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author | Max Kellermann <max@duempel.org> | 2015-10-27 23:28:13 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2015-10-27 23:28:13 +0100 |
commit | 166b490eed88f6a15399eb8108082be059422488 (patch) | |
tree | 615a26211d6bcd34f3fcc28d78c46d6d73cdd71f /src/player | |
parent | efd871ad2f0b8eb776d973ca09b3c239c7502b01 (diff) | |
download | mpd-166b490eed88f6a15399eb8108082be059422488.tar.gz mpd-166b490eed88f6a15399eb8108082be059422488.tar.xz mpd-166b490eed88f6a15399eb8108082be059422488.zip |
player/Thread: move code to ForwardDecoderError()
Diffstat (limited to 'src/player')
-rw-r--r-- | src/player/Thread.cxx | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/src/player/Thread.cxx b/src/player/Thread.cxx index 40d73a5f1..a262c073d 100644 --- a/src/player/Thread.cxx +++ b/src/player/Thread.cxx @@ -240,6 +240,14 @@ private: bool SeekDecoder(); /** + * Check if the decoder has reported an error, and forward it + * to PlayerControl::SetError(). + * + * @return false if an error has occurred + */ + bool ForwardDecoderError(); + + /** * After the decoder has been started asynchronously, wait for * the "START" command to finish. The decoder may not be * initialized yet, i.e. there is no audio_format information @@ -345,6 +353,18 @@ Player::StopDecoder() } bool +Player::ForwardDecoderError() +{ + Error error = dc.GetError(); + if (error.IsDefined()) { + pc.SetError(PlayerError::DECODER, std::move(error)); + return false; + } + + return true; +} + +bool Player::WaitForDecoder() { assert(queued || pc.command == PlayerCommand::SEEK); @@ -353,10 +373,8 @@ Player::WaitForDecoder() queued = false; pc.Lock(); - Error error = dc.GetError(); - if (error.IsDefined()) { - pc.SetError(PlayerError::DECODER, std::move(error)); + if (!ForwardDecoderError()) { delete pc.next_song; pc.next_song = nullptr; @@ -457,10 +475,8 @@ Player::CheckDecoderStartup() pc.Lock(); - Error error = dc.GetError(); - if (error.IsDefined()) { + if (!ForwardDecoderError()) { /* the decoder failed */ - pc.SetError(PlayerError::DECODER, std::move(error)); pc.Unlock(); return false; |