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/*
* Copyright (C) 2003-2011 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_CLIENT_H
#define MPD_CLIENT_H
#include "check.h"
#include "ClientMessage.hxx"
#include "command/CommandListBuilder.hxx"
#include "event/FullyBufferedSocket.hxx"
#include "event/TimeoutMonitor.hxx"
#include "Compiler.h"
#include <set>
#include <string>
#include <list>
#include <stddef.h>
#include <stdarg.h>
struct sockaddr;
class EventLoop;
struct Partition;
class Client final : private FullyBufferedSocket, TimeoutMonitor {
public:
Partition &partition;
struct playlist &playlist;
struct player_control &player_control;
unsigned permission;
/** the uid of the client process, or -1 if unknown */
int uid;
CommandListBuilder cmd_list;
unsigned int num; /* client number */
/** is this client waiting for an "idle" response? */
bool idle_waiting;
/** idle flags pending on this client, to be sent as soon as
the client enters "idle" */
unsigned idle_flags;
/** idle flags that the client wants to receive */
unsigned idle_subscriptions;
/**
* A list of channel names this client is subscribed to.
*/
std::set<std::string> subscriptions;
/**
* The number of subscriptions in #subscriptions. Used to
* limit the number of subscriptions.
*/
unsigned num_subscriptions;
/**
* A list of messages this client has received.
*/
std::list<ClientMessage> messages;
Client(EventLoop &loop, Partition &partition,
int fd, int uid, int num);
bool IsConnected() const {
return FullyBufferedSocket::IsDefined();
}
gcc_pure
bool IsExpired() const {
return !FullyBufferedSocket::IsDefined();
}
void Close();
void SetExpired();
using FullyBufferedSocket::Write;
/**
* returns the uid of the client process, or a negative value
* if the uid is unknown
*/
int GetUID() const {
return uid;
}
/**
* Is this client running on the same machine, connected with
* a local (UNIX domain) socket?
*/
bool IsLocal() const {
return uid > 0;
}
unsigned GetPermission() const {
return permission;
}
void SetPermission(unsigned _permission) {
permission = _permission;
}
/**
* Send "idle" response to this client.
*/
void IdleNotify();
void IdleAdd(unsigned flags);
bool IdleWait(unsigned flags);
enum class SubscribeResult {
/** success */
OK,
/** invalid channel name */
INVALID,
/** already subscribed to this channel */
ALREADY,
/** too many subscriptions */
FULL,
};
gcc_pure
bool IsSubscribed(const char *channel_name) const {
return subscriptions.find(channel_name) != subscriptions.end();
}
SubscribeResult Subscribe(const char *channel);
bool Unsubscribe(const char *channel);
void UnsubscribeAll();
bool PushMessage(const ClientMessage &msg);
private:
/* virtual methods from class BufferedSocket */
virtual InputResult OnSocketInput(void *data, size_t length) override;
virtual void OnSocketError(Error &&error) override;
virtual void OnSocketClosed() override;
/* virtual methods from class TimeoutMonitor */
virtual void OnTimeout() override;
};
void client_manager_init(void);
void
client_new(EventLoop &loop, Partition &partition,
int fd, const struct sockaddr *sa, size_t sa_length, int uid);
/**
* Write a C string to the client.
*/
void client_puts(Client &client, const char *s);
/**
* Write a printf-like formatted string to the client.
*/
void client_vprintf(Client &client, const char *fmt, va_list args);
/**
* Write a printf-like formatted string to the client.
*/
gcc_printf(2,3)
void
client_printf(Client &client, const char *fmt, ...);
#endif
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