo): integer;
var
  TimeDiff: double;
  TimeCorrectionFactor: double;
const
  AVG_HISTORY_FACTOR = 0.9;
  SYNC_THRESHOLD = 0.045;
  MAX_SYNC_DIFF_TIME = 0.002;
begin
  Result := BufferSize;

  if (not assigned(SyncSource)) then
    Exit;

  if (BufferSize <= 0) then
    Exit;

  // difference between sync-source and stream position
  // (negative if the music-stream's position is ahead of the master clock)
  TimeDiff := SyncSource.GetClock() - (Position - GetLatency());

  // calculate average time difference (some sort of weighted mean).
  // The bigger AVG_HISTORY_FACTOR is, the smoother is the average diff.
  // This means that older diffs are weighted more with a higher history factor
  // than with a lower. Do not use a too low history factor. FFmpeg produces
  // very instable timestamps (pts) for ogg due to some bugs. They may differ
  // +-50ms from the real stream position. Without filtering those glitches we
  // would synch without any need, resulting in ugly plopping sounds.
  if (AvgSyncDiff = -1) then
    AvgSyncDiff := TimeDiff
  else
    AvgSyncDiff := TimeDiff * (1-AVG_HISTORY_FACTOR) +
                   AvgSyncDiff * AVG_HISTORY_FACTOR;

  // check if sync needed
  if (Abs(AvgSyncDiff) >= SYNC_THRESHOLD) then
  begin
    // TODO: use SetPosition if diff is too large (>5s)
    if (TimeDiff < 1) then
      TimeCorrectionFactor := Sign(TimeDiff)*TimeDiff*TimeDiff
    else
      TimeCorrectionFactor := TimeDiff;

    // calculate adapted buffer size
    // reduce size of data to fetch if music is ahead, increase otherwise
    Result := BufferSize + Round(TimeCorrectionFactor * FormatInfo.SampleRate) * FormatInfo.FrameSize;
    if (Result < 0) then
      Result := 0;

    // reset average
    AvgSyncDiff := -1;
  end;

  (*
  DebugWriteln('Diff: ' + floattostrf(TimeDiff, ffFixed, 15, 3) +
               '| SyS: ' + floattostrf(SyncSource.GetClock(), ffFixed, 15, 3) +
               '| Pos: ' + floattostrf(Position, ffFixed, 15, 3) +
               '| Avg: ' + floattostrf(AvgSyncDiff, ffFixed, 15, 3));
  *)
end;

(*
 * Fills a buffer with copies of the given frame or with 0 if frame.
 *)
procedure TAudioPlaybackStream.FillBufferWithFrame(Buffer: PChar; BufferSize: integer; Frame: PChar; FrameSize: integer);
var
  i: integer;
  FrameCopyCount: integer;
begin
  // the buffer must at least contain place for one copy of the frame.
  if ((Buffer = nil) or (BufferSize <= 0) or (BufferSize < FrameSize)) then
    Exit;

  // no valid frame -> fill with 0
  if ((Frame = nil) or (FrameSize <= 0)) then
  begin
    FillChar(Buffer[0], BufferSize, 0);
    Exit;
  end;

  // number of frames to copy
  FrameCopyCount := BufferSize div FrameSize;
  // insert as many copies of frame into the buffer as possible
  for i := 0 to FrameCopyCount-1 do
    Move(Frame[0], Buffer[i*FrameSize], FrameSize);
end;

{ TAudioVoiceStream }

function TAudioVoiceStream.Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean;
begin
  Self.ChannelMap := ChannelMap;
  Self.FormatInfo := FormatInfo.Copy();
  // a voice stream is always mono, reassure the the format is correct
  Self.FormatInfo.Channels := 1;
  Result := true;
end;

destructor TAudioVoiceStream.Destroy;
begin
  Close();
  inherited;
end;

procedure TAudioVoiceStream.Close();
begin
  PerformOnClose();
  FreeAndNil(FormatInfo);
end;

function TAudioVoiceStream.GetAudioFormatInfo(): TAudioFormatInfo;
begin
  Result := FormatInfo;
end;

function TAudioVoiceStream.GetLength(): real;
begin
  Result := -1;
end;

function TAudioVoiceStream.GetPosition(): real;
begin
  Result := -1;
end;

procedure TAudioVoiceStream.SetPosition(Time: real);
begin
end;

function TAudioVoiceStream.GetLoop(): boolean;
begin
  Result := false;
end;

procedure TAudioVoiceStream.SetLoop(Enabled: boolean);
begin
end;


end.