1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_BLOCKING_NFS_CALLBACK_HXX
#define MPD_BLOCKING_NFS_CALLBACK_HXX
#include "check.h"
#include "Callback.hxx"
#include "Lease.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "util/Error.hxx"
class NfsConnection;
/**
* Utility class to implement a blocking NFS call using the libnfs
* async API. The actual method call is deferred to the #EventLoop
* thread, and method Run() waits for completion.
*/
class BlockingNfsOperation : protected NfsCallback, NfsLease {
static constexpr unsigned timeout_ms = 60000;
Mutex mutex;
Cond cond;
bool finished;
Error error;
protected:
NfsConnection &connection;
public:
BlockingNfsOperation(NfsConnection &_connection)
:finished(false), connection(_connection) {}
bool Run(Error &error);
private:
bool LockWaitFinished() {
const ScopeLock protect(mutex);
while (!finished)
if (!cond.timed_wait(mutex, timeout_ms))
return false;
return true;
}
/**
* Mark the operation as "finished" and wake up the waiting
* thread.
*/
void LockSetFinished() {
const ScopeLock protect(mutex);
finished = true;
cond.signal();
}
/* virtual methods from NfsLease */
void OnNfsConnectionReady() final;
void OnNfsConnectionFailed(const Error &error) final;
void OnNfsConnectionDisconnected(const Error &error) final;
/* virtual methods from NfsCallback */
void OnNfsCallback(unsigned status, void *data) final;
void OnNfsError(Error &&error) final;
protected:
virtual bool Start(Error &error) = 0;
virtual void HandleResult(unsigned status, void *data) = 0;
};
#endif
|