1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
|
#include "config.h"
#include "Queue.hxx"
#include "DetachedSong.hxx"
#include "util/Macros.hxx"
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/TestFactoryRegistry.h>
#include <cppunit/ui/text/TestRunner.h>
#include <cppunit/extensions/HelperMacros.h>
Tag::Tag(const Tag &) {}
void Tag::Clear() {}
static void
check_descending_priority(const Queue *queue,
unsigned start_order)
{
assert(start_order < queue->GetLength());
uint8_t last_priority = 0xff;
for (unsigned order = start_order; order < queue->GetLength(); ++order) {
unsigned position = queue->OrderToPosition(order);
uint8_t priority = queue->items[position].priority;
assert(priority <= last_priority);
(void)last_priority;
last_priority = priority;
}
}
class QueuePriorityTest : public CppUnit::TestFixture {
CPPUNIT_TEST_SUITE(QueuePriorityTest);
CPPUNIT_TEST(TestPriority);
CPPUNIT_TEST_SUITE_END();
public:
void TestPriority();
};
void
QueuePriorityTest::TestPriority()
{
DetachedSong songs[16] = {
DetachedSong("0.ogg"),
DetachedSong("1.ogg"),
DetachedSong("2.ogg"),
DetachedSong("3.ogg"),
DetachedSong("4.ogg"),
DetachedSong("5.ogg"),
DetachedSong("6.ogg"),
DetachedSong("7.ogg"),
DetachedSong("8.ogg"),
DetachedSong("9.ogg"),
DetachedSong("a.ogg"),
DetachedSong("b.ogg"),
DetachedSong("c.ogg"),
DetachedSong("d.ogg"),
DetachedSong("e.ogg"),
DetachedSong("f.ogg"),
};
Queue queue(32);
for (unsigned i = 0; i < ARRAY_SIZE(songs); ++i)
queue.Append(DetachedSong(songs[i]), 0);
CPPUNIT_ASSERT_EQUAL(unsigned(ARRAY_SIZE(songs)), queue.GetLength());
/* priority=10 for 4 items */
queue.SetPriorityRange(4, 8, 10, -1);
queue.random = true;
queue.ShuffleOrder();
check_descending_priority(&queue, 0);
for (unsigned i = 0; i < 4; ++i) {
assert(queue.PositionToOrder(i) >= 4);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue.PositionToOrder(i) < 4);
}
for (unsigned i = 8; i < ARRAY_SIZE(songs); ++i) {
assert(queue.PositionToOrder(i) >= 4);
}
/* priority=50 one more item */
queue.SetPriorityRange(15, 16, 50, -1);
check_descending_priority(&queue, 0);
CPPUNIT_ASSERT_EQUAL(0u, queue.PositionToOrder(15));
for (unsigned i = 0; i < 4; ++i) {
assert(queue.PositionToOrder(i) >= 4);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue.PositionToOrder(i) >= 1 &&
queue.PositionToOrder(i) < 5);
}
for (unsigned i = 8; i < 15; ++i) {
assert(queue.PositionToOrder(i) >= 5);
}
/* priority=20 for one of the 4 priority=10 items */
queue.SetPriorityRange(3, 4, 20, -1);
check_descending_priority(&queue, 0);
CPPUNIT_ASSERT_EQUAL(1u, queue.PositionToOrder(3));
CPPUNIT_ASSERT_EQUAL(0u, queue.PositionToOrder(15));
for (unsigned i = 0; i < 3; ++i) {
assert(queue.PositionToOrder(i) >= 5);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue.PositionToOrder(i) >= 2 &&
queue.PositionToOrder(i) < 6);
}
for (unsigned i = 8; i < 15; ++i) {
assert(queue.PositionToOrder(i) >= 6);
}
/* priority=20 for another one of the 4 priority=10 items;
pass "after_order" (with priority=10) and see if it's moved
after that one */
unsigned current_order = 4;
unsigned current_position =
queue.OrderToPosition(current_order);
unsigned a_order = 3;
unsigned a_position = queue.OrderToPosition(a_order);
CPPUNIT_ASSERT_EQUAL(10u, unsigned(queue.items[a_position].priority));
queue.SetPriority(a_position, 20, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
a_order = queue.PositionToOrder(a_position);
CPPUNIT_ASSERT_EQUAL(4u, a_order);
check_descending_priority(&queue, current_order + 1);
/* priority=70 for one of the last items; must be inserted
right after the current song, before the priority=20 one we
just created */
unsigned b_order = 10;
unsigned b_position = queue.OrderToPosition(b_order);
CPPUNIT_ASSERT_EQUAL(0u, unsigned(queue.items[b_position].priority));
queue.SetPriority(b_position, 70, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
b_order = queue.PositionToOrder(b_position);
CPPUNIT_ASSERT_EQUAL(4u, b_order);
check_descending_priority(&queue, current_order + 1);
/* priority=60 for the old prio50 item; must not be moved,
because it's before the current song, and it's status
hasn't changed (it was already higher before) */
unsigned c_order = 0;
unsigned c_position = queue.OrderToPosition(c_order);
CPPUNIT_ASSERT_EQUAL(50u, unsigned(queue.items[c_position].priority));
queue.SetPriority(c_position, 60, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
c_order = queue.PositionToOrder(c_position);
CPPUNIT_ASSERT_EQUAL(0u, c_order);
/* move the prio=20 item back */
a_order = queue.PositionToOrder(a_position);
CPPUNIT_ASSERT_EQUAL(5u, a_order);
CPPUNIT_ASSERT_EQUAL(20u, unsigned(queue.items[a_position].priority));
queue.SetPriority(a_position, 5, current_order);
current_order = queue.PositionToOrder(current_position);
CPPUNIT_ASSERT_EQUAL(3u, current_order);
a_order = queue.PositionToOrder(a_position);
CPPUNIT_ASSERT_EQUAL(6u, a_order);
}
CPPUNIT_TEST_SUITE_REGISTRATION(QueuePriorityTest);
int
main(gcc_unused int argc, gcc_unused char **argv)
{
CppUnit::TextUi::TestRunner runner;
auto ®istry = CppUnit::TestFactoryRegistry::getRegistry();
runner.addTest(registry.makeTest());
return runner.run() ? EXIT_SUCCESS : EXIT_FAILURE;
}
|