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* Main: fix crash without state fileMax Kellermann2013-07-301-1/+2
* pcm_resample: convert to C++Max Kellermann2013-07-301-1/+1
* Main: move global variables to struct InstanceMax Kellermann2013-04-171-16/+19
* don't use g_thread_init() with GLib 2.32Max Kellermann2013-04-171-0/+2
* pcm_*: move to src/pcm/Max Kellermann2013-04-091-1/+1
* StateFile: schedule timer only after a changeMax Kellermann2013-04-081-0/+3
* StateFile: use file system API, log in UTF-8Denis Krjuchkov2013-02-021-3/+4
* ConfigData: move functions into the classMax Kellermann2013-01-301-2/+1
* ConfigData: add constructors/destructorsMax Kellermann2013-01-301-3/+2
* audio_{parser,config}: convert to C++Max Kellermann2013-01-301-1/+1
* ConfigFile: add enum ConfigOptionMax Kellermann2013-01-301-6/+5
* decoder_list: convert to C++Max Kellermann2013-01-301-1/+1
* Main: delete the EventLoop after everything elseMax Kellermann2013-01-301-2/+1
* ZeroconfBonjour: use SocketMonitor instead of GIOChannelMax Kellermann2013-01-271-1/+1
* zeroconf: convert to C++Max Kellermann2013-01-271-3/+3
* Path::FromUTF8() returns nulled instance on error, add error handling where r...Denis Krjuchkov2013-01-281-3/+20
* Path: convert remaining funcs to methods, keep fs_charset as std::stringDenis Krjuchkov2013-01-281-2/+1
* playlist/*: convert to C++Max Kellermann2013-01-261-1/+1
* archive/*: convert to C++Max Kellermann2013-01-241-3/+1
* Path: move to fs subdirectoryDenis Krjuchkov2013-01-221-1/+1
* PlayerControl: move functions into the classMax Kellermann2013-01-201-2/+2
* Path: new class "Path" wraps filesystem path stringsMax Kellermann2013-01-181-1/+2
* path: convert to C++Max Kellermann2013-01-171-1/+1
* Idle: use std::atomic instead of GMutexMax Kellermann2013-01-161-2/+0
* Main: fix comment typoMax Kellermann2013-01-161-1/+1
* ClientList: convert to a classMax Kellermann2013-01-161-3/+8
* ServerSocket: use the SocketMonitor classMax Kellermann2013-01-151-3/+3
* StateFile: convert to a classMax Kellermann2013-01-141-6/+16
* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-141-5/+6
* io_thread: convert to C++Max Kellermann2013-01-101-1/+1
* input_stream: convert to C++ (internally)Max Kellermann2013-01-101-1/+1
* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-4/+0
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-7/+7
* event_pipe.h: convert to C++Max Kellermann2013-01-091-1/+1
* sig_handlers, log: convert to C++Max Kellermann2013-01-091-2/+2
* Playlist.hxx: move prototype to PlaylistGlobal.hxxMax Kellermann2013-01-091-0/+1
* idle: convert to C++Max Kellermann2013-01-091-1/+1
* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-071-3/+3
* mixer_all: convert to C++Max Kellermann2013-01-071-1/+1
* volume: convert to C++Max Kellermann2013-01-071-1/+1
* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-16/+18
* filter/ReplayGain: add method _set_mode()Max Kellermann2013-01-051-0/+2
* Playlist: pass max_length to playlist_init()Max Kellermann2013-01-041-1/+2
* PlayerControl: add constructor and destructorMax Kellermann2013-01-041-2/+3
* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
* playlist: convert to C++Max Kellermann2013-01-041-1/+1
* buffer, pipe: convert to C++Max Kellermann2013-01-041-1/+1
* cmdline: convert to C++Max Kellermann2013-01-031-1/+1
* client: convert to C++Max Kellermann2013-01-031-3/+3
* listen: convert to C++Max Kellermann2013-01-031-1/+1