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/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "Internal.hxx"
#include "OutputPlugin.hxx"
#include "Domain.hxx"
#include "mixer/MixerControl.hxx"
#include "notify.hxx"
#include "filter/plugins/ReplayGainFilterPlugin.hxx"
#include "util/Error.hxx"
#include "Log.hxx"
#include <assert.h>
/** after a failure, wait this number of seconds before
automatically reopening the device */
static constexpr unsigned REOPEN_AFTER = 10;
struct notify audio_output_client_notify;
void
AudioOutput::WaitForCommand()
{
while (!IsCommandFinished()) {
mutex.unlock();
audio_output_client_notify.Wait();
mutex.lock();
}
}
void
AudioOutput::CommandAsync(Command cmd)
{
assert(IsCommandFinished());
command = cmd;
cond.signal();
}
void
AudioOutput::CommandWait(Command cmd)
{
CommandAsync(cmd);
WaitForCommand();
}
void
AudioOutput::LockCommandWait(Command cmd)
{
const ScopeLock protect(mutex);
CommandWait(cmd);
}
void
AudioOutput::SetReplayGainMode(ReplayGainMode mode)
{
if (replay_gain_filter != nullptr)
replay_gain_filter_set_mode(replay_gain_filter, mode);
if (other_replay_gain_filter != nullptr)
replay_gain_filter_set_mode(other_replay_gain_filter, mode);
}
void
AudioOutput::LockEnableWait()
{
if (!thread.IsDefined()) {
if (plugin.enable == nullptr) {
/* don't bother to start the thread now if the
device doesn't even have a enable() method;
just assign the variable and we're done */
really_enabled = true;
return;
}
StartThread();
}
LockCommandWait(Command::ENABLE);
}
void
AudioOutput::LockDisableWait()
{
if (!thread.IsDefined()) {
if (plugin.disable == nullptr)
really_enabled = false;
else
/* if there's no thread yet, the device cannot
be enabled */
assert(!really_enabled);
return;
}
LockCommandWait(Command::DISABLE);
}
inline bool
AudioOutput::Open(const AudioFormat audio_format, const MusicPipe &mp)
{
assert(allow_play);
assert(audio_format.IsValid());
fail_timer.Reset();
if (open && audio_format == in_audio_format) {
assert(pipe == &mp || (always_on && pause));
if (pause) {
current_chunk = nullptr;
pipe = ∓
/* unpause with the CANCEL command; this is a
hack, but suits well for forcing the thread
to leave the ao_pause() thread, and we need
to flush the device buffer anyway */
/* we're not using audio_output_cancel() here,
because that function is asynchronous */
CommandWait(Command::CANCEL);
}
return true;
}
in_audio_format = audio_format;
current_chunk = nullptr;
pipe = ∓
if (!thread.IsDefined())
StartThread();
CommandWait(open
? Command::REOPEN
: Command::OPEN);
const bool open2 = open;
if (open2 && mixer != nullptr) {
Error error;
if (!mixer_open(mixer, error))
FormatWarning(output_domain,
"Failed to open mixer for '%s'", name);
}
return open2;
}
void
AudioOutput::CloseWait()
{
assert(allow_play);
if (mixer != nullptr)
mixer_auto_close(mixer);
assert(!open || !fail_timer.IsDefined());
if (open)
CommandWait(Command::CLOSE);
else
fail_timer.Reset();
}
bool
AudioOutput::LockUpdate(const AudioFormat audio_format,
const MusicPipe &mp)
{
const ScopeLock protect(mutex);
if (enabled && really_enabled) {
if (!fail_timer.IsDefined() ||
fail_timer.Check(REOPEN_AFTER * 1000)) {
return Open(audio_format, mp);
}
} else if (IsOpen())
CloseWait();
return false;
}
void
AudioOutput::LockPlay()
{
const ScopeLock protect(mutex);
assert(allow_play);
if (IsOpen() && !in_playback_loop && !woken_for_play) {
woken_for_play = true;
cond.signal();
}
}
void
AudioOutput::LockPauseAsync()
{
if (mixer != nullptr && plugin.pause == nullptr)
/* the device has no pause mode: close the mixer,
unless its "global" flag is set (checked by
mixer_auto_close()) */
mixer_auto_close(mixer);
const ScopeLock protect(mutex);
assert(allow_play);
if (IsOpen())
CommandAsync(Command::PAUSE);
}
void
AudioOutput::LockDrainAsync()
{
const ScopeLock protect(mutex);
assert(allow_play);
if (IsOpen())
CommandAsync(Command::DRAIN);
}
void
AudioOutput::LockCancelAsync()
{
const ScopeLock protect(mutex);
if (IsOpen()) {
allow_play = false;
CommandAsync(Command::CANCEL);
}
}
void
AudioOutput::LockAllowPlay()
{
const ScopeLock protect(mutex);
allow_play = true;
if (IsOpen())
cond.signal();
}
void
AudioOutput::LockRelease()
{
if (always_on)
LockPauseAsync();
else
LockCloseWait();
}
void
AudioOutput::LockCloseWait()
{
assert(!open || !fail_timer.IsDefined());
const ScopeLock protect(mutex);
CloseWait();
}
void
AudioOutput::StopThread()
{
assert(thread.IsDefined());
assert(allow_play);
LockCommandWait(Command::KILL);
thread.Join();
}
void
AudioOutput::Finish()
{
LockCloseWait();
assert(!fail_timer.IsDefined());
if (thread.IsDefined())
StopThread();
audio_output_free(this);
}
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