1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
|
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Functions for editing the playlist (adding, removing, reordering
* songs in the queue).
*
*/
#include "config.h"
#include "Playlist.hxx"
#include "PlayerControl.hxx"
extern "C" {
#include "uri.h"
#include "song.h"
}
#include "Idle.hxx"
#include "DatabaseGlue.hxx"
#include "DatabasePlugin.hxx"
#include <stdlib.h>
void
playlist::OnModified()
{
queue.IncrementVersion();
idle_add(IDLE_PLAYLIST);
}
void
playlist::Clear(player_control &pc)
{
Stop(pc);
queue.Clear();
current = -1;
OnModified();
}
enum playlist_result
playlist::AppendFile(struct player_control &pc,
const char *path_fs, unsigned *added_id)
{
struct song *song = song_file_load(path_fs, NULL);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return AppendSong(pc, song, added_id);
}
enum playlist_result
playlist::AppendSong(struct player_control &pc,
struct song *song, unsigned *added_id)
{
unsigned id;
if (queue.IsFull())
return PLAYLIST_RESULT_TOO_LARGE;
const struct song *const queued_song = GetQueuedSong();
id = queue.Append(song, 0);
if (queue.random) {
/* shuffle the new song into the list of remaining
songs to play */
unsigned start;
if (queued >= 0)
start = queued + 1;
else
start = current + 1;
if (start < queue.GetLength())
queue.ShuffleOrderLast(start, queue.GetLength());
}
UpdateQueuedSong(pc, queued_song);
OnModified();
if (added_id)
*added_id = id;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist::AppendURI(struct player_control &pc,
const char *uri, unsigned *added_id)
{
g_debug("add to playlist: %s", uri);
const Database *db = nullptr;
struct song *song;
if (uri_has_scheme(uri)) {
song = song_remote_new(uri);
} else {
db = GetDatabase(nullptr);
if (db == nullptr)
return PLAYLIST_RESULT_NO_SUCH_SONG;
song = db->GetSong(uri, nullptr);
if (song == nullptr)
return PLAYLIST_RESULT_NO_SUCH_SONG;
}
enum playlist_result result = AppendSong(pc, song, added_id);
if (db != nullptr)
db->ReturnSong(song);
return result;
}
enum playlist_result
playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
{
if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
return PLAYLIST_RESULT_BAD_RANGE;
const struct song *const queued_song = GetQueuedSong();
queue.SwapPositions(song1, song2);
if (queue.random) {
/* update the queue order, so that current
still points to the current song order */
queue.SwapOrders(queue.PositionToOrder(song1),
queue.PositionToOrder(song2));
} else {
/* correct the "current" song order */
if (current == (int)song1)
current = song2;
else if (current == (int)song2)
current = song1;
}
UpdateQueuedSong(pc, queued_song);
OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
{
int song1 = queue.IdToPosition(id1);
int song2 = queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return SwapPositions(pc, song1, song2);
}
enum playlist_result
playlist::SetPriorityRange(player_control &pc,
unsigned start, unsigned end,
uint8_t priority)
{
if (start >= GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > GetLength())
end = GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
/* remember "current" and "queued" */
const int current_position = GetCurrentPosition();
const struct song *const queued_song = GetQueuedSong();
/* apply the priority changes */
queue.SetPriorityRange(start, end, priority, current);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
current = queue.PositionToOrder(current_position);
UpdateQueuedSong(pc, queued_song);
OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist::SetPriorityId(struct player_control &pc,
unsigned song_id, uint8_t priority)
{
int song_position = queue.IdToPosition(song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return SetPriorityRange(pc, song_position, song_position + 1,
priority);
}
void
playlist::DeleteInternal(player_control &pc,
unsigned song, const struct song **queued_p)
{
assert(song < GetLength());
unsigned songOrder = queue.PositionToOrder(song);
if (playing && current == (int)songOrder) {
bool paused = pc_get_state(&pc) == PLAYER_STATE_PAUSE;
/* the current song is going to be deleted: stop the player */
pc_stop(&pc);
playing = false;
/* see which song is going to be played instead */
current = queue.GetNextOrder(current);
if (current == (int)songOrder)
current = -1;
if (current >= 0 && !paused)
/* play the song after the deleted one */
PlayOrder(pc, current);
else
/* no songs left to play, stop playback
completely */
Stop(pc);
*queued_p = NULL;
} else if (current == (int)songOrder)
/* there's a "current song" but we're not playing
currently - clear "current" */
current = -1;
/* now do it: remove the song */
queue.DeletePosition(song);
/* update the "current" and "queued" variables */
if (current > (int)songOrder)
current--;
}
enum playlist_result
playlist::DeletePosition(struct player_control &pc, unsigned song)
{
if (song >= queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
const struct song *queued_song = GetQueuedSong();
DeleteInternal(pc, song, &queued_song);
UpdateQueuedSong(pc, queued_song);
OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
{
if (start >= queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > queue.GetLength())
end = queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
const struct song *queued_song = GetQueuedSong();
do {
DeleteInternal(pc, --end, &queued_song);
} while (end != start);
UpdateQueuedSong(pc, queued_song);
OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist::DeleteId(struct player_control &pc, unsigned id)
{
int song = queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return DeletePosition(pc, song);
}
void
playlist::DeleteSong(struct player_control &pc, const struct song &song)
{
for (int i = queue.GetLength() - 1; i >= 0; --i)
// TODO: compare URI instead of pointer
if (&song == queue.Get(i))
DeletePosition(pc, i);
}
enum playlist_result
playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
{
if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
return PLAYLIST_RESULT_BAD_RANGE;
if ((to >= 0 && to + end - start - 1 >= GetLength()) ||
(to < 0 && unsigned(abs(to)) > GetLength()))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)start == to)
/* nothing happens */
return PLAYLIST_RESULT_SUCCESS;
const struct song *const queued_song = GetQueuedSong();
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
const int currentSong = GetCurrentPosition();
if (to < 0 && currentSong >= 0) {
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
to = (currentSong + abs(to)) % GetLength();
if (start < (unsigned)to)
to--;
}
queue.MoveRange(start, end, to);
if (!queue.random) {
/* update current/queued */
if ((int)start <= current && (unsigned)current < end)
current += to - start;
else if (current >= (int)end && current <= to)
current -= end - start;
else if (current >= to && current < (int)start)
current += end - start;
}
UpdateQueuedSong(pc, queued_song);
OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playlist::MoveId(player_control &pc, unsigned id1, int to)
{
int song = queue.IdToPosition(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return MoveRange(pc, song, song + 1, to);
}
void
playlist::Shuffle(player_control &pc, unsigned start, unsigned end)
{
if (end > GetLength())
/* correct the "end" offset */
end = GetLength();
if (start + 1 >= end)
/* needs at least two entries. */
return;
const struct song *const queued_song = GetQueuedSong();
if (playing && current >= 0) {
unsigned current_position = queue.OrderToPosition(current);
if (current_position >= start && current_position < end) {
/* put current playing song first */
queue.SwapPositions(start, current_position);
if (queue.random) {
current = queue.PositionToOrder(start);
} else
current = start;
/* start shuffle after the current song */
start++;
}
} else {
/* no playback currently: reset current */
current = -1;
}
queue.ShuffleRange(start, end);
UpdateQueuedSong(pc, queued_song);
OnModified();
}
|