aboutsummaryrefslogblamecommitdiffstats
path: root/Game/Code/Screens/UScreenEditSub.pas
blob: 60e272451dc9c8ff3a294d167906857313c7a324 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
















                    
          








































































                                                      




















































                                                                                                         
                                                                                            
                                            
                                                                          
                                           
                                                                                               





                                  
                                                                                  
                                            
                                                                 
                                           
                                                                                    





                                  
                                                    
                                            
                                                      





                                  
                                                    
                                            
                                                      












































                                                   
                                                                                           
              
                                                                                             


                                                                       
                                                                         




























































































                                                                                          
                                          

























                                                                                     
                                                                                                         












                                                                                     
                                                                                                        



































































































































































































































































































                                                                                                                                                            
                                                       















                                                                                          
                                                       



































































































































































































































































































































































































































































































                                                                                                                                  

                
     
                                        

















                                                                                                      


                                                 




                                          
                                                           

















































                                                                                             
                                                                   





























                                                                                            

                                                                                                  




                                                                            
                                                    










                                                                                                        

                                                               



















































































                                                                                                                                                                          
unit UScreenEditSub;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}
{$I switches.inc}

uses
    UMenu,
    UMusic,
    SDL,
    SysUtils,
    UFiles,
    UTime,
    USongs,
    USong,
    UIni,
    ULog,
    UTexture,
    UMenuText,
    ULyrics_bak,
    Math,
    OpenGL12,
    {$IFDEF UseMIDIPort}
    MidiOut,
    {$ENDIF}
    UThemes;

type
  TScreenEditSub = class(TMenu)
    private
      //Variable is True if no SOng is loaded 
      Error:        Boolean;
      
      TextNote:     integer;
      TextSentence: integer;
      TextTitle:    integer;
      TextArtist:   integer;
      TextMp3:      integer;
      TextBPM:      integer;
      TextGAP:      integer;
      TextDebug:    integer;
      TextNStart:   integer;
      TextNDlugosc: integer;
      TextNTon:     integer;
      TextNText:    integer;
      AktNuta:      integer;
      PlaySentence: boolean;
      PlaySentenceMidi: boolean;
      PlayStopTime: real;
      LastClick:    integer;
      Click:        boolean;
      CopySrc:      integer;

      {$IFDEF UseMIDIPort}
      MidiOut:      TMidiOutput;
      {$endif}

      MidiStart:    real;
      MidiStop:     real;
      MidiTime:     real;
      MidiPos:      real;
      MidiLastNote: integer;

      TextEditMode: boolean;

      procedure NewBeat;
      procedure CzesciDivide;
      procedure CzesciMultiply;
      procedure LyricsCapitalize;
      procedure LyricsCorrectSpaces;
      procedure FixTimings;
      procedure DivideSentence;
      procedure JoinSentence;
      procedure DivideNote;
      procedure DeleteNote;
      procedure TransposeNote(Transpose: integer);
      procedure ChangeWholeTone(Tone: integer);
      procedure MoveAllToEnd(Move: integer);
      procedure MoveTextToRight;
      procedure MarkSrc;
      procedure PasteText;
      procedure CopySentence(Src, Dst: integer);
      procedure CopySentences(Src, Dst, Num: integer);
      //Note Name Mod
      function GetNoteName(Note: Integer): String;
    public
      Tex_Background:     TTexture;
      FadeOut:            boolean;
      constructor Create; override;
      procedure onShow; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      function ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
      function Draw: boolean; override;
      procedure onHide; override;
  end;

implementation
uses UGraphic, UDraw, UMain, USkins, ULanguage;

// Method for input parsing. If False is returned, GetNextWindow
// should be checked to know the next window to load;
function TScreenEditSub.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
  SDL_ModState:  Word;
  R:    real;
begin
  Result := true;

  if TextEditMode then begin
    Result := ParseInputEditText(PressedKey, ScanCode, PressedDown);
  end else begin

  SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
    + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT  + KMOD_RALT {+ KMOD_CAPS});

  If (PressedDown) then begin // Key Down
    case PressedKey of

      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          FadeTo(@ScreenSong);
        end;

      SDLK_Q:
        begin
          Result := false;
        end;

      SDLK_BACKQUOTE:
        begin
          // Increase Note Length (same as Alt + Right)
          Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
          if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
            Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
        end;

      SDLK_EQUALS:
        begin
          // Increase BPM
          if SDL_ModState = 0 then
            CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 5) + 1) / 5; // (1/20)
          if SDL_ModState = KMOD_LSHIFT then
            CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM + 4; // (1/1)
          if SDL_ModState = KMOD_LCTRL then
            CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) + 1) / 25; // (1/100)
        end;

      SDLK_MINUS:
        begin
          // Decrease BPM
          if SDL_ModState = 0 then
            CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 5) - 1) / 5;
          if SDL_ModState = KMOD_LSHIFT then
            CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM - 4;
          if SDL_ModState = KMOD_LCTRL then
            CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) - 1) / 25;
        end;

      SDLK_0:
        begin
          // Increase GAP
          if SDL_ModState = 0 then
            CurrentSong.GAP := CurrentSong.GAP + 10;
          if SDL_ModState = KMOD_LSHIFT then
            CurrentSong.GAP := CurrentSong.GAP + 1000;
        end;

      SDLK_9:
        begin
          // Decrease GAP
          if SDL_ModState = 0 then
            CurrentSong.GAP := CurrentSong.GAP - 10;
          if SDL_ModState = KMOD_LSHIFT then
            CurrentSong.GAP := CurrentSong.GAP - 1000;
        end;

      SDLK_KP_PLUS:
        begin
          // Increase tone of all notes
          if SDL_ModState = 0 then
            ChangeWholeTone(1);
          if SDL_ModState = KMOD_LSHIFT then
            ChangeWholeTone(12);
        end;

      SDLK_KP_MINUS:
        begin
          // Decrease tone of all notes
          if SDL_ModState = 0 then
            ChangeWholeTone(-1);
          if SDL_ModState = KMOD_LSHIFT then
            ChangeWholeTone(-12);
        end;

      SDLK_SLASH:
        begin
          if SDL_ModState = 0 then begin
            // Insert start of sentece
            if AktNuta > 0 then
              DivideSentence;
          end;

          if SDL_ModState = KMOD_LSHIFT then begin
            // Join next sentence with current
            if Czesci[0].Akt < Czesci[0].High  then
              JoinSentence;
          end;

          if SDL_ModState = KMOD_LCTRL then begin
            // divide note
            DivideNote;
          end;

        end;

      SDLK_S:
        begin
          // Save Song
          if SDL_ModState = KMOD_LSHIFT then
            SaveSong(CurrentSong, Czesci[0], CurrentSong.Path + CurrentSong.FileName, true)
          else
            SaveSong(CurrentSong, Czesci[0], CurrentSong.Path + CurrentSong.FileName, false);

          {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then
            // Save Song
            SaveSongDebug(CurrentSong, Czesci[0], 'C:\song.asm', false);}

        end;

      SDLK_D:
        begin
          // Divide lengths by 2
          CzesciDivide;
        end;

      SDLK_M:
        begin
          // Multiply lengths by 2
          CzesciMultiply;
        end;

      SDLK_C:
        begin
          // Capitalize letter at the beginning of line
          if SDL_ModState = 0 then
            LyricsCapitalize;

          // Correct spaces
          if SDL_ModState = KMOD_LSHIFT then
            LyricsCorrectSpaces;

          // Copy sentence
          if SDL_ModState = KMOD_LCTRL then
            MarkSrc;
        end;

      SDLK_V:
        begin
          // Paste text
          if SDL_ModState = KMOD_LCTRL then begin
            if Czesci[0].Czesc[Czesci[0].Akt].IlNut >= Czesci[0].Czesc[CopySrc].IlNut then
              PasteText
            else
              beep;
          end;

          if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
            CopySentence(CopySrc, Czesci[0].Akt);
          end;
        end;

      SDLK_4:
        begin
          if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
            CopySentence(CopySrc, Czesci[0].Akt);
            CopySentence(CopySrc+1, Czesci[0].Akt+1);
            CopySentence(CopySrc+2, Czesci[0].Akt+2);
            CopySentence(CopySrc+3, Czesci[0].Akt+3);
          end;

          if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
            CopySentences(CopySrc, Czesci[0].Akt, 4);
          end;
        end;
      SDLK_5:
        begin
          if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin
            CopySentence(CopySrc, Czesci[0].Akt);
            CopySentence(CopySrc+1, Czesci[0].Akt+1);
            CopySentence(CopySrc+2, Czesci[0].Akt+2);
            CopySentence(CopySrc+3, Czesci[0].Akt+3);
            CopySentence(CopySrc+4, Czesci[0].Akt+4);
          end;

          if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin
            CopySentences(CopySrc, Czesci[0].Akt, 5);
          end;
        end;

      SDLK_T:
        begin
          // Fixes timings between sentences
          FixTimings;
        end;

      SDLK_F4:
        begin
          // Enter Text Edit Mode
          TextEditMode := true;
        end;

      SDLK_P:
        begin
          if SDL_ModState = 0 then begin
            // Play Sentence
            Click := true;
            AudioPlayback.Stop;
            R := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
            if R <= AudioPlayback.Length then begin
              AudioPlayback.Position := R;
              PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
              PlaySentence := true;
              AudioPlayback.Play;
              LastClick := -100;
            end;
          end;

          if SDL_ModState = KMOD_LSHIFT then begin
            PlaySentenceMidi := true;

            MidiTime := USTime.GetTime;
            MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
            MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);

            LastClick := -100;
          end;
          if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then begin
            PlaySentenceMidi := true;
            MidiTime := USTime.GetTime;
            MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
            MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
            LastClick := -100;

            PlaySentence := true;
            Click := true;
            AudioPlayback.Stop;
            AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10};
            PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec)+0;
            AudioPlayback.Play;
            LastClick := -100;
          end;
        end;

      SDLK_SPACE:
        begin
          // Play Sentence
          PlaySentenceMidi := false; // stop midi
          PlaySentence := true;
          Click := false;
          AudioPlayback.Stop;
          AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
          PlayStopTime := (GetTimeFromBeat(
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start +
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc));
          AudioPlayback.Play;
          LastClick := -100;
        end;

      SDLK_RETURN:
        begin
        end;

      SDLK_LCTRL:
        begin
        end;

      SDLK_DELETE:
        begin
          if SDL_ModState = KMOD_LCTRL then begin
            // moves text to right in current sentence
            DeleteNote;
          end;
        end;

      SDLK_PERIOD:
        begin
          // moves text to right in current sentence
          MoveTextToRight;
        end;

      SDLK_RIGHT:
        begin
          // right
          if SDL_ModState = 0 then begin
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
            Inc(AktNuta);
            if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0;
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
            Lyric.Selected := AktNuta;
          end;

          // ctrl + right
          if SDL_ModState = KMOD_LCTRL then begin
            if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin
              Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
              Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
              if AktNuta = 0 then begin
                Inc(Czesci[0].Czesc[Czesci[0].Akt].Start);
                Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
              end;
            end;
          end;

          // shift + right
          if SDL_ModState = KMOD_LSHIFT then begin
            Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
            if AktNuta = 0 then begin
              Inc(Czesci[0].Czesc[Czesci[0].Akt].Start);
              Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
            end;
            if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
              Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
          end;

          // alt + right
          if SDL_ModState = KMOD_LALT then begin
            Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
            if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
              Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
          end;

          // alt + ctrl + shift + right = move all from cursor to right
          if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin
            MoveAllToEnd(1);
          end;

        end;

      SDLK_LEFT:
        begin
          // left
          if SDL_ModState = 0 then begin
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
            Dec(AktNuta);
            if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
            Lyric.Selected := AktNuta;
          end;

          // ctrl + left
          if SDL_ModState = KMOD_LCTRL then begin
            Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
            Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
            if AktNuta = 0 then begin
              Dec(Czesci[0].Czesc[Czesci[0].Akt].Start);
              Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
            end;
          end;

          // shift + left
          if SDL_ModState = KMOD_LSHIFT then begin
            Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);

            // resizing sentences
            if AktNuta = 0 then begin
              Dec(Czesci[0].Czesc[Czesci[0].Akt].Start);
              Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote);
            end;

            if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
              Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec);

          end;

          // alt + left
          if SDL_ModState = KMOD_LALT then begin
            if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin
              Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
              if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then
                Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec);
            end;
          end;

          // alt + ctrl + shift + right = move all from cursor to left
          if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin
            MoveAllToEnd(-1);
          end;

        end;

      SDLK_DOWN:
        begin
          {$IFDEF UseMIDIPort}
          // skip to next sentence
          if SDL_ModState = 0 then begin
            MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
            PlaySentenceMidi := false;

            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
            Inc(Czesci[0].Akt);
            AktNuta := 0;
            if Czesci[0].Akt > Czesci[0].High then Czesci[0].Akt := 0;
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;

            Lyric.AddCzesc(Czesci[0].Akt);
            Lyric.Selected := 0;
            AudioPlayback.Stop;
            PlaySentence := false;
          end;

          // decrease tone
          if SDL_ModState = KMOD_LCTRL then begin
            TransposeNote(-1);
          end;
          {$endif}

        end;

      SDLK_UP:
        begin
          {$IFDEF UseMIDIPort}
          // skip to previous sentence
          if SDL_ModState = 0 then begin
            MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
            PlaySentenceMidi := false;

            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
            Dec(Czesci[0].Akt);
            AktNuta := 0;
            if Czesci[0].Akt = -1 then Czesci[0].Akt := Czesci[0].High;
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;

            Lyric.AddCzesc(Czesci[0].Akt);
            Lyric.Selected := 0;
            AudioPlayback.Stop;
            PlaySentence := false;
          end;

          // increase tone
          if SDL_ModState = KMOD_LCTRL then begin
            TransposeNote(1);
          end;
          {$endif}
        end;

      // Golden Note Patch
      SDLK_G:
        begin
          case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of
            0: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2;
            1: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2;
            2: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1;
          end; // case
          Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False;
        end;

      // Freestyle Note Patch
      SDLK_F:
        begin
           case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of
            0:
            begin;
              Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1;
              Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False;
            end;
            1,2:
            begin;
              Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 0;
              Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := True;
            end;
          end; // case

        end;


      end;
    end;
  end; // if
end;

function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
  SDL_ModState:  Word;
begin
  // used when in Text Edit Mode
  Result := true;

  SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
    + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT  + KMOD_RALT {+ KMOD_CAPS});

  If (PressedDown) Then
  begin // Key Down
    case PressedKey of

      SDLK_ESCAPE:
        begin
          FadeTo(@ScreenSong);
        end;
      SDLK_F4, SDLK_RETURN:
        begin
          // Exit Text Edit Mode
          TextEditMode := false;
        end;
      SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
        begin
          Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst :=
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode);
        end;
      SDLK_BACKSPACE:
        begin
          Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst,
            Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1);
        end;
      SDLK_RIGHT:
        begin
          // right
          if SDL_ModState = 0 then begin
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
            Inc(AktNuta);
            if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0;
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
            Lyric.Selected := AktNuta;
          end;
        end;
      SDLK_LEFT:
        begin
          // left
          if SDL_ModState = 0 then begin
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0;
            Dec(AktNuta);
            if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut;
            Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
            Lyric.Selected := AktNuta;
          end;
      end;
    end;
  end;
end;

procedure TScreenEditSub.NewBeat;
begin
    // click
{    for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
  if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeat) then begin
      // old}
//    Music.PlayClick;
end;

procedure TScreenEditSub.CzesciDivide;
var
  C:    integer;
  N:    integer;
begin                    
  CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM / 2;
  for C := 0 to Czesci[0].High do begin
    Czesci[0].Czesc[C].Start :=     Czesci[0].Czesc[C].Start div 2;
    Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote div 2;
    Czesci[0].Czesc[C].Koniec :=    Czesci[0].Czesc[C].Koniec div 2;
    for N := 0 to Czesci[0].Czesc[C].HighNut do begin
      Czesci[0].Czesc[C].Nuta[N].Start :=   Czesci[0].Czesc[C].Nuta[N].Start div 2;
      Czesci[0].Czesc[C].Nuta[N].Dlugosc := Round(Czesci[0].Czesc[C].Nuta[N].Dlugosc / 2);
    end; // N
  end; // C
end;

procedure TScreenEditSub.CzesciMultiply;
var
  C:    integer;
  N:    integer;
begin
  CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM * 2;
  for C := 0 to Czesci[0].High do begin
    Czesci[0].Czesc[C].Start :=     Czesci[0].Czesc[C].Start * 2;
    Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote * 2;
    Czesci[0].Czesc[C].Koniec :=    Czesci[0].Czesc[C].Koniec * 2;
    for N := 0 to Czesci[0].Czesc[C].HighNut do begin
      Czesci[0].Czesc[C].Nuta[N].Start :=   Czesci[0].Czesc[C].Nuta[N].Start * 2;
      Czesci[0].Czesc[C].Nuta[N].Dlugosc := Czesci[0].Czesc[C].Nuta[N].Dlugosc * 2;
    end; // N
  end; // C
end;

procedure TScreenEditSub.LyricsCapitalize;
var
  C:    integer;
  N:    integer; // temporary
  S:    string;
begin
  // temporary
{  for C := 0 to Czesci[0].High do
    for N := 0 to Czesci[0].Czesc[C].HighNut do
      Czesci[0].Czesc[C].Nuta[N].Tekst := AnsiLowerCase(Czesci[0].Czesc[C].Nuta[N].Tekst);}

  for C := 0 to Czesci[0].High do begin
    S := AnsiUpperCase(Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1));
    S := S + Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, Length(Czesci[0].Czesc[C].Nuta[0].Tekst)-1);
    Czesci[0].Czesc[C].Nuta[0].Tekst := S;
  end; // C
end;

procedure TScreenEditSub.LyricsCorrectSpaces;
var
  C:    integer;
  N:    integer;
begin
  for C := 0 to Czesci[0].High do begin
    // correct starting spaces in the first word
    while Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1) = ' ' do
      Czesci[0].Czesc[C].Nuta[0].Tekst := Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, 100);

    // move spaces on the start to the end of the previous note
    for N := 1 to Czesci[0].Czesc[C].HighNut do begin
      while (Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, 1) = ' ') do begin
        Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 2, 100);
        Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' ';
      end;
    end; // N

    // correct '-'  to '- '
    for N := 0 to Czesci[0].Czesc[C].HighNut do begin
      if Czesci[0].Czesc[C].Nuta[N].Tekst = '-' then
        Czesci[0].Czesc[C].Nuta[N].Tekst := '- ';
    end; // N

    // add space to the previous note when the current word is '- '
    for N := 1 to Czesci[0].Czesc[C].HighNut do begin
      if Czesci[0].Czesc[C].Nuta[N].Tekst  = '- ' then
        Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' ';
    end; // N

    // correct too many spaces at the end of note
    for N := 0 to Czesci[0].Czesc[C].HighNut do begin
      while Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1, 2) = '  ' do
        Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1);
    end; // N

    // and correct if there is no space at the end of sentence
    N := Czesci[0].Czesc[C].HighNut;
    if Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst), 1) <> ' ' then
      Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N].Tekst + ' ';

  end; // C
end;

procedure TScreenEditSub.FixTimings;
var
  C:    integer;
  S:    integer;
  Min:  integer;
  Max:  integer;
begin
  for C := 1 to Czesci[0].High do begin
    with Czesci[0].Czesc[C-1] do begin
      Min := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
      Max := Czesci[0].Czesc[C].StartNote;
      case (Max - Min) of
        0:    S := Max;
        1:    S := Max;
        2:    S := Max - 1;
        3:    S := Max - 2;
        else
          if ((Max - Min) > 4) then
            S := Min + 2
          else
            S := Max;
      end; // case

      Czesci[0].Czesc[C].Start := S;
    end; // with
  end; // for
end;

procedure TScreenEditSub.DivideSentence;
var
  C:      integer;
  CStart: integer;
  CNew:   integer;
  CLen:   integer;
  N:      integer;
  NStart: integer;
  NHigh:  integer;
  NNewL:  integer;
begin
  // increase sentence length by 1
  CLen := Length(Czesci[0].Czesc);
  SetLength(Czesci[0].Czesc, CLen + 1);
  Inc(Czesci[0].Ilosc);
  Inc(Czesci[0].High);

  // move needed sentences to one forward. newly has the copy of divided sentence
  CStart := Czesci[0].Akt;
  for C := CLen-1 downto CStart do
    Czesci[0].Czesc[C+1] := Czesci[0].Czesc[C];

  // clear and set new sentence
  CNew := CStart + 1;
  NStart := AktNuta;
  Czesci[0].Czesc[CNew].Start := Czesci[0].Czesc[CStart].Nuta[NStart].Start;
  Czesci[0].Czesc[CNew].StartNote := Czesci[0].Czesc[CStart].Nuta[NStart].Start;
  Czesci[0].Czesc[CNew].Lyric := '';
  Czesci[0].Czesc[CNew].LyricWidth := 0;
  Czesci[0].Czesc[CNew].Koniec := 0;
  Czesci[0].Czesc[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure
  Czesci[0].Czesc[CNew].IlNut := 0;
  Czesci[0].Czesc[CNew].HighNut := -1;
  SetLength(Czesci[0].Czesc[CNew].Nuta, 0);

  // move right notes to new sentences
  NHigh := Czesci[0].Czesc[CStart].HighNut;
  for N := NStart to NHigh do begin
    NNewL := Czesci[0].Czesc[CNew].IlNut;
    SetLength(Czesci[0].Czesc[CNew].Nuta, NNewL + 1);
    Czesci[0].Czesc[CNew].Nuta[NNewL] := Czesci[0].Czesc[CStart].Nuta[N];

    // increase sentence counters
    Inc(Czesci[0].Czesc[CNew].IlNut);
    Inc(Czesci[0].Czesc[CNew].HighNut);
    Czesci[0].Czesc[CNew].Koniec := Czesci[0].Czesc[CNew].Nuta[NNewL].Start +
      Czesci[0].Czesc[CNew].Nuta[NNewL].Dlugosc;
  end;

  // clear old notes and set sentence counters
  Czesci[0].Czesc[CStart].HighNut := NStart - 1;
  Czesci[0].Czesc[CStart].IlNut := Czesci[0].Czesc[CStart].HighNut + 1;
  Czesci[0].Czesc[CStart].Koniec := Czesci[0].Czesc[CStart].Nuta[NStart-1].Start +
    Czesci[0].Czesc[CStart].Nuta[NStart-1].Dlugosc;
  SetLength(Czesci[0].Czesc[CStart].Nuta, Czesci[0].Czesc[CStart].IlNut);

  // 0.5.0: modify BaseNote
  Czesci[0].Czesc[CNew].BaseNote := 120;
  for N := 0 to Czesci[0].Czesc[CNew].IlNut do
    if Czesci[0].Czesc[CNew].Nuta[N].Ton < Czesci[0].Czesc[CNew].BaseNote then
      Czesci[0].Czesc[CNew].BaseNote := Czesci[0].Czesc[CNew].Nuta[N].Ton;

  Czesci[0].Akt := Czesci[0].Akt + 1;
  AktNuta := 0;
  Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
  Lyric.AddCzesc(Czesci[0].Akt);

end;

procedure TScreenEditSub.JoinSentence;
var
  C:      integer;
  N:      integer;
  NStart: integer;
  NDst:   integer;
begin
  C := Czesci[0].Akt;

  // set new sentence
  NStart := Czesci[0].Czesc[C].IlNut;
  Czesci[0].Czesc[C].IlNut := Czesci[0].Czesc[C].IlNut + Czesci[0].Czesc[C+1].IlNut;
  Czesci[0].Czesc[C].HighNut := Czesci[0].Czesc[C].HighNut + Czesci[0].Czesc[C+1].IlNut;
  SetLength(Czesci[0].Czesc[C].Nuta, Czesci[0].Czesc[C].IlNut);

  // move right notes to new sentences
  for N := 0 to Czesci[0].Czesc[C+1].HighNut do begin
    NDst := NStart + N;
    Czesci[0].Czesc[C].Nuta[NDst] := Czesci[0].Czesc[C+1].Nuta[N];
  end;

  // increase sentence counters
  NDst := Czesci[0].Czesc[C].HighNut;
  Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Nuta[NDst].Start +
    Czesci[0].Czesc[C].Nuta[NDst].Dlugosc;

  // move needed sentences to one backward.
  for C := Czesci[0].Akt + 1 to Czesci[0].High - 1 do
    Czesci[0].Czesc[C] := Czesci[0].Czesc[C+1];

  // increase sentence length by 1
  SetLength(Czesci[0].Czesc, Length(Czesci[0].Czesc) - 1);
  Dec(Czesci[0].Ilosc);
  Dec(Czesci[0].High);
end;

procedure TScreenEditSub.DivideNote;
var
  C:    integer;
  N:    integer;
  NLen: integer;
begin
  C := Czesci[0].Akt;

  NLen := Czesci[0].Czesc[C].IlNut + 1;
  SetLength(Czesci[0].Czesc[C].Nuta, NLen);
  Inc(Czesci[0].Czesc[C].HighNut);
  Inc(Czesci[0].Czesc[C].IlNut);

  // we copy all notes including selected one
  for N := Czesci[0].Czesc[C].HighNut downto AktNuta+1 do begin
    Czesci[0].Czesc[C].Nuta[N] := Czesci[0].Czesc[C].Nuta[N-1];
  end;

  // me slightly modify new note
  Czesci[0].Czesc[C].Nuta[AktNuta].Dlugosc := 1;
  Inc(Czesci[0].Czesc[C].Nuta[AktNuta+1].Start);
  Dec(Czesci[0].Czesc[C].Nuta[AktNuta+1].Dlugosc);
  Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '- ';
  Czesci[0].Czesc[C].Nuta[AktNuta+1].Color := 0;
end;

procedure TScreenEditSub.DeleteNote;
var
  C:    integer;
  N:    integer;
  NLen: integer;
begin
  C := Czesci[0].Akt;

  //Do Not delete Last Note
  if (Czesci[0].High > 0) OR (Czesci[0].Czesc[C].HighNut > 0) then
  begin

    // we copy all notes from the next to the selected one
    for N := AktNuta+1 to Czesci[0].Czesc[C].HighNut do begin
      Czesci[0].Czesc[C].Nuta[N-1] := Czesci[0].Czesc[C].Nuta[N];
    end;

    NLen := Czesci[0].Czesc[C].IlNut - 1;

    if (NLen > 0) then
    begin
      SetLength(Czesci[0].Czesc[C].Nuta, NLen);
      Dec(Czesci[0].Czesc[C].HighNut);
      Dec(Czesci[0].Czesc[C].IlNut);


      // me slightly modify new note
      if AktNuta > Czesci[0].Czesc[C].HighNut then Dec(AktNuta);
        Czesci[0].Czesc[C].Nuta[AktNuta].Color := 1;
    end
    //Last Note of current Sentence Deleted - > Delete Sentence
    else
    begin
      //Move all Sentences after the current to the Left
      for N := C+1 to Czesci[0].High do
        Czesci[0].Czesc[N-1] := Czesci[0].Czesc[N];

      //Delete Last Sentence
      SetLength(Czesci[0].Czesc, Czesci[0].High);
      Czesci[0].High := High(Czesci[0].Czesc);
      Czesci[0].Ilosc := Length(Czesci[0].Czesc);

      AktNuta := 0;
      if (C > 0) then
        Czesci[0].Akt := C - 1
      else
        Czesci[0].Akt := 0;

      Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1;
    end;
  end;
end;

procedure TScreenEditSub.TransposeNote(Transpose: integer);
begin
  Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton, Transpose);
end;

procedure TScreenEditSub.ChangeWholeTone(Tone: integer);
var
  C:  integer;
  N:  integer;
begin
  for C := 0 to Czesci[0].High do begin
    Czesci[0].Czesc[C].BaseNote := Czesci[0].Czesc[C].BaseNote + Tone;
    for N := 0 to Czesci[0].Czesc[C].HighNut do
      Czesci[0].Czesc[C].Nuta[N].Ton := Czesci[0].Czesc[C].Nuta[N].Ton + Tone;
  end;
end;

procedure TScreenEditSub.MoveAllToEnd(Move: integer);
var
  C:    integer;
  N:    integer;
  NStart: integer;
begin
  for C := Czesci[0].Akt to Czesci[0].High do begin
    NStart := 0;
    if C = Czesci[0].Akt then NStart := AktNuta;
    for N := NStart to Czesci[0].Czesc[C].HighNut do begin
      Inc(Czesci[0].Czesc[C].Nuta[N].Start, Move); // move note start

      if N = 0 then begin // fix beginning
        Inc(Czesci[0].Czesc[C].Start, Move);
        Inc(Czesci[0].Czesc[C].StartNote, Move);
      end;

      if N = Czesci[0].Czesc[C].HighNut then // fix ending
        Inc(Czesci[0].Czesc[C].Koniec, Move);

    end; // for
  end; // for
end;

procedure TScreenEditSub.MoveTextToRight;
var
  C:      integer;
  N:      integer;
  NHigh:  integer;
begin
{  C := Czesci[0].Akt;

  for N := Czesci[0].Czesc[C].HighNut downto 1 do begin
    Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst;
  end; // for

  Czesci[0].Czesc[C].Nuta[0].Tekst := '- ';}

  C := Czesci[0].Akt;
  NHigh := Czesci[0].Czesc[C].HighNut;

  // last word
  Czesci[0].Czesc[C].Nuta[NHigh].Tekst := Czesci[0].Czesc[C].Nuta[NHigh-1].Tekst + Czesci[0].Czesc[C].Nuta[NHigh].Tekst;

  // other words
  for N := NHigh - 1 downto AktNuta + 1 do begin
    Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst;
  end; // for
  Czesci[0].Czesc[C].Nuta[AktNuta].Tekst := '- ';
end;

procedure TScreenEditSub.MarkSrc;
begin
  CopySrc := Czesci[0].Akt;
end;

procedure TScreenEditSub.PasteText;
var
  C:    integer;
  N:    integer;
begin
  C := Czesci[0].Akt;

  for N := 0 to Czesci[0].Czesc[CopySrc].HighNut do
    Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[CopySrc].Nuta[N].Tekst;
end;

procedure TScreenEditSub.CopySentence(Src, Dst: integer);
var
  N:      integer;
  Time1:  integer;
  Time2:  integer;
  TD:  integer;
begin
  Time1 := Czesci[0].Czesc[Src].Nuta[0].Start;
  Time2 := Czesci[0].Czesc[Dst].Nuta[0].Start;
  TD := Time2-Time1;

  SetLength(Czesci[0].Czesc[Dst].Nuta, Czesci[0].Czesc[Src].IlNut);
  Czesci[0].Czesc[Dst].IlNut := Czesci[0].Czesc[Src].IlNut;
  Czesci[0].Czesc[Dst].HighNut := Czesci[0].Czesc[Src].HighNut;
  for N := 0 to Czesci[0].Czesc[Src].HighNut do begin
    Czesci[0].Czesc[Dst].Nuta[N].Tekst := Czesci[0].Czesc[Src].Nuta[N].Tekst;
    Czesci[0].Czesc[Dst].Nuta[N].Dlugosc := Czesci[0].Czesc[Src].Nuta[N].Dlugosc;
    Czesci[0].Czesc[Dst].Nuta[N].Ton := Czesci[0].Czesc[Src].Nuta[N].Ton;
    Czesci[0].Czesc[Dst].Nuta[N].Start := Czesci[0].Czesc[Src].Nuta[N].Start + TD;
  end;
  N := Czesci[0].Czesc[Src].HighNut;
  Czesci[0].Czesc[Dst].Koniec := Czesci[0].Czesc[Dst].Nuta[N].Start + Czesci[0].Czesc[Dst].Nuta[N].Dlugosc;
end;

procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer);
var
  C:      integer;
begin
  Lyric := TLyric.Create;
  // create place for new sentences
  SetLength(Czesci[0].Czesc, Czesci[0].Ilosc + Num - 1);

  // moves sentences next to the destination
  for C := Czesci[0].High downto Dst + 1 do begin
    Czesci[0].Czesc[C + Num - 1] := Czesci[0].Czesc[C];
  end;

  // prepares new sentences: sets sentence start and create first note
  for C := 1 to Num-1 do begin
    Czesci[0].Czesc[Dst + C].Start := Czesci[0].Czesc[Dst + C - 1].StartNote +
      (Czesci[0].Czesc[Src + C].StartNote - Czesci[0].Czesc[Src + C - 1].StartNote);
    SetLength(Czesci[0].Czesc[Dst + C].Nuta, 1);
    Czesci[0].Czesc[Dst + C].IlNut := 1;
    Czesci[0].Czesc[Dst + C].HighNut := 0;
    Czesci[0].Czesc[Dst + C].Nuta[0].Start := Czesci[0].Czesc[Dst + C].Start;
    Czesci[0].Czesc[Dst + C].Nuta[0].Dlugosc := 1;
    Czesci[0].Czesc[Dst + C].StartNote := Czesci[0].Czesc[Dst + C].Start;
    Czesci[0].Czesc[Dst + C].Koniec := Czesci[0].Czesc[Dst + C].Start + 1;
  end;

  // increase counters
  Czesci[0].Ilosc := Czesci[0].Ilosc + Num - 1;
  Czesci[0].High := Czesci[0].High + Num - 1;

  for C := 0 to Num-1 do
    CopySentence(Src + C, Dst + C);
end;


constructor TScreenEditSub.Create;
begin
  inherited Create;
  SetLength(Player, 1);

  // linijka
  AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
  AddText(40, 17, 1, 6, 1, 1, 1, 'Line');
  TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');

  // nuta
  AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black');
  AddText(242, 17, 1, 6, 1, 1, 1, 'Note');
  TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0');

  // file info
  AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
  AddStatic(151, 52, 498, 146,  1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
  AddText(180, 65,  0, 8, 0, 0, 0, 'Title:');
  AddText(180, 90,  0, 8, 0, 0, 0, 'Artist:');
  AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:');
  AddText(180, 140, 0, 8, 0, 0, 0, 'BPM:');
  AddText(180, 165, 0, 8, 0, 0, 0, 'GAP:');

  TextTitle :=  AddText(250, 65,  0, 8, 0, 0, 0, 'a');
  TextArtist := AddText(250, 90,  0, 8, 0, 0, 0, 'b');
  TextMp3 :=    AddText(250, 115, 0, 8, 0, 0, 0, 'c');
  TextBPM :=    AddText(250, 140, 0, 8, 0, 0, 0, 'd');
  TextGAP :=    AddText(250, 165, 0, 8, 0, 0, 0, 'e');

{  AddInteraction(2, TextTitle);
  AddInteraction(2, TextArtist);
  AddInteraction(2, TextMp3);
  AddInteraction(2, TextBPM);
  AddInteraction(2, TextGAP);}

  // note info
  AddText(20, 190,  0, 8, 0, 0, 0, 'Start:');
  AddText(20, 215,  0, 8, 0, 0, 0, 'Duration:');
  AddText(20, 240,  0, 8, 0, 0, 0, 'Tone:');
  AddText(20, 265,  0, 8, 0, 0, 0, 'Text:');

  TextNStart :=   AddText(120, 190,  0, 8, 0, 0, 0, 'a');
  TextNDlugosc := AddText(120, 215,  0, 8, 0, 0, 0, 'b');
  TextNTon :=     AddText(120, 240,  0, 8, 0, 0, 0, 'c');
  TextNText :=    AddText(120, 265,  0, 8, 0, 0, 0, 'd');

  // debug
  TextDebug :=  AddText(30, 550, 0, 8, 0, 0, 0, '');

end;

procedure TScreenEditSub.onShow;
begin
  Log.LogStatus('Initializing', 'TEditScreen.onShow');

  ResetSingTemp;

  try
    Error := not CurrentSong.LoadSong();
  except
    Error := True;
  end;

  if Error then
  begin
    //Error Loading Song -> Go back to Song Screen and Show some Error Message
    FadeTo(@ScreenSong);
    ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
    Exit;
  end
  else begin
  {$IFDEF UseMIDIPort}
    MidiOut := TMidiOutput.Create(nil);
    if Ini.Debug = 1 then
      MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table
    MidiOut.Open;
  {$ENDIF}
    Text[TextTitle].Text :=   CurrentSong.Title;
    Text[TextArtist].Text :=  CurrentSong.Artist;
    Text[TextMp3].Text :=     CurrentSong.Mp3;

    Czesci[0].Akt := 0;
    AktNuta := 0;
    Czesci[0].Czesc[0].Nuta[0].Color := 1;

    AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3);
    //Set Down Music Volume for Better hearability of Midi Sounds
    //Music.SetVolume(40);
    
    Lyric.Clear;
    Lyric.X := 400;
    Lyric.Y := 500;
    Lyric.Align := 1;
    Lyric.Size := 14;
    Lyric.ColR := 0;
    Lyric.ColG := 0;
    Lyric.ColB := 0;
    Lyric.ColSR := Skin_FontHighlightR;
    Lyric.ColSG := Skin_FontHighlightG;
    Lyric.ColSB := Skin_FontHighlightB;
    Lyric.Style := 0;
    Lyric.AddCzesc(0);
    Lyric.Selected := 0;

    NotesH := 7;
    NotesW := 4;

  end;

//  Interaction := 0;
  TextEditMode := false;
end;

function TScreenEditSub.Draw: boolean;
var
  Min:    integer;
  Sec:    integer;
  Tekst:  string;
  Pet:    integer;
  AktBeat:  integer;
begin
  glClearColor(1,1,1,1);

  // midi music
  if PlaySentenceMidi then begin
    MidiPos := USTime.GetTime - MidiTime + MidiStart;

    {$IFDEF UseMIDIPort}
    // stop the music
    if (MidiPos > MidiStop) then begin
      MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127);
      PlaySentenceMidi := false;
    end;
    {$ENDIF}

    // click
    AktBeat := Floor(GetMidBeat(MidiPos - CurrentSong.GAP / 1000));
    Text[TextDebug].Text := IntToStr(AktBeat);

    if AktBeat <> LastClick then begin
      for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
        if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
        begin

          {$IFDEF UseMIDIPort}
          LastClick := AktBeat;
          if Pet > 0 then
            MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet-1].Ton + 60, 127);
          MidiOut.PutShort($91, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Ton + 60, 127);
          MidiLastNote := Pet;
          {$ENDIF}

        end;
    end;
  end; // if PlaySentenceMidi

  // mp3 music
  if PlaySentence then begin
    // stop the music
    if (AudioPlayback.Position > PlayStopTime) then
    begin
      AudioPlayback.Stop;
      PlaySentence := false;
    end;

    // click
    if (Click) and (PlaySentence) then begin
//      AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
      AktBeat := Floor(GetMidBeat(AudioPlayback.Position - CurrentSong.GAP / 1000));
      Text[TextDebug].Text := IntToStr(AktBeat);
      if AktBeat <> LastClick then begin
        for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
          if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then
          begin
            AudioPlayback.PlaySound(SoundLib.Click);
            LastClick := AktBeat;
          end;
      end;
    end; // click
  end; // if PlaySentence
  

  Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
  Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut);

  // Song info
  Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);
  Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);

  //Error reading Variables when no Song is loaded
  if not Error then
  begin
    // Note info
    Text[TextNStart].Text :=    IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
    Text[TextNDlugosc].Text :=  IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
    Text[TextNTon].Text :=      IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )';
    Text[TextNText].Text :=              Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
  end;

  // Text Edit Mode
  if TextEditMode then
    Text[TextNText].Text := Text[TextNText].Text + '|'; 

  // draw static menu
  inherited Draw;

  // draw notes
  SingDrawNoteLines(20, 300, 780, 15);
  //Error Drawing when no Song is loaded
  if not Error then
  begin
    SingDrawBeatDelimeters(40, 300, 760, 0);
    EditDrawCzesc(40, 405, 760, 0, 15);
  end;

  // draw text
  Lyric.Draw;

end;

procedure TScreenEditSub.onHide;
begin
  {$IFDEF UseMIDIPort}
  MidiOut.Close;
  MidiOut.Free;
  {$ENDIF}
  //Music.SetVolume(100);
end;

function TScreenEditSub.GetNoteName(Note: Integer): String;
var N1, N2: Integer;
begin
  if (Note > 0) then
  begin
    N1 := Note mod 12;
    N2 := Note div 12;
  end
  else
  begin
    N1 := (Note + (-Trunc(Note/12)+1)*12) mod 12;
    N2 := -1;
  end;



  case N1 of
    0: Result := 'c';
    1: Result := 'c#';
    2: Result := 'd';
    3: Result := 'd#';
    4: Result := 'e';
    5: Result := 'f';
    6: Result := 'f#';
    7: Result := 'g';
    8: Result := 'g#';
    9: Result := 'a';
    10: Result := 'b';
    11: Result := 'h';
  end;

  case N2 of
    0: Result := UpperCase(Result); //Normal Uppercase Note, 1: Normal lowercase Note
    2: Result := Result + '''';     //One Striped
    3: Result := Result + '''''';   //Two Striped
    4: Result := Result + ''''''''; //etc.
    5: Result := Result + '''''''''';
    6: Result := Result + '''''''''''';
    7: Result := Result + '''''''''''''';
  end;
end;

end.