1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "MultiSocketMonitor.hxx"
#include <algorithm>
#ifndef WIN32
#include <poll.h>
#endif
MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop)
:IdleMonitor(_loop), TimeoutMonitor(_loop), ready(false) {
}
MultiSocketMonitor::~MultiSocketMonitor()
{
// TODO
}
#ifndef WIN32
void
MultiSocketMonitor::ReplaceSocketList(pollfd *pfds, unsigned n)
{
pollfd *const end = pfds + n;
UpdateSocketList([pfds, end](int fd) -> unsigned {
auto i = std::find_if(pfds, end, [fd](const struct pollfd &pfd){
return pfd.fd == fd;
});
if (i == end)
return 0;
auto events = i->events;
i->events = 0;
return events;
});
for (auto i = pfds; i != end; ++i)
if (i->events != 0)
AddSocket(i->fd, i->events);
}
#endif
void
MultiSocketMonitor::Prepare()
{
int timeout_ms = PrepareSockets();
if (timeout_ms >= 0)
TimeoutMonitor::Schedule(timeout_ms);
else
TimeoutMonitor::Cancel();
}
void
MultiSocketMonitor::OnIdle()
{
if (ready) {
ready = false;
DispatchSockets();
/* TODO: don't refresh always; require users to call
InvalidateSockets() */
refresh = true;
}
if (refresh) {
refresh = false;
Prepare();
}
}
|