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# UltrastarDX CMake script
# by UltraStar Deluxe Team
#
# CMake primers:
# - Tutorial (Linux Magazin, German):
# http://www.linux-magazin.de/heft_abo/ausgaben/2007/02/mal_ausspannen
# - Official CMake site:
# http://www.cmake.org/
# - Official CMake 2.6 documentation
# http://www.cmake.org/cmake/help/cmake2.6docs.html
# - CMake Useful Variables (CMake Wiki):
# http://www.cmake.org/Wiki/CMake_Useful_Variables
#
# $URL$
# $Id$
##
# CMAKE SETTINGS
##
# min. version and policies
cmake_minimum_required(VERSION 2.6)
# module and script directory
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/dists/cmake/Modules)
##
# PROJECT SETTINGS
##
project(UltrastarDX)
set(CPACK_PACKAGE_NAME "ultrastardx")
set(CPACK_PACKAGE_VERSION_MAJOR "1")
set(CPACK_PACKAGE_VERSION_MINOR "1")
set(CPACK_PACKAGE_VERSION_PATCH "0")
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}_alpha1")
set(PACKAGE_WEBSITE "http://www.ultrastardeluxe.org/")
set(PACKAGE_IRC "#ultrastardx at quakenet.org")
##
# MAIN DEPENDENCIES
##
find_package(PPC 2.2.0 REQUIRED)
include(UsePascal)
include(ExpandVersion)
include(FileUtils)
##
# LIBRARIES
##
if(NOT WIN32)
find_package(PkgConfig REQUIRED)
#find_package(OpenGL)
#pkg_check_modules(opengl REQUIRED gl)
pkg_check_modules(sdl REQUIRED sdl)
#find_package(SDL REQUIRED)
# find SDL_image
message(STATUS "Looking for SDL_image")
find_package(SDL_image)
if(SDLIMAGE_LIBRARY)
message(STATUS "Looking for SDL_image - found")
else(SDLIMAGE_LIBRARY)
message(FATAL_ERROR "Looking for SDL_image - missing")
endif(SDLIMAGE_LIBRARY)
# hide SDL_image from GUI
mark_as_advanced(SDLIMAGE_LIBRARY SDLIMAGE_INCLUDE_DIR)
pkg_check_modules(libpng REQUIRED libpng12)
#find_package(PNG REQUIRED)
pkg_check_modules(freetype REQUIRED freetype2)
#find_package(Freetype REQUIRED)
pkg_check_modules(sqlite3 REQUIRED sqlite3)
# find FFMpeg
# Note: do not use the min/max version parameters with ffmpeg
# otherwise it might fail in ubuntu due to a wrong version number
# format in ffmpeg's .pc-files.
# For example: 0d.51.1.2 instead of the correct 51.1.2.
# A check for version >=52.0.0 will return version 0d.51.1.2
# although it is lower because pkg-config is confused by the 0d.
# Use ${libav...}_VERSION_INT for version-checking instead
pkg_check_modules(libavcodec REQUIRED libavcodec)
expand_version(libavcodec_VERSION)
pkg_check_modules(libavformat REQUIRED libavformat)
expand_version(libavformat_VERSION)
pkg_check_modules(libavutil REQUIRED libavutil)
expand_version(libavutil_VERSION)
set(ffmpeg_FOUND TRUE)
# find FFMpeg's swscale lib (just if FFMpeg is compiled in GPL mode)
pkg_check_modules(libswscale libswscale)
expand_version(libswscale_VERSION)
option(ENABLE_PROJECTM "Enable ProjectM support if available" OFF)
set(libprojectM_USE_CWRAPPER FALSE)
if(ENABLE_PROJECTM)
# find projectM version
set(libprojectM_MODULE "libprojectM >= 0.98")
pkg_check_modules(libprojectM ${libprojectM_MODULE})
if(libprojectM_FOUND)
# get projectM data-dir (for preset- and font-dir)
execute_process(
COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir ${libprojectM_MODULE}
OUTPUT_VARIABLE libprojectM_DATADIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
# check if we need the c-wrapper
if(NOT libprojectM_VERSION VERSION_LESS "1.0.0")
set(libprojectM_USE_CWRAPPER TRUE)
endif()
endif(libprojectM_FOUND)
endif(ENABLE_PROJECTM)
expand_version(libprojectM_VERSION)
# find portaudio
pkg_check_modules(portaudio REQUIRED portaudio-2.0)
expand_version(portaudio_VERSION)
# find portmixer
pkg_check_modules(portmixer portmixer)
endif(NOT WIN32)
##
# INITIALIZATION
##
include(FileUtils)
set(USDX_GAME_DIR ${CMAKE_CURRENT_BINARY_DIR}/game)
set(USDX_PLUGIN_DIR ${USDX_GAME_DIR}/plugins)
# init runtime environment for out-of-source builds
if(NOT WIN32)
if(NOT ${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
# create game dir
file(MAKE_DIRECTORY ${USDX_GAME_DIR})
# symlink directories which are shared by all out-of-source builds
foreach(subdir covers fonts languages resources sounds themes visuals)
file_symlink(${CMAKE_CURRENT_SOURCE_DIR}/game/${subdir} ${USDX_GAME_DIR}/${subdir})
endforeach(subdir)
# copy directories which are either changed by the build process
# or while execution
file_copy_dir(${CMAKE_CURRENT_SOURCE_DIR}/game/plugins ${USDX_PLUGIN_DIR})
endif()
endif(NOT WIN32)
##
# COMPILATION
##
add_subdirectory(src)
add_subdirectory(plugins)
macro(add_configuration_target target build_type)
ADD_CUSTOM_TARGET(${target}
COMMAND ${CMAKE_COMMAND} -E chdir ${PROJECT_BINARY_DIR}
${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=${build_type} ${PROJECT_SOURCE_DIR}
COMMAND ${CMAKE_BUILD_TOOL}
COMMAND ${CMAKE_COMMAND} -E echo "Configuration switched: ${build_type}"
)
endmacro()
# convenience targets to switch between debug and release configuration
add_configuration_target(debug Debug)
add_configuration_target(release Release)
##
# INSTALLATION
##
set(BINDIR "bin" CACHE STRING "Where to install binaries. Either relative to CMAKE_INSTALL_PREFIX or absolute.")
set(DATADIR "share/ultrastardx" CACHE STRING "Where to install game content. Either relative to CMAKE_INSTALL_PREFIX or absolute.")
get_target_property(usdx_exe ultrastardx PASCAL_LOCATION)
install(PROGRAMS ${usdx_exe} DESTINATION ${BINDIR})
install(
DIRECTORY
artwork
game/covers
game/fonts
game/languages
game/resources
game/sounds
game/themes
DESTINATION ${DATADIR}
PATTERN .svn EXCLUDE
PATTERN .PLACEHOLDER EXCLUDE
)
install(
DIRECTORY ${USDX_PLUGIN_DIR}
DESTINATION ${DATADIR}
USE_SOURCE_PERMISSIONS
PATTERN .svn EXCLUDE
PATTERN .PLACEHOLDER EXCLUDE
)
install(
FILES
COPYING.txt
DESTINATION ${DATADIR}
)
#if(APPLE)
include(MacOSXBundle)
#endif(APPLE)
# add "uninstall" target
# See: http://www.vtk.org/Wiki/CMake_FAQ#Can_I_do_.22make_uninstall.22_with_CMake.3F
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/dists/cmake/Modules/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
##
# CPACK
##
# CPack vars
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Karaoke program that evaluates your performance")
set(CPACK_PACKAGE_VENDOR "UltraStar Deluxe Team")
set(CPACK_PACKAGE_FILE_NAME "ultrastardx-${CPACK_PACKAGE_VERSION}")
set(CPACK_PACKAGE_EXECUTABLES "ultrastardx" "ultrastardx")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "ultrastardx ${CPACK_PACKAGE_VERSION}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "ultrastardx-${CPACK_PACKAGE_VERSION}-src")
set(CPACK_SOURCE_GENERATOR "TGZ")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING.txt")
if(WIN32 AND NOT UNIX)
set(CPACK_NSIS_DISPLAY_NAME "UltraStar Deluxe")
set(CPACK_NSIS_HELP_LINK ${PACKAGE_WEBSITE})
set(CPACK_NSIS_URL_INFO_ABOUT ${PACKAGE_WEBSITE})
set(CPACK_NSIS_CONTACT "help@ultrastardx.org")
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_GENERATOR "ZIP;NSIS")
else(WIN32 AND NOT UNIX)
set(CPACK_STRIP_FILES TRUE)
endif(WIN32 AND NOT UNIX)
set(CPACK_SOURCE_IGNORE_FILES
"~"
"\\\\.svn"
"\\\\.history"
"\\\\.exe$"
"\\\\.a$"
"\\\\.dll$"
"\\\\.dof$"
"\\\\.zip$"
"\\\\.gz$"
"\\\\.bz2$"
"\\\\.tmp$"
"\\\\.dcu$"
"\\\\.ppu$"
"\\\\.o$"
"\\\\.obj$"
"link\\\\.res$"
"CMakeFiles"
"Makefile$"
"CPack"
"install_manifest\\\\.txt$"
"CMakeCache\\\\.txt$"
"^${PROJECT_SOURCE_DIR}/[^/]*\\\\.cmake$"
"^${PROJECT_SOURCE_DIR}/src/.*\\\\.cmake$"
"^${PROJECT_SOURCE_DIR}/plugins/.*\\\\.cmake$"
"^${PROJECT_SOURCE_DIR}/game/ultrastardx$"
"^${PROJECT_SOURCE_DIR}/src/paths\\\\.inc$"
"^${PROJECT_SOURCE_DIR}/src/config-[^w].*\\\\.inc$"
"^${PROJECT_SOURCE_DIR}/build/[^d]"
)
if(NOT ${PROJECT_SOURCE_DIR} STREQUAL ${PROJECT_BINARY_DIR})
list(APPEND CPACK_SOURCE_IGNORE_FILES "^${PROJECT_BINARY_DIR}")
endif()
include(CPack)
##
# SUMMARY
##
message("
!! Configuration of ${CPACK_PACKAGE_NAME} ${CPACK_PACKAGE_VERSION} done!
!!
!! Type \"make\" to compile and
!! \"make install\" to install it afterwards.
!!
!! For further information on ${CPACK_PACKAGE_NAME} visit:
!! ${PACKAGE_WEBSITE}
!!
!! IMPORTANT:
!! This is an UNSUPPORTED ALPHA release for developers only.
!!
!! DO NOT EXPECT THE MAKEFILE OR THE PROGRAM ITSELF TO WORK
!!
!! If you want to contribute, visit the IRC-Channel instead:
!! ${PACKAGE_IRC}
!!
!! PLEASE DO NOT SEND BUGREPORTS FOR THIS VERSION.
!!")
# TODO: insert this in the public beta release
#!!! In case you find a bug send a bugreport to:
#!!! ${PACKAGE_BUGREPORT}
#!!! You might as well ask for help at the IRC-Channel
#!!! ${PACKAGE_IRC}
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