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-rw-r--r--src/player_thread.c33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 7da0269c0..733d7ea41 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -114,7 +114,7 @@ static bool decodeSeek(struct player *player)
if (decoder_current_song() != pc.next_song) {
dc_stop(&pc.notify);
player->next_song_chunk = -1;
- ob_clear();
+ music_pipe_clear();
dc_start_async(pc.next_song);
waitOnDecode(player);
}
@@ -241,8 +241,8 @@ static void do_play(void)
struct audio_format play_audio_format;
double sizeToTime = 0.0;
- ob_clear();
- ob_set_lazy(false);
+ music_pipe_clear();
+ music_pipe_set_lazy(false);
dc_start(&pc.notify, pc.next_song);
if (waitOnDecode(&player) < 0) {
@@ -265,7 +265,7 @@ static void do_play(void)
}
if (player.buffering) {
- if (ob_available() < pc.buffered_before_play &&
+ if (music_pipe_available() < pc.buffered_before_play &&
!decoder_is_idle()) {
/* not enough decoded buffer space yet */
notify_wait(&pc.notify);
@@ -273,7 +273,7 @@ static void do_play(void)
} else {
/* buffering is complete */
player.buffering = false;
- ob_set_lazy(true);
+ music_pipe_set_lazy(true);
}
}
@@ -355,13 +355,14 @@ static void do_play(void)
if (player.paused)
notify_wait(&pc.notify);
- else if (!ob_is_empty() &&
+ else if (!music_pipe_is_empty() &&
(int)ob.begin != player.next_song_chunk) {
- struct music_chunk *beginChunk = ob_get_chunk(ob.begin);
+ struct music_chunk *beginChunk =
+ music_pipe_get_chunk(ob.begin);
unsigned int fadePosition;
if (player.xfade == XFADE_ENABLED &&
player.next_song_chunk >= 0 &&
- (fadePosition = ob_relative(player.next_song_chunk))
+ (fadePosition = music_pipe_relative(player.next_song_chunk))
<= crossFadeChunks) {
/* perform cross fade */
if (nextChunk < 0) {
@@ -372,11 +373,11 @@ static void do_play(void)
chunks in the old song */
crossFadeChunks = fadePosition;
}
- nextChunk = ob_absolute(crossFadeChunks);
+ nextChunk = music_pipe_absolute(crossFadeChunks);
if (nextChunk >= 0) {
- ob_set_lazy(true);
+ music_pipe_set_lazy(true);
cross_fade_apply(beginChunk,
- ob_get_chunk(nextChunk),
+ music_pipe_get_chunk(nextChunk),
&(ob.audioFormat),
fadePosition,
crossFadeChunks);
@@ -391,7 +392,7 @@ static void do_play(void)
} else {
/* wait for the
decoder */
- ob_set_lazy(false);
+ music_pipe_set_lazy(false);
notify_wait(&pc.notify);
continue;
}
@@ -402,15 +403,15 @@ static void do_play(void)
if (playChunk(beginChunk, &play_audio_format,
sizeToTime) < 0)
break;
- ob_shift();
+ music_pipe_shift();
/* this formula should prevent that the
decoder gets woken up with each chunk; it
is more efficient to make it decode a
larger block at a time */
- if (ob_available() <= (pc.buffered_before_play + ob.size * 3) / 4)
+ if (music_pipe_available() <= (pc.buffered_before_play + ob.size * 3) / 4)
notify_signal(&dc.notify);
- } else if (!ob_is_empty() &&
+ } else if (!music_pipe_is_empty() &&
(int)ob.begin == player.next_song_chunk) {
/* at the beginning of a new song */
@@ -418,7 +419,7 @@ static void do_play(void)
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
- ob_skip(crossFadeChunks);
+ music_pipe_skip(crossFadeChunks);
}
player.xfade = XFADE_UNKNOWN;