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Diffstat (limited to 'src/queue/Queue.hxx')
-rw-r--r-- | src/queue/Queue.hxx | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/src/queue/Queue.hxx b/src/queue/Queue.hxx new file mode 100644 index 000000000..016619e65 --- /dev/null +++ b/src/queue/Queue.hxx @@ -0,0 +1,378 @@ +/* + * Copyright (C) 2003-2014 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef MPD_QUEUE_HXX +#define MPD_QUEUE_HXX + +#include "Compiler.h" +#include "IdTable.hxx" +#include "util/LazyRandomEngine.hxx" + +#include <algorithm> + +#include <assert.h> +#include <stdint.h> + +class DetachedSong; + +/** + * A queue of songs. This is the backend of the playlist: it contains + * an ordered list of songs. + * + * Songs can be addressed in three possible ways: + * + * - the position in the queue + * - the unique id (which stays the same, regardless of moves) + * - the order number (which only differs from "position" in random mode) + */ +struct Queue { + /** + * reserve max_length * HASH_MULT elements in the id + * number space + */ + static constexpr unsigned HASH_MULT = 4; + + /** + * One element of the queue: basically a song plus some queue specific + * information attached. + */ + struct Item { + DetachedSong *song; + + /** the unique id of this item in the queue */ + unsigned id; + + /** when was this item last changed? */ + uint32_t version; + + /** + * The priority of this item, between 0 and 255. High + * priority value means that this song gets played first in + * "random" mode. + */ + uint8_t priority; + }; + + /** configured maximum length of the queue */ + unsigned max_length; + + /** number of songs in the queue */ + unsigned length; + + /** the current version number */ + uint32_t version; + + /** all songs in "position" order */ + Item *items; + + /** map order numbers to positions */ + unsigned *order; + + /** map song ids to positions */ + IdTable id_table; + + /** repeat playback when the end of the queue has been + reached? */ + bool repeat; + + /** play only current song. */ + bool single; + + /** remove each played files. */ + bool consume; + + /** play back songs in random order? */ + bool random; + + /** random number generator for shuffle and random mode */ + LazyRandomEngine rand; + + explicit Queue(unsigned max_length); + + /** + * Deinitializes a queue object. It does not free the queue + * pointer itself. + */ + ~Queue(); + + Queue(const Queue &) = delete; + Queue &operator=(const Queue &) = delete; + + unsigned GetLength() const { + assert(length <= max_length); + + return length; + } + + /** + * Determine if the queue is empty, i.e. there are no songs. + */ + bool IsEmpty() const { + return length == 0; + } + + /** + * Determine if the maximum number of songs has been reached. + */ + bool IsFull() const { + assert(length <= max_length); + + return length >= max_length; + } + + /** + * Is that a valid position number? + */ + bool IsValidPosition(unsigned position) const { + return position < length; + } + + /** + * Is that a valid order number? + */ + bool IsValidOrder(unsigned _order) const { + return _order < length; + } + + int IdToPosition(unsigned id) const { + return id_table.IdToPosition(id); + } + + int PositionToId(unsigned position) const + { + assert(position < length); + + return items[position].id; + } + + gcc_pure + unsigned OrderToPosition(unsigned _order) const { + assert(_order < length); + + return order[_order]; + } + + gcc_pure + unsigned PositionToOrder(unsigned position) const { + assert(position < length); + + for (unsigned i = 0;; ++i) { + assert(i < length); + + if (order[i] == position) + return i; + } + } + + gcc_pure + uint8_t GetPriorityAtPosition(unsigned position) const { + assert(position < length); + + return items[position].priority; + } + + const Item &GetOrderItem(unsigned i) const { + assert(IsValidOrder(i)); + + return items[OrderToPosition(i)]; + } + + uint8_t GetOrderPriority(unsigned i) const { + return GetOrderItem(i).priority; + } + + /** + * Returns the song at the specified position. + */ + DetachedSong &Get(unsigned position) const { + assert(position < length); + + return *items[position].song; + } + + /** + * Returns the song at the specified order number. + */ + DetachedSong &GetOrder(unsigned _order) const { + return Get(OrderToPosition(_order)); + } + + /** + * Is the song at the specified position newer than the specified + * version? + */ + bool IsNewerAtPosition(unsigned position, uint32_t _version) const { + assert(position < length); + + return _version > version || + items[position].version >= _version || + items[position].version == 0; + } + + /** + * Returns the order number following the specified one. This takes + * end of queue and "repeat" mode into account. + * + * @return the next order number, or -1 to stop playback + */ + gcc_pure + int GetNextOrder(unsigned order) const; + + /** + * Increments the queue's version number. This handles integer + * overflow well. + */ + void IncrementVersion(); + + /** + * Marks the specified song as "modified". Call + * IncrementVersion() after all modifications have been made. + * number. + */ + void ModifyAtPosition(unsigned position) { + assert(position < length); + + items[position].version = version; + } + + /** + * Marks the specified song as "modified". Call + * IncrementVersion() after all modifications have been made. + * number. + */ + void ModifyAtOrder(unsigned order); + + /** + * Appends a song to the queue and returns its position. Prior to + * that, the caller must check if the queue is already full. + * + * If a song is not in the database (determined by + * Song::IsInDatabase()), it is freed when removed from the + * queue. + * + * @param priority the priority of this new queue item + */ + unsigned Append(DetachedSong &&song, uint8_t priority); + + /** + * Swaps two songs, addressed by their position. + */ + void SwapPositions(unsigned position1, unsigned position2); + + /** + * Swaps two songs, addressed by their order number. + */ + void SwapOrders(unsigned order1, unsigned order2) { + std::swap(order[order1], order[order2]); + } + + /** + * Moves a song to a new position. + */ + void MovePostion(unsigned from, unsigned to); + + /** + * Moves a range of songs to a new position. + */ + void MoveRange(unsigned start, unsigned end, unsigned to); + + /** + * Removes a song from the playlist. + */ + void DeletePosition(unsigned position); + + /** + * Removes all songs from the playlist. + */ + void Clear(); + + /** + * Initializes the "order" array, and restores "normal" order. + */ + void RestoreOrder() { + for (unsigned i = 0; i < length; ++i) + order[i] = i; + } + + /** + * Shuffle the order of items in the specified range, ignoring + * their priorities. + */ + void ShuffleOrderRange(unsigned start, unsigned end); + + /** + * Shuffle the order of items in the specified range, taking their + * priorities into account. + */ + void ShuffleOrderRangeWithPriority(unsigned start, unsigned end); + + /** + * Shuffles the virtual order of songs, but does not move them + * physically. This is used in random mode. + */ + void ShuffleOrder(); + + void ShuffleOrderFirst(unsigned start, unsigned end); + + /** + * Shuffles the virtual order of the last song in the specified + * (order) range. This is used in random mode after a song has been + * appended by queue_append(). + */ + void ShuffleOrderLast(unsigned start, unsigned end); + + /** + * Shuffles a (position) range in the queue. The songs are physically + * shuffled, not by using the "order" mapping. + */ + void ShuffleRange(unsigned start, unsigned end); + + bool SetPriority(unsigned position, uint8_t priority, int after_order); + + bool SetPriorityRange(unsigned start_position, unsigned end_position, + uint8_t priority, int after_order); + +private: + /** + * Moves a song to a new position in the "order" list. + */ + void MoveOrder(unsigned from_order, unsigned to_order); + + void MoveItemTo(unsigned from, unsigned to) { + unsigned from_id = items[from].id; + + items[to] = items[from]; + items[to].version = version; + id_table.Move(from_id, to); + } + + /** + * Find the first item that has this specified priority or + * higher. + */ + gcc_pure + unsigned FindPriorityOrder(unsigned start_order, uint8_t priority, + unsigned exclude_order) const; + + gcc_pure + unsigned CountSamePriority(unsigned start_order, + uint8_t priority) const; +}; + +#endif |