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2013-10-21decoder: rename the struct to "Decoder"Max Kellermann1-24/+21
2013-10-19*: use references instead of pointersMax Kellermann1-14/+14
2013-10-19*: use nullptr instead of NULLMax Kellermann1-7/+7
2013-09-27DecoderCommand: convert to strictly-typed enumMax Kellermann1-6/+6
2013-09-26MusicBuffer: expose the C++ APIMax Kellermann1-2/+2
2013-09-26MusicPipe: expose the C++ APIMax Kellermann1-1/+1
2013-09-05Tag, ...: move to libtag.aMax Kellermann1-1/+1
2013-07-30tag: convert to C++Max Kellermann1-9/+4
2013-01-31pcm_convert: convert to C++Max Kellermann1-2/+0
2013-01-27DecoderControl, InputStream: use Mutex/Cond instead of GMutex/GCondMax Kellermann1-1/+1
2013-01-26input_stream: forward-declare the structMax Kellermann1-1/+0
Hide the definition from C code, to prepare the transition to C++.
2013-01-21DecoderControl: move functions into the classMax Kellermann1-3/+3
2013-01-07decoder_api.h, ...: add "extern C"Max Kellermann1-4/+0
2013-01-04DecoderThread: move code to destructorMax Kellermann1-0/+21
2013-01-04MusicChunk: move functions to methodsMax Kellermann1-1/+1
2013-01-04buffer, pipe: convert to C++Max Kellermann1-6/+3
2013-01-04decoder_*: convert to C++Max Kellermann1-4/+8
2011-09-14decoder_internal: don't call input_stream_buffer()Max Kellermann1-28/+4
This is not necessary since all relevant input plugins have been moved to the I/O thread, and there is no remaining useful buffer() implementation. This also fixes a busy loop when playing radio.
2011-01-29copyright year 2011Max Kellermann1-1/+1
2011-01-10decoder_control: store GCond object, not a player_controlMax Kellermann1-2/+1
Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well.
2011-01-10player_control: removed the global variable "pc"Max Kellermann1-1/+1
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
2010-02-17replay_gain: reimplement as a filter pluginMax Kellermann1-1/+8
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
2009-12-31Update copyright notices.Avuton Olrich1-1/+1
2009-12-15input_stream: return errors with GErrorMax Kellermann1-1/+7
2009-12-15decoder_internal: decoder_input_buffer() returns boolMax Kellermann1-4/+4
This fixes a regression: a boolean value was returned from decoder_input_buffer(), but the caller chose to do a "<= 0" comparison.
2009-11-12include config.h in all sourcesMax Kellermann1-0/+1
After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue.
2009-10-31decoder_control: removed the global variable "dc"Max Kellermann1-16/+19
Allocate a decoder_control object where needed, and pass it around. This will allow more than one decoder thread one day.
2009-10-31player_control: protect command, state, error with a mutexMax Kellermann1-4/+1
Use GMutex/GCond instead of the notify library. Manually lock the player_control object before accessing the protected attributes. Use the GCond object to notify the player thread and the main thread.
2009-08-13decoder_control: protect command, state with a mutexMax Kellermann1-2/+25
Replace decoder_control.notify with decoder_control.mutex and decoder_control.cond. Lock the mutex on all accesses to decoder_control.command and decoder_control.state.
2009-03-13all: Update copyright header.Avuton Olrich1-3/+4
This updates the copyright header to all be the same, which is pretty much an update of where to mail request for a copy of the GPL and the years of the MPD project. This also puts all committers under 'The Music Player Project' umbrella. These entries should go individually in the AUTHORS file, for consistancy.
2009-03-07decoder_internal: don't push empty chunk into pipeMax Kellermann1-1/+6
When the decoder chunk is empty in decoder_flush_chunk(), don't push it into the music pipe - return it to the music buffer instead. An empty chunk in the pipe wastes resources for no advantage.
2009-03-06pipe: added music_buffer, rewrite music_pipeMax Kellermann1-19/+17
Turn the music_pipe into a simple music_chunk queue. The music_chunk allocation code is moved to music_buffer, and is now managed with a linked list instead of a ring buffer. Two separate music_pipe objects are used by the decoder for the "current" and the "next" song, which greatly simplifies the cross-fading code.
2009-03-06music_pipe: added music_pipe_push()Max Kellermann1-0/+80
Added music_pipe_allocate(), music_pipe_push() and music_pipe_cancel(). Those functions allow the caller (decoder thread in this case) to do its own chunk management. The functions music_pipe_flush() and music_pipe_tag() can now be removed.