unit UAudioPlayback_SoftMixer;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
Classes,
SysUtils,
sdl,
UMusic;
type
TAudioPlayback_SoftMixer = class;
TSoftMixerPlaybackStream = class(TAudioPlaybackStream)
private
Engine: TAudioPlayback_SoftMixer;
DecodeStream: TAudioDecodeStream;
SampleBuffer : PChar;
SampleBufferPos : cardinal;
BytesAvail: integer;
cvt: TSDL_AudioCVT;
Status: TStreamStatus;
Loop: boolean;
_volume: integer;
InternalLock: PSDL_Mutex;
procedure Reset();
class function ConvertAudioFormatToSDL(fmt: TAudioSampleFormat): UInt16;
function InitFormatConversion(): boolean;
procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF}
procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF}
public
constructor Create(Engine: TAudioPlayback_SoftMixer);
destructor Destroy(); override;
function SetDecodeStream(decodeStream: TAudioDecodeStream): boolean;
procedure Play(); override;
procedure Pause(); override;
procedure Stop(); override;
procedure Close(); override;
function GetLoop(): boolean; override;
procedure SetLoop(Enabled: boolean); override;
function GetLength(): real; override;
function GetStatus(): TStreamStatus; override;
function IsLoaded(): boolean;
function GetVolume(): integer; override;
procedure SetVolume(Volume: integer); override;
// functions delegated to the decode stream
function GetPosition: real;
procedure SetPosition(Time: real);
function ReadData(Buffer: PChar; BufSize: integer): integer;
end;
TAudioMixerStream = class
private
activeStreams: TList;
mixerBuffer: PChar;
internalLock: PSDL_Mutex;
_volume: integer;
procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF}
procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF}
function GetVolume(): integer;
procedure SetVolume(volume: integer);
public
constructor Create();
destructor Destroy(); override;
procedure AddStream(stream: TAudioPlaybackStream);
procedure RemoveStream(stream: TAudioPlaybackStream);
function ReadData(Buffer: PChar; BufSize: integer): integer;
property Volume: integer READ GetVolume WRITE SetVolume;
end;
TAudioPlayback_SoftMixer = class( TInterfacedObject, IAudioPlayback )
private
MusicStream: TSoftMixerPlaybackStream;
MixerStream: TAudioMixerStream;
protected
FormatInfo: TAudioFormatInfo;
function InitializeAudioPlaybackEngine(): boolean; virtual; abstract;
function StartAudioPlaybackEngine(): boolean; virtual; abstract;
procedure StopAudioPlaybackEngine(); virtual; abstract;
procedure AudioCallback(buffer: PChar; size: integer); {$IFDEF HasInline}inline;{$ENDIF}
public
function GetName: String; virtual; abstract;
function InitializePlayback(): boolean;
destructor Destroy; override;
function Load(const Filename: String): TSoftMixerPlaybackStream;
procedure SetVolume(Volume: integer);
procedure SetMusicVolume(Volume: integer);
procedure SetLoop(Enabled: boolean);
function Open(Filename: string): boolean; // true if succeed
procedure Rewind;
procedure SetPosition(Time: real);
procedure Play;
procedure Pause;
procedure Stop;
procedure Close;
function Finished: boolean;
function Length: real;
function GetPosition: real;
// Equalizer
procedure GetFFTData(var data: TFFTData);
// Interface for Visualizer
function GetPCMData(var data: TPCMData): Cardinal;
function GetMixer(): TAudioMixerStream; {$IFDEF HasInline}inline;{$ENDIF}
function GetAudioFormatInfo(): TAudioFormatInfo;
// Sounds
function OpenSound(const Filename: String): TAudioPlaybackStream;
procedure PlaySound(stream: TAudioPlaybackStream);
procedure StopSound(stream: TAudioPlaybackStream);
end;
implementation
uses
Math,
//samplerate,
UFFT,
ULog,
UIni,
UMain;
{ TAudioMixerStream }
constructor TAudioMixerStream.Create();
begin
activeStreams := TList.Create;
internalLock := SDL_CreateMutex();
_volume := 100;
end;
destructor TAudioMixerStream.Destroy();
begin
if assigned(mixerBuffer) then
Freemem(mixerBuffer);
activeStreams.Free;
SDL_DestroyMutex(internalLock);
end;
procedure TAudioMixerStream.Lock();
begin
SDL_mutexP(internalLock);
end;
procedure TAudioMixerStream.Unlock();
begin
SDL_mutexV(internalLock);
end;
function TAudioMixerStream.GetVolume(): integer;
begin
Lock();
result := _volume;
Unlock();
end;
procedure TAudioMixerStream.SetVolume(volume: integer);
begin
Lock();
_volume := volume;
Unlock();
end;
procedure TAudioMixerStream.AddStream(stream: TAudioPlaybackStream);
begin
if not assigned(stream) then
Exit;
Lock();
// check if stream is already in list to avoid duplicates
if (activeStreams.IndexOf(Pointer(stream)) = -1) then
activeStreams.Add(Pointer(stream));
Unlock();
end;
(*
* Sets the entry of stream in the activeStreams-List to nil
* but does not remove it from the list (count is not changed!).
* Otherwise iterations over the elements might fail due to a
* changed count-property.
* Call activeStreams.Pack() to remove the nil-pointers
* or check for nil-pointers when accessing activeStreams.
*)
procedure TAudioMixerStream.RemoveStream(stream: TAudioPlaybackStream);
var
index: integer;
begin
Lock();
index := activeStreams.IndexOf(Pointer(stream));
if (index <> -1) then
begin
// remove entry but do not decrease count-property
activeStreams[index] := nil;
end;
Unlock();
end;
function TAudioMixerStream.ReadData(Buffer: PChar; BufSize: integer): integer;
var
i: integer;
size: integer;
stream: TSoftMixerPlaybackStream;
appVolume: single;
needsPacking: boolean;
begin
result := BufSize;
// zero target-buffer (silence)
FillChar(Buffer^, BufSize, 0);
// resize mixer-buffer if necessary
ReallocMem(mixerBuffer, BufSize);
if not assigned(mixerBuffer) then
Exit;
Lock();
// calc application volume
// use _volume instead of Volume to prevent recursive locking
appVolume := _volume / 100 * SDL_MIX_MAXVOLUME;
needsPacking := false;
// mix streams to one stream
for i := 0 to activeStreams.Count-1 do
begin
if (activeStreams[i] = nil) then
begin
needsPacking := true;
continue;
end;
stream := TSoftMixerPlaybackStream(activeStreams[i]);
// fetch data from current stream
size := stream.ReadData(mixerBuffer, BufSize);
if (size > 0) then
begin
SDL_MixAudio(PUInt8(Buffer), PUInt8(mixerBuffer), size,
Trunc(appVolume * stream.Volume / 100));
end;
end;
// remove nil-pointers from list
if (needsPacking) then
begin
activeStreams.Pack();
end;
Unlock();
end;
{ TSoftMixerPlaybackStream }
constructor TSoftMixerPlaybackStream.Create(Engine: TAudioPlayback_SoftMixer);
begin
inherited Create();
Self.Engine := Engine;
internalLock := SDL_CreateMutex();
Reset();
end;
destructor TSoftMixerPlaybackStream.Destroy();
begin
Close();
SDL_DestroyMutex(internalLock);
inherited Destroy();
end;
procedure TSoftMixerPlaybackStream.Reset();
begin
Stop();
Loop := false;
// TODO: use DecodeStream.Unref() instead of Free();
FreeAndNil(DecodeStream);
FreeMem(SampleBuffer);
SampleBuffer := nil;
SampleBufferPos := 0;
BytesAvail := 0;
_volume := 0;
end;
procedure TSoftMixerPlaybackStream.Lock();
begin
SDL_mutexP(internalLock);
end;
procedure TSoftMixerPlaybackStream.Unlock();
begin
SDL_mutexV(internalLock);
end;
class function TSoftMixerPlaybackStream.ConvertAudioFormatToSDL(fmt: TAudioSampleFormat): UInt16;
begin
case fmt of
asfU8: Result := AUDIO_U8;
asfS8: Result := AUDIO_S8;
asfU16LSB: Result := AUDIO_U16LSB;
asfS16LSB: Result := AUDIO_S16LSB;
asfU16MSB: Result := AUDIO_U16MSB;
asfS16MSB: Result := AUDIO_S16MSB;
asfU16: Result := AUDIO_U16;
asfS16: Result := AUDIO_S16;
else Result := 0;
end;
end;
function TSoftMixerPlaybackStream.InitFormatConversion(): boolean;
var
err: integer;
srcFormat: UInt16;
dstFormat: UInt16;
srcFormatInfo: TAudioFormatInfo;
dstFormatInfo: TAudioFormatInfo;
begin
Result := false;
srcFormatInfo := DecodeStream.GetAudioFormatInfo();
dstFormatInfo := Engine.GetAudioFormatInfo();
srcFormat := ConvertAudioFormatToSDL(srcFormatInfo.Format);
dstFormat := ConvertAudioFormatToSDL(dstFormatInfo.Format);
if ((srcFormat = 0) or (dstFormat = 0)) then
begin
Log.LogError('Audio-format not supported by SDL', 'TSoftMixerPlaybackStream.InitFormatConversion');
Exit;
end;
if (SDL_BuildAudioCVT(@cvt,
srcFormat, srcFormatInfo.Channels, srcFormatInfo.SampleRate,
dstFormat, dstFormatInfo.Channels, dstFormatInfo.SampleRate) = -1) then
begin
Log.LogError(SDL_GetError(), 'TSoftMixerPlaybackStream.InitFormatConversion');
Exit;
end;
Result := true;
end;
function TSoftMixerPlaybackStream.SetDecodeStream(decodeStream: TAudioDecodeStream): boolean;
begin
result := false;
Reset();
if not assigned(decodeStream) then
Exit;
Self.DecodeStream := decodeStream;
if not InitFormatConversion() then
Exit;
_volume := 100;
result := true;
end;
procedure TSoftMixerPlaybackStream.Close();
begin
Reset();
end;
procedure TSoftMixerPlaybackStream.Play();
var
mixer: TAudioMixerStream;
begin
if (status <> ssPaused) then
begin
// rewind
if assigned(DecodeStream) then
DecodeStream.Position := 0;
end;
status := ssPlaying;
mixer := Engine.GetMixer();
if (mixer <> nil) then
mixer.AddStream(Self);
end;
procedure TSoftMixerPlaybackStream.Pause();
var
mixer: TAudioMixerStream;
begin
status := ssPaused;
mixer := Engine.GetMixer();
if (mixer <> nil) then
mixer.RemoveStream(Self);
end;
procedure TSoftMixerPlaybackStream.Stop();
var
mixer: TAudioMixerStream;
begin
status := ssStopped;
mixer := Engine.GetMixer();
if (mixer <> nil) then
mixer.RemoveStream(Self);
end;
function TSoftMixerPlaybackStream.IsLoaded(): boolean;
begin
result := assigned(DecodeStream);
end;
function TSoftMixerPlaybackStream.GetLoop(): boolean;
begin
result := Loop;
end;
procedure TSoftMixerPlaybackStream.SetLoop(Enabled: boolean);
begin
Loop := Enabled;
end;
function TSoftMixerPlaybackStream.GetLength(): real;
begin
if assigned(DecodeStream) then
result := DecodeStream.Length
else
result := -1;
end;
function TSoftMixerPlaybackStream.GetStatus(): TStreamStatus;
begin
result := status;
end;
{*
* Note: 44.1kHz to 48kHz conversion or vice versa is not supported
* by SDL at the moment. No conversion takes place in this cases.
* This is because SDL just converts differences in powers of 2.
* So the result might not be that accurate. Although this is not
* audible in most cases it needs synchronization with the video
* or the lyrics timer.
* Using libsamplerate might give better results.
*}
function TSoftMixerPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer;
var
decodeBufSize: integer;
sampleBufSize: integer;
nBytesDecoded: integer;
frameSize: integer;
remFrameBytes: integer;
copyCnt: integer;
BytesNeeded: integer;
begin
Result := -1;
BytesNeeded := BufSize;
// copy remaining data from the last call to the result-buffer
if (BytesAvail > 0) then
begin
copyCnt := Min(BufSize, BytesAvail);
Move(SampleBuffer[SampleBufferPos], Buffer[0], copyCnt);
Dec(BytesAvail, copyCnt);
Dec(BytesNeeded, copyCnt);
if (BytesNeeded = 0) then
begin
// Result-Buffer is full -> no need to decode more data.
// The sample-buffer might even contain some data for the next call
Inc(SampleBufferPos, copyCnt);
Result := BufSize;
Exit;
end;
end;
if not assigned(DecodeStream) then
Exit;
// calc number of bytes to decode
decodeBufSize := Ceil(BufSize / cvt.len_ratio);
// assure that the decode-size is a multiple of the frame size
frameSize := DecodeStream.GetAudioFormatInfo().FrameSize;
remFrameBytes := decodeBufSize mod frameSize;
if (remFrameBytes > 0) then
decodeBufSize := decodeBufSize + (frameSize - remFrameBytes);
// calc buffer size
sampleBufSize := decodeBufSize * cvt.len_mult;
// resize buffer if necessary.
// The required buffer-size will be smaller than the result-buffer
// in most cases (if the decoded signal is mono or has a lesser bitrate).
// If the output-rate is 44.1kHz and the decode-rate is 48kHz or 96kHz it
// will be ~1.09 or ~2.18 times bigger. Those extra memory consumption
// should be reasonable. If not we should call TDecodeStream.ReadData()
// multiple times.
// Note: we do not decrease the buffer by the count of bytes used from
// the previous call of this function (bytesAvail). Otherwise the
// buffer will be reallocated each time this function is called just to
// add or remove a few bytes from the buffer.
// By not doing this the buffer's size should be rather stable and it
// will not be reallocated/resized at all if the BufSize params does not
// change in consecutive calls.
ReallocMem(SampleBuffer, sampleBufSize);
if not assigned(SampleBuffer) then
Exit;
// decode data
nBytesDecoded := DecodeStream.ReadData(SampleBuffer, decodeBufSize);
if (nBytesDecoded = -1) then
Exit;
// end-of-file reached -> stop playback
if (DecodeStream.EOF) then
Stop();
// resample decoded data
cvt.buf := PUint8(SampleBuffer);
cvt.len := nBytesDecoded;
if (SDL_ConvertAudio(@cvt) = -1) then
Exit;
BytesAvail := cvt.len_cvt;
SampleBufferPos := 0;
// copy data to result buffer
copyCnt := Min(BytesNeeded, BytesAvail);
Move(SampleBuffer[0], Buffer[BufSize - BytesNeeded], copyCnt);
Dec(BytesAvail, copyCnt);
Dec(BytesNeeded, copyCnt);
Inc(SampleBufferPos, copyCnt);
Result := BufSize - BytesNeeded;
end;
(* TODO: libsamplerate support
function TSoftMixerPlaybackStream.ReadData(Buffer: PChar; BufSize: integer): integer;
var
convState: PSRC_STATE;
convData: SRC_DATA;
error: integer;
begin
// Note: needs mono->stereo conversion, multi-channel->stereo, etc.
// maybe we should use SDL for the channel-conversion stuff
// and use libsamplerate afterwards for the frequency-conversion
//convState := src_new(SRC_SINC_MEDIUM_QUALITY, 2, @error);
//src_short_to_float_array(input, output, len);
convData.
if (src_process(convState, @convData) <> 0) then
begin
Log.LogError(src_strerror(src_error(convState)), 'TSoftMixerPlaybackStream.ReadData');
Exit;
end;
src_float_to_short_array();
//src_delete(convState);
end;
*)
function TSoftMixerPlaybackStream.GetPosition: real;
begin
if assigned(DecodeStream) then
result := DecodeStream.Position
else
result := -1;
end;
procedure TSoftMixerPlaybackStream.SetPosition(Time: real);
begin
if assigned(DecodeStream) then
DecodeStream.Position := Time;
end;
function TSoftMixerPlaybackStream.GetVolume(): integer;
begin
result := _volume;
end;
procedure TSoftMixerPlaybackStream.SetVolume(volume: integer);
begin
// clamp volume
if (volume > 100) then
_volume := 100
else if (volume < 0) then
_volume := 0
else
_volume := volume;
end;
{ TAudioPlayback_SoftMixer }
function TAudioPlayback_SoftMixer.InitializePlayback: boolean;
begin
result := false;
//Log.LogStatus('InitializePlayback', 'UAudioPlayback_SoftMixer');
if(not InitializeAudioPlaybackEngine()) then
Exit;
MixerStream := TAudioMixerStream.Create;
if(not StartAudioPlaybackEngine()) then
Exit;
result := true;
end;
destructor TAudioPlayback_SoftMixer.Destroy;
begin
StopAudioPlaybackEngine();
FreeAndNil(MusicStream);
FreeAndNil(MixerStream);
FreeAndNil(FormatInfo);
inherited Destroy();
end;
procedure TAudioPlayback_SoftMixer.AudioCallback(buffer: PChar; size: integer);
begin
MixerStream.ReadData(buffer, size);
end;
function TAudioPlayback_SoftMixer.GetMixer(): TAudioMixerStream;
begin
Result := MixerStream;
end;
function TAudioPlayback_SoftMixer.GetAudioFormatInfo(): TAudioFormatInfo;
begin
Result := FormatInfo;
end;
function TAudioPlayback_SoftMixer.Load(const Filename: String): TSoftMixerPlaybackStream;
var
decodeStream: TAudioDecodeStream;
playbackStream: TSoftMixerPlaybackStream;
begin
Result := nil;
decodeStream := AudioDecoder.Open(Filename);
if not assigned(decodeStream) then
begin
Log.LogStatus('LoadSoundFromFile: Sound not found "' + Filename + '"', 'UAudioPlayback_SoftMixer');
Exit;
end;
playbackStream := TSoftMixerPlaybackStream.Create(Self);
if (not playbackStream.SetDecodeStream(decodeStream)) then
Exit;
result := playbackStream;
end;
procedure TAudioPlayback_SoftMixer.SetVolume(Volume: integer);
begin
// sets volume only for this application
MixerStream.Volume := Volume;
end;
procedure TAudioPlayback_SoftMixer.SetMusicVolume(Volume: Integer);
begin
if assigned(MusicStream) then
MusicStream.Volume := Volume;
end;
procedure TAudioPlayback_SoftMixer.SetLoop(Enabled: boolean);
begin
if assigned(MusicStream) then
MusicStream.SetLoop(Enabled);
end;
function TAudioPlayback_SoftMixer.Open(Filename: string): boolean;
var
decodeStream: TAudioDecodeStream;
begin
Result := false;
// free old MusicStream
MusicStream.Free();
// and load new one
MusicStream := Load(Filename);
if not assigned(MusicStream) then
Exit;
//Set Max Volume
SetMusicVolume(100);
Result := true;
end;
procedure TAudioPlayback_SoftMixer.Rewind;
begin
SetPosition(0);
end;
procedure TAudioPlayback_SoftMixer.SetPosition(Time: real);
begin
if assigned(MusicStream) then
MusicStream.SetPosition(Time);
end;
function TAudioPlayback_SoftMixer.GetPosition: real;
begin
if assigned(MusicStream) then
Result := MusicStream.GetPosition()
else
Result := -1;
end;
function TAudioPlayback_SoftMixer.Length: real;
begin
if assigned(MusicStream) then
Result := MusicStream.GetLength()
else
Result := -1;
end;
procedure TAudioPlayback_SoftMixer.Play;
begin
if assigned(MusicStream) then
MusicStream.Play();
end;
procedure TAudioPlayback_SoftMixer.Pause;
begin
if assigned(MusicStream) then
MusicStream.Pause();
end;
procedure TAudioPlayback_SoftMixer.Stop;
begin
if assigned(MusicStream) then
MusicStream.Stop();
end;
procedure TAudioPlayback_SoftMixer.Close;
begin
if assigned(MusicStream) then
begin
MusicStream.Close();
end;
end;
function TAudioPlayback_SoftMixer.Finished: boolean;
begin
if assigned(MusicStream) then
Result := (MusicStream.GetStatus() = ssStopped)
else
Result := true;
end;
//Equalizer
procedure TAudioPlayback_SoftMixer.GetFFTData(var data: TFFTData);
begin
//Get Channel Data Mono and 256 Values
// BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
end;
// Interface for Visualizer
function TAudioPlayback_SoftMixer.GetPCMData(var data: TPCMData): Cardinal;
begin
result := 0;
end;
function TAudioPlayback_SoftMixer.OpenSound(const Filename: String): TAudioPlaybackStream;
begin
result := Load(Filename);
end;
procedure TAudioPlayback_SoftMixer.PlaySound(stream: TAudioPlaybackStream);
begin
if assigned(stream) then
stream.Play();
end;
procedure TAudioPlayback_SoftMixer.StopSound(stream: TAudioPlaybackStream);
begin
if assigned(stream) then
stream.Stop();
end;
end.