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[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=1.000000
fVideoEchoZoom=0.999609
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.300000
fWaveScale=0.881381
fWaveSmoothing=0.500000
fWaveParam=-1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=3.600000
fShader=0.000000
zoom=1.021087
rot=-0.160000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.309000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.470000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.750000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=1.000000
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=q8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);
per_frame_5=oldq8 = q8;
per_frame_6=monitor = q8;
per_frame_7=zoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );
per_frame_8=rot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );
per_frame_9=//decay = decay - 0.02*equal(frame%40,0);
per_frame_10=mv_r = wave_r;
per_frame_11=mv_b = wave_b;
per_frame_12=mv_g = wave_g;
per_frame_13=mv_x = 1.25;
per_frame_14=mv_y = 1.25;
per_frame_15=mv_dx = 0.1*sin(1.1*time);
per_frame_16=mv_dy = 0.1*cos(1.112*time);
per_pixel_1=rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));
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