1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "ConfigPath.hxx"
#include "fs/AllocatedPath.hxx"
#include "fs/Traits.hxx"
#include "fs/Domain.hxx"
#include "fs/StandardDirectory.hxx"
#include "util/Error.hxx"
#include "ConfigGlobal.hxx"
#include <assert.h>
#include <string.h>
#ifndef WIN32
#include <pwd.h>
/**
* Determine a given user's home directory.
*/
static AllocatedPath
GetHome(const char *user, Error &error)
{
AllocatedPath result = GetHomeDir(user);
if (result.IsNull()) {
error.Format(path_domain,
"no such user: %s", user);
return AllocatedPath::Null();
}
return result;
}
/**
* Determine the current user's home directory.
*/
static AllocatedPath
GetHome(Error &error)
{
AllocatedPath result = GetHomeDir();
if (result.IsNull()) {
error.Set(path_domain,
"problems getting home for current user");
return AllocatedPath::Null();
}
return result;
}
/**
* Determine the configured user's home directory.
*/
static AllocatedPath
GetConfiguredHome(Error &error)
{
const char *user = config_get_string(CONF_USER, nullptr);
return user != nullptr
? GetHome(user, error)
: GetHome(error);
}
#endif
AllocatedPath
ParsePath(const char *path, Error &error)
{
assert(path != nullptr);
#ifndef WIN32
if (path[0] == '~') {
++path;
if (*path == '\0')
return GetConfiguredHome(error);
AllocatedPath home = AllocatedPath::Null();
if (*path == '/') {
home = GetConfiguredHome(error);
++path;
} else {
const char *slash = strchr(path, '/');
const char *end = slash == nullptr
? path + strlen(path)
: slash;
const std::string user(path, end);
home = GetHome(user.c_str(), error);
if (slash == nullptr)
return home;
path = slash + 1;
}
if (home.IsNull())
return AllocatedPath::Null();
AllocatedPath path2 = AllocatedPath::FromUTF8(path, error);
if (path2.IsNull())
return AllocatedPath::Null();
return AllocatedPath::Build(home, path2);
} else if (!PathTraitsUTF8::IsAbsolute(path)) {
error.Format(path_domain,
"not an absolute path: %s", path);
return AllocatedPath::Null();
} else {
#endif
return AllocatedPath::FromUTF8(path, error);
#ifndef WIN32
}
#endif
}
|