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-rw-r--r--src/player/Thread.cxx47
1 files changed, 25 insertions, 22 deletions
diff --git a/src/player/Thread.cxx b/src/player/Thread.cxx
index a89724ae8..9358dc1f5 100644
--- a/src/player/Thread.cxx
+++ b/src/player/Thread.cxx
@@ -111,12 +111,12 @@ class Player {
* song.
*/
ENABLED,
- } xfade_state;
- /**
- * has cross-fading begun?
- */
- bool cross_fading;
+ /**
+ * Currently cross-fading to the next song.
+ */
+ ACTIVE,
+ } xfade_state;
/**
* The number of chunks used for crossfading.
@@ -156,7 +156,6 @@ public:
output_open(false),
song(nullptr),
xfade_state(CrossFadeState::UNKNOWN),
- cross_fading(false),
cross_fade_chunks(0),
cross_fade_tag(nullptr),
elapsed_time(SongTime::zero()) {}
@@ -784,22 +783,27 @@ Player::PlayNextChunk()
another chunk */
return true;
- unsigned cross_fade_position;
+ /* activate cross-fading? */
+ if (xfade_state == CrossFadeState::ENABLED &&
+ IsDecoderAtNextSong() &&
+ pipe->GetSize() <= cross_fade_chunks) {
+ /* beginning of the cross fade - adjust
+ cross_fade_chunks which might be bigger than the
+ remaining number of chunks in the old song */
+ cross_fade_chunks = pipe->GetSize();
+ xfade_state = CrossFadeState::ACTIVE;
+ }
+
MusicChunk *chunk = nullptr;
- if (xfade_state == CrossFadeState::ENABLED && IsDecoderAtNextSong() &&
- (cross_fade_position = pipe->GetSize()) <= cross_fade_chunks) {
+ if (xfade_state == CrossFadeState::ACTIVE) {
/* perform cross fade */
- MusicChunk *other_chunk = dc.pipe->Shift();
- if (!cross_fading) {
- /* beginning of the cross fade - adjust
- crossFadeChunks which might be bigger than
- the remaining number of chunks in the old
- song */
- cross_fade_chunks = cross_fade_position;
- cross_fading = true;
- }
+ assert(IsDecoderAtNextSong());
+
+ unsigned cross_fade_position = pipe->GetSize();
+ assert(cross_fade_position <= cross_fade_chunks);
+ MusicChunk *other_chunk = dc.pipe->Shift();
if (other_chunk != nullptr) {
chunk = pipe->Shift();
assert(chunk != nullptr);
@@ -862,7 +866,7 @@ Player::PlayNextChunk()
/* insert the postponed tag if cross-fading is finished */
- if (xfade_state != CrossFadeState::ENABLED && cross_fade_tag != nullptr) {
+ if (xfade_state != CrossFadeState::ACTIVE && cross_fade_tag != nullptr) {
chunk->tag = Tag::MergeReplace(chunk->tag, cross_fade_tag);
cross_fade_tag = nullptr;
}
@@ -1042,10 +1046,9 @@ Player::Run()
play_audio_format,
buffer.GetSize() -
pc.buffered_before_play);
- if (cross_fade_chunks > 0) {
+ if (cross_fade_chunks > 0)
xfade_state = CrossFadeState::ENABLED;
- cross_fading = false;
- } else
+ else
/* cross fading is disabled or the
next song is too short */
xfade_state = CrossFadeState::DISABLED;