Commit message (Collapse) | Author | Age | Files | Lines | |
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* | player/Thread: call DecoderCommand::SEEK only on existing decoder | Max Kellermann | 2015-11-05 | 1 | -17/+22 |
| | | | | | If the decoder was just started, it already seeks to the desired position. | ||||
* | player/Thread: move code to WaitDecoderStartup() | Max Kellermann | 2015-11-05 | 1 | -7/+21 |
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* | player/Thread: move player_command_finished() to PlayerControl | Max Kellermann | 2015-11-05 | 2 | -12/+10 |
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* | player/Thread: copy pc.seek_time in ActivateDecoder() | Max Kellermann | 2015-11-05 | 1 | -2/+1 |
| | | | | | If this gets called while seeking, do the right thing. This moves the elapsed_time setter from method Run(), which is now redundant. | ||||
* | player/Control: initialize seek_time in EnqueueSongLocked() | Max Kellermann | 2015-11-05 | 2 | -6/+3 |
| | | | | Allows removing a few special cases in the player thread. | ||||
* | player/Thread: remove decoder error check from ActivateDecoder() | Max Kellermann | 2015-10-28 | 1 | -37/+8 |
| | | | | | | It is futile to check for decoder errors before the decoder has finished startup. At this time, it's unlikely that the decoder has already failed. | ||||
* | player/Thread: rename WaitForDecoder() to ActivateDecoder() | Max Kellermann | 2015-10-28 | 1 | -10/+15 |
| | | | | .. and fix its API documentation. | ||||
* | player/Thread: move code to ForwardDecoderError() | Max Kellermann | 2015-10-27 | 1 | -6/+22 |
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* | player/Thread: clear pc.next_song earlier in WaitForDecoder() | Max Kellermann | 2015-10-27 | 1 | -4/+3 |
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* | player/Control: use CANCEL to clear next_song in Seek() | Max Kellermann | 2015-10-27 | 1 | -1/+5 |
| | | | | | Assigning nullptr to next_song may disrupt the player thread and render undefined behavior. | ||||
* | player/Thread: merge the cross_fading flag into enum CrossFadeState | Max Kellermann | 2015-10-27 | 1 | -22/+25 |
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* | player/Thread: move ResetCrossFade() calls to where pipes are set | Max Kellermann | 2015-10-27 | 1 | -3/+8 |
| | | | | | Move ResetCrossFade() to where cross-fading would actually break, to make the cross-fading state more reliable. | ||||
* | player/Thread: add method ResetCrossFade() | Max Kellermann | 2015-10-27 | 1 | -2/+10 |
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* | player/Thread: more CrossFadeState documentation | Max Kellermann | 2015-10-27 | 1 | -1/+16 |
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* | player/Thread: automatic CrossFadeState enum values | Max Kellermann | 2015-10-27 | 1 | -4/+4 |
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* | player/Thread: move enum CrossFadeState into the Player class | Max Kellermann | 2015-10-27 | 1 | -7/+5 |
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* | PlayerThread, ...: move to src/player/ | Max Kellermann | 2015-08-15 | 7 | -0/+2231 |