{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit ULuaTextGL;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
TextGL,
ULua;
{ TextGl.Pos(X, Y: Float) : sets font position }
function ULuaTextGL_Pos(L: Plua_State): Integer; cdecl;
{ TextGl.Size(Size: Float) : sets font size }
function ULuaTextGL_Size(L: Plua_State): Integer; cdecl;
{ TextGl.Style(Style: int) : sets font style (from 0 to 3) }
function ULuaTextGL_Style(L: Plua_State): Integer; cdecl;
{ TextGl.Italic(isItalic: boolean) : sets if font is italic }
function ULuaTextGL_Italic(L: Plua_State): Integer; cdecl;
{ TextGl.Width(Text: String) : returns width of Text if printed
w/ current settings in pixels }
function ULuaTextGL_Width(L: Plua_State): Integer; cdecl;
{ TextGl.Print(Text: String) : prints text to screen w/ current
settings}
function ULuaTextGL_Print(L: Plua_State): Integer; cdecl;
const
ULuaTextGl_Lib_f: array [0..5] of lual_reg = (
(name:'Pos'; func:ULuaTextGl_Pos),
(name:'Size'; func:ULuaTextGl_Size),
(name:'Style'; func:ULuaTextGl_Style),
(name:'Italic'; func:ULuaTextGl_Italic),
(name:'Width'; func:ULuaTextGl_Width),
(name:'Print'; func:ULuaTextGl_Print)
);
implementation
{ TextGl.Pos(X, Y: Float) : sets font position }
function ULuaTextGL_Pos(L: Plua_State): Integer; cdecl;
var X, Y: Double;
begin
X := luaL_checknumber(L, 1);
Y := luaL_checknumber(L, 2);
SetFontPos(X, Y);
Result := 0;
end;
{ TextGl.Size(Size: Float) : sets font size }
function ULuaTextGL_Size(L: Plua_State): Integer; cdecl;
var Size: Double;
begin
Size := luaL_checknumber(L, 1);
SetFontSize(Size);
Result := 0;
end;
{ TextGl.Style(Style: int) : sets font style (from 0 to 3) }
function ULuaTextGL_Style(L: Plua_State): Integer; cdecl;
var Style: Integer;
begin
Style := luaL_checkinteger(L, 1);
if (Style >= 0) and (Style <= 3) then
SetFontStyle(Style)
else
luaL_ArgError(L, 1, PChar('number from 0 to 3 expected'));
Result := 0;
end;
{ TextGl.Italic(isItalic: boolean) : sets if font is italic }
function ULuaTextGL_Italic(L: Plua_State): Integer; cdecl;
var isItalic: Boolean;
begin
luaL_checkany(L, 1);
isItalic := lua_toBoolean(L, 1);
SetFontItalic(isItalic);
Result := 0;
end;
{ TextGl.Width(Text: String) : returns width of Text if printed
w/ current settings in pixels }
function ULuaTextGL_Width(L: Plua_State): Integer; cdecl;
var Text: String;
begin
Text := luaL_checkstring(L, 1);
lua_pop(L, lua_gettop(L));
lua_PushNumber(L, glTextWidth(Text));
Result := 1;
end;
{ TextGl.Print(Text: String) : prints text to screen w/ current
settings}
function ULuaTextGL_Print(L: Plua_State): Integer; cdecl;
var Text: String;
begin
Text := luaL_checkstring(L, 1);
glPrint(Text);
Result := 0;
end;
end.