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|
/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "UpnpDatabasePlugin.hxx"
#include "lib/upnp/Domain.hxx"
#include "lib/upnp/ClientInit.hxx"
#include "lib/upnp/Discovery.hxx"
#include "lib/upnp/ContentDirectoryService.hxx"
#include "lib/upnp/Util.hxx"
#include "upnp/Directory.hxx"
#include "upnp/Tags.hxx"
#include "db/Interface.hxx"
#include "db/DatabasePlugin.hxx"
#include "db/Selection.hxx"
#include "db/DatabaseError.hxx"
#include "db/LightDirectory.hxx"
#include "db/LightSong.hxx"
#include "db/Stats.hxx"
#include "config/ConfigData.hxx"
#include "tag/TagBuilder.hxx"
#include "tag/TagTable.hxx"
#include "util/Error.hxx"
#include "util/Domain.hxx"
#include "fs/Traits.hxx"
#include "Log.hxx"
#include "SongFilter.hxx"
#include <string>
#include <vector>
#include <set>
#include <assert.h>
#include <string.h>
static const char *const rootid = "0";
class UpnpSong : public LightSong {
std::string uri2, real_uri2;
Tag tag2;
public:
UpnpSong(UPnPDirObject &&object, std::string &&_uri)
:uri2(std::move(_uri)),
real_uri2(std::move(object.url)),
tag2(std::move(object.tag)) {
directory = nullptr;
uri = uri2.c_str();
real_uri = real_uri2.c_str();
tag = &tag2;
mtime = 0;
start_ms = end_ms = 0;
}
};
class UpnpDatabase : public Database {
UpnpClient_Handle handle;
UPnPDeviceDirectory *discovery;
public:
static Database *Create(EventLoop &loop, DatabaseListener &listener,
const config_param ¶m,
Error &error);
virtual bool Open(Error &error) override;
virtual void Close() override;
virtual const LightSong *GetSong(const char *uri_utf8,
Error &error) const override;
virtual void ReturnSong(const LightSong *song) const;
virtual bool Visit(const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist,
Error &error) const override;
virtual bool VisitUniqueTags(const DatabaseSelection &selection,
TagType tag_type,
VisitString visit_string,
Error &error) const override;
virtual bool GetStats(const DatabaseSelection &selection,
DatabaseStats &stats,
Error &error) const override;
virtual time_t GetUpdateStamp() const {return 0;}
protected:
bool Configure(const config_param ¶m, Error &error);
private:
bool VisitServer(const ContentDirectoryService &server,
const std::list<std::string> &vpath,
const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist,
Error &error) const;
/**
* Run an UPnP search according to MPD parameters, and
* visit_song the results.
*/
bool SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection,
VisitSong visit_song,
Error &error) const;
bool SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection,
UPnPDirContent& dirbuf,
Error &error) const;
bool Namei(const ContentDirectoryService &server,
const std::list<std::string> &vpath,
UPnPDirObject &dirent,
Error &error) const;
/**
* Take server and objid, return metadata.
*/
bool ReadNode(const ContentDirectoryService &server,
const char *objid, UPnPDirObject& dirent,
Error &error) const;
/**
* Get the path for an object Id. This works much like pwd,
* except easier cause our inodes have a parent id. Not used
* any more actually (see comments in SearchSongs).
*/
bool BuildPath(const ContentDirectoryService &server,
const UPnPDirObject& dirent, std::string &idpath,
Error &error) const;
};
Database *
UpnpDatabase::Create(gcc_unused EventLoop &loop,
gcc_unused DatabaseListener &listener,
const config_param ¶m, Error &error)
{
UpnpDatabase *db = new UpnpDatabase();
if (!db->Configure(param, error)) {
delete db;
return nullptr;
}
/* libupnp loses its ability to receive multicast messages
apparently due to daemonization; using the LazyDatabase
wrapper works around this problem */
return db;
}
inline bool
UpnpDatabase::Configure(const config_param &, Error &)
{
return true;
}
bool
UpnpDatabase::Open(Error &error)
{
if (!UpnpClientGlobalInit(handle, error))
return false;
discovery = new UPnPDeviceDirectory(handle);
if (!discovery->Start(error)) {
delete discovery;
UpnpClientGlobalFinish();
return false;
}
return true;
}
void
UpnpDatabase::Close()
{
delete discovery;
UpnpClientGlobalFinish();
}
void
UpnpDatabase::ReturnSong(const LightSong *_song) const
{
assert(_song != nullptr);
UpnpSong *song = (UpnpSong *)const_cast<LightSong *>(_song);
delete song;
}
// Get song info by path. We can receive either the id path, or the titles
// one
const LightSong *
UpnpDatabase::GetSong(const char *uri, Error &error) const
{
auto vpath = stringToTokens(uri, "/", true);
if (vpath.size() < 2) {
error.Format(db_domain, DB_NOT_FOUND, "No such song: %s", uri);
return nullptr;
}
ContentDirectoryService server;
if (!discovery->getServer(vpath.front().c_str(), server, error))
return nullptr;
vpath.pop_front();
UPnPDirObject dirent;
if (vpath.front() != rootid) {
if (!Namei(server, vpath, dirent, error))
return nullptr;
} else {
if (!ReadNode(server, vpath.back().c_str(), dirent,
error))
return nullptr;
}
return new UpnpSong(std::move(dirent), uri);
}
/**
* Double-quote a string, adding internal backslash escaping.
*/
static void
dquote(std::string &out, const char *in)
{
out.push_back('"');
for (; *in != 0; ++in) {
switch(*in) {
case '\\':
case '"':
out.push_back('\\');
break;
}
out.push_back(*in);
}
out.push_back('"');
}
// Run an UPnP search, according to MPD parameters. Return results as
// UPnP items
bool
UpnpDatabase::SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection,
UPnPDirContent &dirbuf,
Error &error) const
{
const SongFilter *filter = selection.filter;
if (selection.filter == nullptr)
return true;
std::list<std::string> searchcaps;
if (!server.getSearchCapabilities(handle, searchcaps, error))
return false;
if (searchcaps.empty())
return true;
std::string cond;
for (const auto &item : filter->GetItems()) {
switch (auto tag = item.GetTag()) {
case LOCATE_TAG_ANY_TYPE:
{
if (!cond.empty()) {
cond += " and ";
}
cond += '(';
bool first(true);
for (const auto& cap : searchcaps) {
if (first)
first = false;
else
cond += " or ";
cond += cap;
if (item.GetFoldCase()) {
cond += " contains ";
} else {
cond += " = ";
}
dquote(cond, item.GetValue().c_str());
}
cond += ')';
}
break;
default:
/* Unhandled conditions like
LOCATE_TAG_BASE_TYPE or
LOCATE_TAG_FILE_TYPE won't have a
corresponding upnp prop, so they will be
skipped */
if (tag == TAG_ALBUM_ARTIST)
tag = TAG_ARTIST;
// TODO: support LOCATE_TAG_ANY_TYPE etc.
const char *name = tag_table_lookup(upnp_tags,
TagType(tag));
if (name == nullptr)
continue;
if (!cond.empty()) {
cond += " and ";
}
cond += name;
/* FoldCase doubles up as contains/equal
switch. UpNP search is supposed to be
case-insensitive, but at least some servers
have the same convention as mpd (e.g.:
minidlna) */
if (item.GetFoldCase()) {
cond += " contains ";
} else {
cond += " = ";
}
dquote(cond, item.GetValue().c_str());
}
}
return server.search(handle,
objid, cond.c_str(), dirbuf,
error);
}
static bool
visitSong(const UPnPDirObject &meta, const char *path,
const DatabaseSelection &selection,
VisitSong visit_song, Error& error)
{
if (!visit_song)
return true;
LightSong song;
song.directory = nullptr;
song.uri = path;
song.real_uri = meta.url.c_str();
song.tag = &meta.tag;
song.mtime = 0;
song.start_ms = song.end_ms = 0;
return !selection.Match(song) || visit_song(song, error);
}
/**
* Build synthetic path based on object id for search results. The use
* of "rootid" is arbitrary, any name that is not likely to be a top
* directory name would fit.
*/
static std::string
songPath(const std::string &servername,
const std::string &objid)
{
return servername + "/" + rootid + "/" + objid;
}
bool
UpnpDatabase::SearchSongs(const ContentDirectoryService &server,
const char *objid,
const DatabaseSelection &selection,
VisitSong visit_song,
Error &error) const
{
UPnPDirContent dirbuf;
if (!visit_song)
return true;
if (!SearchSongs(server, objid, selection, dirbuf, error))
return false;
for (auto &dirent : dirbuf.objects) {
if (dirent.type != UPnPDirObject::Type::ITEM ||
dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
continue;
// We get song ids as the result of the UPnP search. But our
// client expects paths (e.g. we get 1$4$3788 from minidlna,
// but we need to translate to /Music/All_Music/Satisfaction).
// We can do this in two ways:
// - Rebuild a normal path using BuildPath() which is a kind of pwd
// - Build a bogus path based on the song id.
// The first method is nice because the returned paths are pretty, but
// it has two big problems:
// - The song paths are ambiguous: e.g. minidlna returns all search
// results as being from the "All Music" directory, which can
// contain several songs with the same title (but different objids)
// - The performance of BuildPath() is atrocious on very big
// directories, even causing timeouts in clients. And of
// course, 'All Music' is very big.
// So we return synthetic and ugly paths based on the object id,
// which we later have to detect.
const std::string path = songPath(server.getFriendlyName(),
dirent.m_id);
if (!visitSong(std::move(dirent), path.c_str(),
selection, visit_song,
error))
return false;
}
return true;
}
bool
UpnpDatabase::ReadNode(const ContentDirectoryService &server,
const char *objid, UPnPDirObject &dirent,
Error &error) const
{
UPnPDirContent dirbuf;
if (!server.getMetadata(handle, objid, dirbuf, error))
return false;
if (dirbuf.objects.size() == 1) {
dirent = std::move(dirbuf.objects.front());
} else {
error.Format(upnp_domain, "Bad resource");
return false;
}
return true;
}
bool
UpnpDatabase::BuildPath(const ContentDirectoryService &server,
const UPnPDirObject& idirent,
std::string &path,
Error &error) const
{
const char *pid = idirent.m_id.c_str();
path.clear();
UPnPDirObject dirent;
while (strcmp(pid, rootid) != 0) {
if (!ReadNode(server, pid, dirent, error))
return false;
pid = dirent.m_pid.c_str();
if (path.empty())
path = dirent.name;
else
path = PathTraitsUTF8::Build(dirent.name.c_str(),
path.c_str());
}
path = PathTraitsUTF8::Build(server.getFriendlyName(),
path.c_str());
return true;
}
// Take server and internal title pathname and return objid and metadata.
bool
UpnpDatabase::Namei(const ContentDirectoryService &server,
const std::list<std::string> &vpath,
UPnPDirObject &odirent,
Error &error) const
{
if (vpath.empty()) {
// looking for root info
if (!ReadNode(server, rootid, odirent, error))
return false;
return true;
}
std::string objid(rootid);
// Walk the path elements, read each directory and try to find the next one
for (auto i = vpath.begin(), last = std::prev(vpath.end());; ++i) {
UPnPDirContent dirbuf;
if (!server.readDir(handle, objid.c_str(), dirbuf, error))
return false;
// Look for the name in the sub-container list
UPnPDirObject *child = dirbuf.FindObject(i->c_str());
if (child == nullptr) {
error.Format(db_domain, DB_NOT_FOUND,
"No such object");
return false;
}
if (i == last) {
odirent = std::move(*child);
return true;
}
if (child->type != UPnPDirObject::Type::CONTAINER) {
error.Format(db_domain, DB_NOT_FOUND,
"Not a container");
return false;
}
objid = std::move(child->m_id);
}
}
static bool
VisitItem(const UPnPDirObject &object, const char *uri,
const DatabaseSelection &selection,
VisitSong visit_song, VisitPlaylist visit_playlist,
Error &error)
{
assert(object.type == UPnPDirObject::Type::ITEM);
switch (object.item_class) {
case UPnPDirObject::ItemClass::MUSIC:
return !visit_song ||
visitSong(object, uri,
selection, visit_song, error);
case UPnPDirObject::ItemClass::PLAYLIST:
if (visit_playlist) {
/* Note: I've yet to see a
playlist item (playlists
seem to be usually handled
as containers, so I'll
decide what to do when I
see one... */
}
return true;
case UPnPDirObject::ItemClass::UNKNOWN:
return true;
}
assert(false);
gcc_unreachable();
}
static bool
VisitObject(const UPnPDirObject &object, const char *uri,
const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist,
Error &error)
{
switch (object.type) {
case UPnPDirObject::Type::UNKNOWN:
assert(false);
gcc_unreachable();
case UPnPDirObject::Type::CONTAINER:
return !visit_directory ||
visit_directory(LightDirectory(uri, 0), error);
case UPnPDirObject::Type::ITEM:
return VisitItem(object, uri, selection,
visit_song, visit_playlist,
error);
}
assert(false);
gcc_unreachable();
}
// vpath is a parsed and writeable version of selection.uri. There is
// really just one path parameter.
bool
UpnpDatabase::VisitServer(const ContentDirectoryService &server,
const std::list<std::string> &vpath,
const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist,
Error &error) const
{
/* If the path begins with rootid, we know that this is a
song, not a directory (because that's how we set things
up). Just visit it. Note that the choice of rootid is
arbitrary, any value not likely to be the name of a top
directory would be ok. */
/* !Note: this *can't* be handled by Namei further down,
because the path is not valid for traversal. Besides, it's
just faster to access the target node directly */
if (!vpath.empty() && vpath.front() == rootid) {
switch (vpath.size()) {
case 1:
return true;
case 2:
break;
default:
error.Format(db_domain, DB_NOT_FOUND,
"Not found");
return false;
}
if (visit_song) {
UPnPDirObject dirent;
if (!ReadNode(server, vpath.back().c_str(), dirent,
error))
return false;
if (dirent.type != UPnPDirObject::Type::ITEM ||
dirent.item_class != UPnPDirObject::ItemClass::MUSIC) {
error.Format(db_domain, DB_NOT_FOUND,
"Not found");
return false;
}
std::string path = songPath(server.getFriendlyName(),
dirent.m_id);
if (!visitSong(std::move(dirent), path.c_str(),
selection,
visit_song, error))
return false;
}
return true;
}
// Translate the target path into an object id and the associated metadata.
UPnPDirObject tdirent;
if (!Namei(server, vpath, tdirent, error))
return false;
/* If recursive is set, this is a search... No use sending it
if the filter is empty. In this case, we implement limited
recursion (1-deep) here, which will handle the "add dir"
case. */
if (selection.recursive && selection.filter)
return SearchSongs(server, tdirent.m_id.c_str(), selection,
visit_song, error);
const char *const base_uri = selection.uri.empty()
? server.getFriendlyName()
: selection.uri.c_str();
if (tdirent.type == UPnPDirObject::Type::ITEM) {
return VisitItem(tdirent, base_uri,
selection,
visit_song, visit_playlist,
error);
}
/* Target was a a container. Visit it. We could read slices
and loop here, but it's not useful as mpd will only return
data to the client when we're done anyway. */
UPnPDirContent dirbuf;
if (!server.readDir(handle, tdirent.m_id.c_str(), dirbuf,
error))
return false;
for (auto &dirent : dirbuf.objects) {
const std::string uri = PathTraitsUTF8::Build(base_uri,
dirent.name.c_str());
if (!VisitObject(dirent, uri.c_str(),
selection,
visit_directory,
visit_song, visit_playlist,
error))
return false;
}
return true;
}
// Deal with the possibly multiple servers, call VisitServer if needed.
bool
UpnpDatabase::Visit(const DatabaseSelection &selection,
VisitDirectory visit_directory,
VisitSong visit_song,
VisitPlaylist visit_playlist,
Error &error) const
{
auto vpath = stringToTokens(selection.uri, "/", true);
if (vpath.empty()) {
std::vector<ContentDirectoryService> servers;
if (!discovery->getDirServices(servers, error))
return false;
for (const auto &server : servers) {
if (visit_directory) {
const LightDirectory d(server.getFriendlyName(), 0);
if (!visit_directory(d, error))
return false;
}
if (selection.recursive &&
!VisitServer(server, vpath, selection,
visit_directory, visit_song, visit_playlist,
error))
return false;
}
return true;
}
// We do have a path: the first element selects the server
std::string servername(std::move(vpath.front()));
vpath.pop_front();
ContentDirectoryService server;
if (!discovery->getServer(servername.c_str(), server, error))
return false;
return VisitServer(server, vpath, selection,
visit_directory, visit_song, visit_playlist, error);
}
bool
UpnpDatabase::VisitUniqueTags(const DatabaseSelection &selection,
TagType tag,
VisitString visit_string,
Error &error) const
{
if (!visit_string)
return true;
std::vector<ContentDirectoryService> servers;
if (!discovery->getDirServices(servers, error))
return false;
std::set<std::string> values;
for (auto& server : servers) {
UPnPDirContent dirbuf;
if (!SearchSongs(server, rootid, selection, dirbuf, error))
return false;
for (const auto &dirent : dirbuf.objects) {
if (dirent.type != UPnPDirObject::Type::ITEM ||
dirent.item_class != UPnPDirObject::ItemClass::MUSIC)
continue;
const char *value = dirent.tag.GetValue(tag);
if (value != nullptr) {
#if defined(__clang__) || GCC_CHECK_VERSION(4,8)
values.emplace(value);
#else
values.insert(value);
#endif
}
}
}
for (const auto& value : values)
if (!visit_string(value.c_str(), error))
return false;
return true;
}
bool
UpnpDatabase::GetStats(const DatabaseSelection &,
DatabaseStats &stats, Error &) const
{
/* Note: this gets called before the daemonizing so we can't
reallyopen this would be a problem if we had real stats */
stats.song_count = 0;
stats.total_duration = 0;
stats.artist_count = 0;
stats.album_count = 0;
return true;
}
const DatabasePlugin upnp_db_plugin = {
"upnp",
UpnpDatabase::Create,
};
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