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#include <stdlib.h>
#include <string.h>
#include "noiseshape.h"
extern int noise_shape_init(
noise_shape_ctx *ctx,
int sos_count,
const float *coeffs)
{
int i;
ctx->sos_count = sos_count;
ctx->bbaa = coeffs;
ctx->t1 = (float*) malloc(sizeof(float)*sos_count);
if (!ctx->t1) goto escape1;
ctx->t2 = (float*) malloc(sizeof(float)*sos_count);
if (!ctx->t2) goto escape2;
for (i=0; i<sos_count; ++i) {
ctx->t1[i] = 0.f;
ctx->t2[i] = 0.f;
}
return 0;
escape2:
free(ctx->t1);
escape1:
return -1;
}
extern void noise_shape_destroy(
noise_shape_ctx *ctx)
{
free(ctx->t1);
free(ctx->t2);
}
extern int noise_shape_clone(
const noise_shape_ctx *from,
noise_shape_ctx *to)
{
to->sos_count = from->sos_count;
to->bbaa = from->bbaa;
to->t1 = (float*) malloc(sizeof(float)*to->sos_count);
if (!to->t1) goto error1;
to->t2 = (float*) malloc(sizeof(float)*to->sos_count);
if (!to->t2) goto error2;
memcpy(to->t1,from->t1,sizeof(float)*to->sos_count);
memcpy(to->t2,from->t2,sizeof(float)*to->sos_count);
return 0;
error2:
free(to->t1);
error1:
return -1;
}
extern float noise_shape_get(noise_shape_ctx *ctx)
{
int i;
float acc;
const float *c;
acc = 0.0;
c = ctx->bbaa;
for (i=0; i<ctx->sos_count; ++i) {
float t1i = ctx->t1[i];
float t2i = ctx->t2[i];
ctx->t2[i] = acc -= t1i * c[2] + t2i * c[3];
acc += t1i * c[0] + t2i * c[1];
c += 4;
}
return acc;
}
extern void noise_shape_update(noise_shape_ctx *ctx, float qerror)
{
float *p;
int i;
for (i=0; i<ctx->sos_count; ++i) {
ctx->t2[i] += qerror;
}
p = ctx->t1;
ctx->t1 = ctx->t2;
ctx->t2 = p;
}
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