{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UVideo;
// uncomment if you want to see the debug stuff
{.$define DebugFrames}
{.$define VideoBenchmark}
{.$define Info}
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
implementation
uses
SDL,
SysUtils,
Math,
gl,
glu,
glext,
textgl,
UCommon,
UConfig,
ULog,
UMusic,
UGraphicClasses,
UGraphic,
UPath;
{$DEFINE PIXEL_FMT_BGR}
const
{$IFDEF PIXEL_FMT_BGR}
PIXEL_FMT_DECODER = vffBGR;
PIXEL_FMT_OPENGL = GL_BGR;
PIXEL_FMT_SIZE = 3;
// looks strange on linux:
//PIXEL_FMT_DECODER = vffRGBA;
//PIXEL_FMT_OPENGL = GL_RGBA;
//PIXEL_FMT_SIZE = 4;
{$ELSE}
// looks strange on linux:
PIXEL_FMT_DECODER = vffRGB;
PIXEL_FMT_OPENGL = GL_RGB;
PIXEL_FMT_SIZE = 3;
{$ENDIF}
ReflectionH = 0.5; //reflection height (50%)
type
IVideo_OpenGL = interface (IVideo)
['{E640E130-C8C0-4399-AF02-67A3569313AB}']
function Open(const Decoder: TVideoDecodeStream): boolean;
end;
TVideo_OpenGL = class( TInterfacedObject, IVideo_OpenGL )
private
fDecoder: TVideoDecodeStream;
fPaused: boolean; //**< stream paused
fFrameData: PByteArray;
fFrameTex: GLuint; //**< OpenGL texture for FrameBuffer
fTexWidth, fTexHeight: cardinal;
fScreen: integer; //actual screen to draw on
fPosX: double;
fPosY: double;
fPosZ: double;
fWidth: double;
fHeight: double;
fFrameRange: TRectCoords;
fAlpha: double;
fReflectionSpacing: double;
fAspectCorrection: TAspectCorrection;
fPboEnabled: boolean;
fPboId: GLuint;
procedure Reset();
procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords);
procedure DrawBorders(ScreenRect: TRectCoords);
procedure DrawBordersReflected(ScreenRect: TRectCoords; AlphaUpper, AlphaLower: double);
procedure ShowDebugInfo();
public
constructor Create;
destructor Destroy; override;
function Open(const Decoder: TVideoDecodeStream): boolean;
procedure Close;
procedure Play;
procedure Pause;
procedure Stop;
procedure SetLoop(Enable: boolean);
function GetLoop(): boolean;
procedure SetPosition(Time: real);
function GetPosition: real;
procedure SetScreen(Screen: integer);
function GetScreen(): integer;
procedure SetScreenPosition(X, Y, Z: double);
procedure GetScreenPosition(var X, Y, Z: double);
procedure SetWidth(Width: double);
function GetWidth(): double;
procedure SetHeight(Height: double);
function GetHeight(): double;
{**
* Sub-image of the video frame to draw.
* This can be used for zooming or similar purposes.
*}
procedure SetFrameRange(Range: TRectCoords);
function GetFrameRange(): TRectCoords;
function GetFrameAspect(): real;
procedure SetAspectCorrection(AspectCorrection: TAspectCorrection);
function GetAspectCorrection(): TAspectCorrection;
procedure SetAlpha(Alpha: double);
function GetAlpha(): double;
procedure SetReflectionSpacing(Spacing: double);
function GetReflectionSpacing(): double;
procedure GetFrame(Time: Extended);
procedure Draw();
procedure DrawReflection();
end;
TVideoPlayback_OpenGL = class(TInterfacedObject, IMediaInterface, IVideoPlayback)
public
function GetName: String;
function GetPriority: integer;
function Init(): boolean;
function Finalize: boolean;
function Open(const FileName : IPath): IVideo;
end;
{*------------------------------------------------------------------------------
* TVideoPlayback_OpenGL
*------------------------------------------------------------------------------}
function TVideoPlayback_OpenGL.GetName: String;
begin
Result := 'OpenGL_VideoPlayback';
end;
function TVideoPlayback_OpenGL.GetPriority: integer;
begin
Result := 80;
end;
function TVideoPlayback_OpenGL.Init(): boolean;
begin
Result := true;
end;
function TVideoPlayback_OpenGL.Finalize(): boolean;
begin
Result := true;
end;
function TVideoPlayback_OpenGL.Open(const FileName: IPath): IVideo;
var
Video: IVideo_OpenGL;
Decoder: TVideoDecodeStream;
begin
Result := nil;
Decoder := VideoDecoder.Open(FileName, PIXEL_FMT_DECODER);
if (Decoder = nil) then
Exit;
Video := TVideo_OpenGL.Create();
if (not Video.Open(Decoder)) then
begin
Decoder.Free;
Exit;
end;
Result := Video
end;
{* TVideo_OpenGL *}
constructor TVideo_OpenGL.Create;
begin
glGenTextures(1, PGLuint(@fFrameTex));
Reset();
end;
destructor TVideo_OpenGL.Destroy;
begin
Close();
glDeleteTextures(1, PGLuint(@fFrameTex));
end;
function TVideo_OpenGL.Open(const Decoder: TVideoDecodeStream): boolean;
var
glErr: GLenum;
begin
Reset();
fDecoder := Decoder;
fTexWidth := Round(Power(2, Ceil(Log2(Decoder.GetFrameWidth()))));
fTexHeight := Round(Power(2, Ceil(Log2(Decoder.GetFrameHeight()))));
fPboEnabled := PboSupported;
if (fPboEnabled) then
begin
glGetError();
glGenBuffersARB(1, @fPboId);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, fPboId);
glBufferDataARB(
GL_PIXEL_UNPACK_BUFFER_ARB,
Decoder.GetFrameWidth() * Decoder.GetFrameHeight() * PIXEL_FMT_SIZE,
nil,
GL_STREAM_DRAW_ARB);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glErr := glGetError();
if (glErr <> GL_NO_ERROR) then
begin
fPboEnabled := false;
Log.LogError('PBO initialization failed: ' + gluErrorString(glErr), 'TVideo_OpenGL.Open');
end;
end;
// we retrieve a texture just once with glTexImage2D and update it with glTexSubImage2D later.
// Benefits: glTexSubImage2D is faster and supports non-power-of-two widths/height.
glBindTexture(GL_TEXTURE_2D, fFrameTex);
glTexImage2D(GL_TEXTURE_2D, 0, 3, fTexWidth, fTexHeight, 0,
PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
Result := true;
end;
procedure TVideo_OpenGL.Reset();
begin
// close previously opened video
Close();
fPaused := False;
fPboId := 0;
fAspectCorrection := acoCrop;
fScreen := 1;
fPosX := 0;
fPosY := 0;
fPosZ := 0;
fWidth := RenderW;
fHeight := RenderH;
fFrameRange.Left := 0;
fFrameRange.Right := 1;
fFrameRange.Upper := 0;
fFrameRange.Lower := 1;
fAlpha := 1;
fReflectionSpacing := 0;
end;
procedure TVideo_OpenGL.Close;
begin
if (fDecoder <> nil) then
begin
fDecoder.close();
FreeAndNil(fDecoder);
end;
if (fPboId <> 0) then
glDeleteBuffersARB(1, @fPboId);
end;
procedure TVideo_OpenGL.GetFrame(Time: Extended);
var
glErr: GLenum;
BufferPtr: PGLvoid;
begin
if (fDecoder = nil) then
Exit;
if fPaused then
Exit;
fFrameData := fDecoder.GetFrame(Time);
if (fFrameData = nil) then
Exit;
// TODO: data is not padded, so we will need to tell OpenGL.
// Or should we add padding with avpicture_fill? (check which one is faster)
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// glTexEnvi with GL_REPLACE might give a small speed improvement
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (not fPboEnabled) then
begin
glBindTexture(GL_TEXTURE_2D, fFrameTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
fDecoder.GetFrameWidth(), fDecoder.GetFrameHeight(),
PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, fFrameData);
end
else // fPboEnabled
begin
glGetError();
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, fPboId);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB,
fDecoder.GetFrameHeight() * fDecoder.GetFrameWidth() * PIXEL_FMT_SIZE,
nil,
GL_STREAM_DRAW_ARB);
bufferPtr := glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
if(bufferPtr <> nil) then
begin
Move(fFrameData[0], bufferPtr^,
fDecoder.GetFrameHeight() * fDecoder.GetFrameWidth() * PIXEL_FMT_SIZE);
// release pointer to mapping buffer
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
end;
glBindTexture(GL_TEXTURE_2D, fFrameTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
fDecoder.GetFrameWidth(), fDecoder.GetFrameHeight(),
PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glErr := glGetError();
if (glErr <> GL_NO_ERROR) then
Log.LogError('PBO texture stream error: ' + gluErrorString(glErr), 'TVideo_OpenGL.GetFrame');
end;
// reset to default
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
{$ifdef DebugFrames}
//frame decode debug display
GoldenRec.Spawn(200, 35, 1, 16, 0, -1, ColoredStar, $ffff00);
{$endif}
{$IFDEF VideoBenchmark}
Log.BenchmarkEnd(16);
Log.LogBenchmark('OpenGL', 15);
Log.LogBenchmark('Texture', 16);
{$ENDIF}
end;
procedure TVideo_OpenGL.GetVideoRect(var ScreenRect, TexRect: TRectCoords);
var
ScreenAspect: double; // aspect of screen resolution
ScaledVideoWidth, ScaledVideoHeight: double;
FrameAspect: real;
begin
// Three aspects to take into account:
// 1. Screen/display resolution (e.g. 1920x1080 -> 16:9)
// 2. Render aspect (fWidth x fHeight -> variable)
// 3. Movie aspect (video frame aspect stored in fAspect)
ScreenAspect := fWidth*((ScreenW/Screens)/RenderW)/(fHeight*(ScreenH/RenderH));
FrameAspect := fDecoder.GetFrameAspect();
case fAspectCorrection of
acoStretch: begin
ScaledVideoWidth := fWidth;
ScaledVideoHeight := fHeight;
end;
acoCrop: begin
if (ScreenAspect >= FrameAspect) then
begin
ScaledVideoWidth := fWidth;
ScaledVideoHeight := fHeight * ScreenAspect/FrameAspect;
end else
begin
ScaledVideoHeight := fHeight;
ScaledVideoWidth := fWidth * FrameAspect/ScreenAspect;
end;
end;
acoLetterBox: begin
if (ScreenAspect <= FrameAspect) then
begin
ScaledVideoWidth := fWidth;
ScaledVideoHeight := fHeight * ScreenAspect/FrameAspect;
end else
begin
ScaledVideoHeight := fHeight;
ScaledVideoWidth := fWidth * FrameAspect/ScreenAspect;
end;
end else
raise Exception.Create('Unhandled aspect correction!');
end;
//center video
ScreenRect.Left := (fWidth - ScaledVideoWidth) / 2 + fPosX;
ScreenRect.Right := ScreenRect.Left + ScaledVideoWidth;
ScreenRect.Upper := (fHeight - ScaledVideoHeight) / 2 + fPosY;
ScreenRect.Lower := ScreenRect.Upper + ScaledVideoHeight;
// texture contains right/lower (power-of-2) padding.
// Determine the texture coords of the video frame.
TexRect.Left := (fDecoder.GetFrameWidth() / fTexWidth) * fFrameRange.Left;
TexRect.Right := (fDecoder.GetFrameWidth() / fTexWidth) * fFrameRange.Right;
TexRect.Upper := (fDecoder.GetFrameHeight() / fTexHeight) * fFrameRange.Upper;
TexRect.Lower := (fDecoder.GetFrameHeight() / fTexHeight) * fFrameRange.Lower;
end;
procedure TVideo_OpenGL.DrawBorders(ScreenRect: TRectCoords);
procedure DrawRect(left, right, upper, lower: double);
begin
glColor4f(0, 0, 0, fAlpha);
glBegin(GL_QUADS);
glVertex3f(left, upper, fPosZ);
glVertex3f(right, upper, fPosZ);
glVertex3f(right, lower, fPosZ);
glVertex3f(left, lower, fPosZ);
glEnd;
end;
begin
//upper border
if(ScreenRect.Upper > fPosY) then
DrawRect(fPosX, fPosX+fWidth, fPosY, ScreenRect.Upper);
//lower border
if(ScreenRect.Lower < fPosY+fHeight) then
DrawRect(fPosX, fPosX+fWidth, ScreenRect.Lower, fPosY+fHeight);
//left border
if(ScreenRect.Left > fPosX) then
DrawRect(fPosX, ScreenRect.Left, fPosY, fPosY+fHeight);
//right border
if(ScreenRect.Right < fPosX+fWidth) then
DrawRect(ScreenRect.Right, fPosX+fWidth, fPosY, fPosY+fHeight);
end;
procedure TVideo_OpenGL.DrawBordersReflected(ScreenRect: TRectCoords; AlphaUpper, AlphaLower: double);
var
rPosUpper, rPosLower: double;
procedure DrawRect(left, right, upper, lower: double);
var
AlphaTop: double;
AlphaBottom: double;
begin
AlphaTop := AlphaUpper+(AlphaLower-AlphaUpper)*(upper-rPosUpper)/(fHeight*ReflectionH);
AlphaBottom := AlphaLower+(AlphaUpper-AlphaLower)*(rPosLower-lower)/(fHeight*ReflectionH);
glBegin(GL_QUADS);
glColor4f(0, 0, 0, AlphaTop);
glVertex3f(left, upper, fPosZ);
glVertex3f(right, upper, fPosZ);
glColor4f(0, 0, 0, AlphaBottom);
glVertex3f(right, lower, fPosZ);
glVertex3f(left, lower, fPosZ);
glEnd;
end;
begin
rPosUpper := fPosY+fHeight+fReflectionSpacing;
rPosLower := rPosUpper+fHeight*ReflectionH;
//upper border
if(ScreenRect.Upper > rPosUpper) then
DrawRect(fPosX, fPosX+fWidth, rPosUpper, ScreenRect.Upper);
//lower border
if(ScreenRect.Lower < rPosLower) then
DrawRect(fPosX, fPosX+fWidth, ScreenRect.Lower, rPosLower);
//left border
if(ScreenRect.Left > fPosX) then
DrawRect(fPosX, ScreenRect.Left, rPosUpper, rPosLower);
//right border
if(ScreenRect.Right < fPosX+fWidth) then
DrawRect(ScreenRect.Right, fPosX+fWidth, rPosUpper, rPosLower);
end;
procedure TVideo_OpenGL.Draw();
var
ScreenRect: TRectCoords;
TexRect: TRectCoords;
HeightFactor: double;
WidthFactor: double;
begin
// exit if there's nothing to draw
if (fDecoder = nil) then
Exit;
{$IFDEF VideoBenchmark}
Log.BenchmarkStart(15);
{$ENDIF}
// get texture and screen positions
GetVideoRect(ScreenRect, TexRect);
WidthFactor := (ScreenW/Screens) / RenderW;
HeightFactor := ScreenH / RenderH;
glScissor(
round(fPosX*WidthFactor + (ScreenW/Screens)*(fScreen-1)),
round((RenderH-fPosY-fHeight)*HeightFactor),
round(fWidth*WidthFactor),
round(fHeight*HeightFactor)
);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glDepthRange(0, 10);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fFrameTex);
glColor4f(1, 1, 1, fAlpha);
glBegin(GL_QUADS);
// upper-left coord
glTexCoord2f(TexRect.Left, TexRect.Upper);
glVertex3f(ScreenRect.Left, ScreenRect.Upper, fPosZ);
// lower-left coord
glTexCoord2f(TexRect.Left, TexRect.Lower);
glVertex3f(ScreenRect.Left, ScreenRect.Lower, fPosZ);
// lower-right coord
glTexCoord2f(TexRect.Right, TexRect.Lower);
glVertex3f(ScreenRect.Right, ScreenRect.Lower, fPosZ);
// upper-right coord
glTexCoord2f(TexRect.Right, TexRect.Upper);
glVertex3f(ScreenRect.Right, ScreenRect.Upper, fPosZ);
glEnd;
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
//draw black borders
DrawBorders(ScreenRect);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
{$IFDEF VideoBenchmark}
Log.BenchmarkEnd(15);
Log.LogBenchmark('Draw', 15);
{$ENDIF}
{$IF Defined(Info) or Defined(DebugFrames)}
ShowDebugInfo();
{$IFEND}
end;
procedure TVideo_OpenGL.DrawReflection();
var
ScreenRect: TRectCoords;
TexRect: TRectCoords;
HeightFactor: double;
WidthFactor: double;
AlphaTop: double;
AlphaBottom: double;
AlphaUpper: double;
AlphaLower: double;
begin
// exit if there's nothing to draw
if (fDecoder = nil) then
Exit;
// get texture and screen positions
GetVideoRect(ScreenRect, TexRect);
WidthFactor := (ScreenW/Screens) / RenderW;
HeightFactor := ScreenH / RenderH;
glScissor(
round(fPosX*WidthFactor + (ScreenW/Screens)*(fScreen-1)),
round((RenderH-fPosY-fHeight-fReflectionSpacing-fHeight*ReflectionH)*HeightFactor),
round(fWidth*WidthFactor),
round(fHeight*HeightFactor*ReflectionH)
);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glDepthRange(0, 10);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fFrameTex);
//calculate new ScreenRect coordinates for Reflection
ScreenRect.Lower := fPosY + fHeight + fReflectionSpacing
+ (ScreenRect.Upper-fPosY) + (ScreenRect.Lower-ScreenRect.Upper)*ReflectionH;
ScreenRect.Upper := fPosY + fHeight + fReflectionSpacing
+ (ScreenRect.Upper-fPosY);
AlphaUpper := fAlpha-0.3;
AlphaLower := 0;
AlphaTop := AlphaUpper-(AlphaLower-AlphaUpper)*
(ScreenRect.Upper-fPosY-fHeight-fReflectionSpacing)/fHeight;
AlphaBottom := AlphaLower+(AlphaUpper-AlphaLower)*
(fPosY+fHeight+fReflectionSpacing+fHeight*ReflectionH-ScreenRect.Lower)/fHeight;
glBegin(GL_QUADS);
//Top Left
glColor4f(1, 1, 1, AlphaTop);
glTexCoord2f(TexRect.Left, TexRect.Lower);
glVertex3f(ScreenRect.Left, ScreenRect.Upper, fPosZ);
//Bottom Left
glColor4f(1, 1, 1, AlphaBottom);
glTexCoord2f(TexRect.Left, (TexRect.Lower-TexRect.Upper)*(1-ReflectionH));
glVertex3f(ScreenRect.Left, ScreenRect.Lower, fPosZ);
//Bottom Right
glColor4f(1, 1, 1, AlphaBottom);
glTexCoord2f(TexRect.Right, (TexRect.Lower-TexRect.Upper)*(1-ReflectionH));
glVertex3f(ScreenRect.Right, ScreenRect.Lower, fPosZ);
//Top Right
glColor4f(1, 1, 1, AlphaTop);
glTexCoord2f(TexRect.Right, TexRect.Lower);
glVertex3f(ScreenRect.Right, ScreenRect.Upper, fPosZ);
glEnd;
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
//draw black borders
DrawBordersReflected(ScreenRect, AlphaUpper, AlphaLower);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
end;
procedure TVideo_OpenGL.ShowDebugInfo();
begin
{$IFDEF Info}
if (fFrameTime+fFrameDuration < 0) then
begin
glColor4f(0.7, 1, 0.3, 1);
SetFontStyle (1);
SetFontItalic(False);
SetFontSize(27);
SetFontPos (300, 0);
glPrint('Delay due to negative VideoGap');
glColor4f(1, 1, 1, 1);
end;
{$ENDIF}
{$IFDEF DebugFrames}
glColor4f(0, 0, 0, 0.2);
glbegin(GL_QUADS);
glVertex2f(0, 0);
glVertex2f(0, 70);
glVertex2f(250, 70);
glVertex2f(250, 0);
glEnd;
glColor4f(1, 1, 1, 1);
SetFontStyle (1);
SetFontItalic(False);
SetFontSize(27);
SetFontPos (5, 0);
glPrint('delaying frame');
SetFontPos (5, 20);
glPrint('fetching frame');
SetFontPos (5, 40);
glPrint('dropping frame');
{$ENDIF}
end;
procedure TVideo_OpenGL.Play;
begin
end;
procedure TVideo_OpenGL.Pause;
begin
fPaused := not fPaused;
end;
procedure TVideo_OpenGL.Stop;
begin
end;
procedure TVideo_OpenGL.SetLoop(Enable: boolean);
begin
fDecoder.SetLoop(Enable);
end;
function TVideo_OpenGL.GetLoop(): boolean;
begin
Result := fDecoder.GetLoop();
end;
procedure TVideo_OpenGL.SetPosition(Time: real);
begin
fDecoder.SetPosition(Time);
end;
function TVideo_OpenGL.GetPosition: real;
begin
Result := fDecoder.GetPosition();
end;
procedure TVideo_OpenGL.SetScreen(Screen: integer);
begin
fScreen := Screen;
end;
function TVideo_OpenGL.GetScreen(): integer;
begin
Result := fScreen;
end;
procedure TVideo_OpenGL.SetScreenPosition(X, Y, Z: double);
begin
fPosX := X;
fPosY := Y;
fPosZ := Z;
end;
procedure TVideo_OpenGL.GetScreenPosition(var X, Y, Z: double);
begin
X := fPosX;
Y := fPosY;
Z := fPosZ;
end;
procedure TVideo_OpenGL.SetWidth(Width: double);
begin
fWidth := Width;
end;
function TVideo_OpenGL.GetWidth(): double;
begin
Result := fWidth;
end;
procedure TVideo_OpenGL.SetHeight(Height: double);
begin
fHeight := Height;
end;
function TVideo_OpenGL.GetHeight(): double;
begin
Result := fHeight;
end;
procedure TVideo_OpenGL.SetFrameRange(Range: TRectCoords);
begin
fFrameRange := Range;
end;
function TVideo_OpenGL.GetFrameRange(): TRectCoords;
begin
Result := fFrameRange;
end;
function TVideo_OpenGL.GetFrameAspect(): real;
begin
Result := fDecoder.GetFrameAspect();
end;
procedure TVideo_OpenGL.SetAspectCorrection(AspectCorrection: TAspectCorrection);
begin
fAspectCorrection := AspectCorrection;
end;
function TVideo_OpenGL.GetAspectCorrection(): TAspectCorrection;
begin
Result := fAspectCorrection;
end;
procedure TVideo_OpenGL.SetAlpha(Alpha: double);
begin
fAlpha := Alpha;
if (fAlpha>1) then
fAlpha := 1;
if (fAlpha<0) then
fAlpha := 0;
end;
function TVideo_OpenGL.GetAlpha(): double;
begin
Result := fAlpha;
end;
procedure TVideo_OpenGL.SetReflectionSpacing(Spacing: double);
begin
fReflectionSpacing := Spacing;
end;
function TVideo_OpenGL.GetReflectionSpacing(): double;
begin
Result := fReflectionSpacing;
end;
initialization
MediaManager.Add(TVideoPlayback_OpenGL.Create);
end.