unit UScreenCredits;
interface
uses
UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes, ULCD, ULight;
type
TScreenCredits = class(TMenu)
public
Credits_Y: Real;
Credits_Time: Cardinal;
Credits_Alpha: Cardinal;
Fadeout: boolean;
constructor Create(Back: String); override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure DrawCredits;
end;
const Credits_Text: Array[0..52] of PChar = (
':SPACE:',
'Main Idea: Corvus 5',
'Thank you very much for this great Game',
':SPACE:',
'The Ultrastar Deluxe Team:',
':SPACE:',
'blindy:',
'VFX Programming',
':SPACE:',
'commandi00:',
'Beta Testing',
':SPACE:',
'Crazy Joker:',
'Graphics',
':SPACE:',
'DennistheMenace:',
'Beta Testing and great Support in "the Board"',
':SPACE:',
'Mog:',
'Programming, Graphics',
':SPACE:',
'Mota:',
'Programming, Idea of creating this Mod',
':SPACE:',
'Sawyer:',
'Web Master, Programming',
':SPACE:',
'Whiteshark:',
'Programming, Creating Release',
':SPACE:',
':SPACE:',
'Thanks to',
':SPACE:',
'Blind Guard',
'for supporting us and administrate this great Board',
':SPACE:',
'Weezl',
'for the credits screen music',
':SPACE:',
'The whole Community from www.ultra-star.dl.am',
'for supporting us, supporting the newbies',
'and remembering us to continue work',
':SPACE:',
'You',
'for using Ultrastar Deluxe',
':SPACE:',
':SPACE:',
'Visit us at:',
'http://www.ultrastardx.dl.am',
'http://sourceforge.net/projects/ultrastardx/',
'http://www.Ultra-Star.dl.am',
'Please write Bug Reports and Feature Requests',
'to help making this a better Game');
implementation
uses Dialogs,Windows, UGraphic, UMain, UIni, UTexture, USongs, Textgl, opengl, ULanguage;
function TScreenCredits.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_ESCAPE :
begin
FadeTo(@ScreenMain);
Music.PlayBack;
end;
end;//esac
end; //fi
end;
constructor TScreenCredits.Create(Back: String);
var
I: integer;
begin
inherited Create(Back);
AddBackground(Theme.Loading.Background.Tex);
// for I := 0 to High(Theme.Loading.Static) do
// AddStatic(Theme.Loading.Static[I]);
// for I := 0 to High(Theme.Loading.Text) do
// AddText(Theme.Loading.Text[I]);
Fadeout := false;
end;
function TScreenCredits.Draw: boolean;
begin
DrawCredits;
end;
procedure TScreenCredits.onShow;
begin
Credits_Y := 600;
Credits_Alpha := 0;
//Music.SetLoop(true); Loop looped ned, so ne scheisse
Music.Open(soundpath + 'wome_-_echoes.mp3'); //danke kleinster liebster weeeet�����!!
Music.Play;
end;
procedure TScreenCredits.onHide;
begin
Music.Stop;
end;
procedure TScreenCredits.DrawCredits;
var
T,I: Cardinal;
Y: Real;
Ver: PChar;
begin
T := GetTickCount div 33;
if T <> Credits_Time then
begin
Credits_Time := T;
//Change Position
Credits_Y := Credits_Y - 1;
//Change Alpha
Inc (Credits_Alpha, 3);
end;
//If lowest Position is outside the Screen-> Show MainMenu
if (Y <= 0) then
Y := 600;
//Draw BackGround
DrawBG;
//Draw pulsing Credits Text
//Set Font
SetFontStyle (2);
SetFontItalic(False);
SetFontSize(9);
SetFontPos (10, 5);
glColor4f(1, 0, 0, 0.2 + Abs((Credits_Alpha mod 150)/100 - 0.75));
glPrint ('You may press ESC now');
//Set Font Size for Credits
SetFontSize(12);
//Draw Version
if (Credits_Y>-35) then
begin
Ver := PChar(Language.Translate('US_VERSION'));
//Set Color
if Credits_Y > 500 then
glColor4f(1, 0.6, 0.08, (600 - Credits_Y)/100 - 0.2)
else
glColor4f(1, 0.6, 0.08, 0.8);
SetFontPos (400 - glTextWidth(Ver)/2, Credits_Y);
glprint(Ver);
end;
//Set Color + Start Pos
glColor4f(0.8, 0.8, 1, 0.8);
Y := Credits_Y + 50;
//Search upper Position
For I := 0 to high(Credits_Text) do
begin
if (Credits_Text[I]=':SPACE:') then //Spacer
Y := Y + 55
else
Y := Y + 30;
if Y > -35 then
break;
end;
//Draw Text
For T := I+1 to high(Credits_Text) do
begin
if (Credits_Text[T]=':SPACE:') then //Spacer
Y := Y + 55
else
begin
//Set Color
if Y > 500 then
glColor4f(0.8, 0.8, 1, (600 - Y)/100 - 0.2)
else
glColor4f(0.8, 0.8, 1, 0.8);
SetFontPos (400 - glTextWidth(Credits_Text[T])/2, Y);
glprint(Credits_Text[T]);
Y := Y + 30;
end;
if Y > 600 then
break;
end;
end;
end.