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* fix a few warnings on 64-bit machinesEric Wong2006-08-181-1/+1
* Several bugfixes during exit found by valgrindEric Wong2006-08-141-0/+5
* merge changes from mpd-tree:Warren Dukes2006-08-061-13/+6
* audio: get rid of the myAudioDevicesEnabled arrayEric Wong2006-08-011-2/+2
* audio: remove AUDIO_MAX_DEVICES limitEric Wong2006-08-011-0/+6
* playerData: move player_pid into the main playerData structureEric Wong2006-08-011-20/+2
* Several fixes uncovered with -pedanticEric Wong2006-08-011-2/+2
* Add mpd-indent.shAvuton Olrich2006-07-201-52/+59
* sparse: replace 0 (integer) usage with NULL where appropriateEric Wong2006-07-171-2/+2
* sparse: ANSI-fy function declarationsEric Wong2006-07-171-4/+4
* Fix the undefined reference to `playerInitReal'Avuton Olrich2006-07-141-2/+2
* Change shank's email addressJ. Alexander Treuman2006-07-141-1/+1
* Huge header update, update the copyright and addAvuton Olrich2006-07-131-1/+1
* fix some uninitialized variables (found by valgrind)Eric Wong2006-03-161-0/+2
* DJWLindenaar balanced tree and master process patchQball Cow2005-11-161-0/+26
* set buffer_before_play default to 0%Warren Dukes2005-03-051-1/+1
* merge shank-rewrite-config changesWarren Dukes2004-10-281-13/+27
* mechanism for updating metadata while decodingWarren Dukes2004-06-061-11/+4
* todo updateWarren Dukes2004-06-061-6/+4
* ogg voribs comment parsing on the fly in the decoderWarren Dukes2004-06-011-0/+4
* some stream metadata fixesWarren Dukes2004-05-311-1/+7
* icynames are now copied to title of streamsWarren Dukes2004-05-311-3/+7
* new OutputBuffer abstraction stuff, implemented for mp3, now need toWarren Dukes2004-05-071-1/+1
* add vim shiznit to end of all source filesWarren Dukes2004-04-141-0/+1
* adjust scaling of software volumeWarren Dukes2004-04-111-1/+1
* use EXIT_SUCCESS and EXIT_FAILUREWarren Dukes2004-04-021-6/+6
* use 16-bit signed ints for storing positions in the ring bufferWarren Dukes2004-04-011-0/+5
* memset erroredFile to 0Warren Dukes2004-03-011-0/+1
* fix a typecastWarren Dukes2004-03-011-2/+2
* put decode_pid in shared mem, so if player process dies, the masterWarren Dukes2004-02-271-0/+1
* some more cleanupsWarren Dukes2004-02-251-12/+12
* cleanup logging, need to be careful with SECURE and DEBUGWarren Dukes2004-02-251-2/+2
* be more careful with string manipulations, use strncpy as much as possibleWarren Dukes2004-02-251-2/+3
* import from SF CVSWarren Dukes2004-02-231-0/+124