blob: d5f40ad48c7dab0994d00585313aaa24dafe19bb (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "DecoderInternal.hxx"
#include "DecoderControl.hxx"
#include "MusicPipe.hxx"
#include "MusicBuffer.hxx"
#include "MusicChunk.hxx"
#include "tag/Tag.hxx"
#include <assert.h>
Decoder::~Decoder()
{
/* caller must flush the chunk */
assert(chunk == nullptr);
delete song_tag;
delete stream_tag;
delete decoder_tag;
}
/**
* All chunks are full of decoded data; wait for the player to free
* one.
*/
static DecoderCommand
need_chunks(DecoderControl &dc)
{
if (dc.command == DecoderCommand::NONE)
dc.Wait();
return dc.command;
}
struct music_chunk *
decoder_get_chunk(Decoder &decoder)
{
DecoderControl &dc = decoder.dc;
DecoderCommand cmd;
if (decoder.chunk != nullptr)
return decoder.chunk;
do {
decoder.chunk = dc.buffer->Allocate();
if (decoder.chunk != nullptr) {
decoder.chunk->replay_gain_serial =
decoder.replay_gain_serial;
if (decoder.replay_gain_serial != 0)
decoder.chunk->replay_gain_info =
decoder.replay_gain_info;
return decoder.chunk;
}
dc.Lock();
cmd = need_chunks(dc);
dc.Unlock();
} while (cmd == DecoderCommand::NONE);
return nullptr;
}
void
decoder_flush_chunk(Decoder &decoder)
{
DecoderControl &dc = decoder.dc;
assert(decoder.chunk != nullptr);
if (decoder.chunk->IsEmpty())
dc.buffer->Return(decoder.chunk);
else
dc.pipe->Push(decoder.chunk);
decoder.chunk = nullptr;
dc.Lock();
if (dc.client_is_waiting)
dc.client_cond.signal();
dc.Unlock();
}
|