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-rw-r--r--src/outputBuffer.h115
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diff --git a/src/outputBuffer.h b/src/outputBuffer.h
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--- a/src/outputBuffer.h
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-/* the Music Player Daemon (MPD)
- * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
- * This project's homepage is: http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef MPD_OUTPUT_BUFFER_H
-#define MPD_OUTPUT_BUFFER_H
-
-#include "audio_format.h"
-
-#include <stddef.h>
-#include <stdbool.h>
-
-/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
-#define CHUNK_SIZE 1020
-
-typedef struct _OutputBufferChunk {
- uint16_t chunkSize;
- uint16_t bitRate;
- float times;
- char data[CHUNK_SIZE];
-} ob_chunk;
-
-/**
- * A ring set of buffers where the decoder appends data after the end,
- * and the player consumes data from the beginning.
- */
-struct output_buffer {
- ob_chunk *chunks;
-
- unsigned int size;
-
- /** the index of the first decoded chunk */
- unsigned int volatile begin;
-
- /** the index after the last decoded chunk */
- unsigned int volatile end;
-
- /** non-zero if the player thread should only we woken up if
- the buffer becomes non-empty */
- bool lazy;
-
- struct audio_format audioFormat;
-
- struct notify *notify;
-};
-
-extern struct output_buffer ob;
-
-void
-ob_init(unsigned int size, struct notify *notify);
-
-void ob_free(void);
-
-void ob_clear(void);
-
-void ob_flush(void);
-
-/**
- * When a chunk is decoded, we wake up the player thread to tell him
- * about it. In "lazy" mode, we only wake him up when the buffer was
- * previously empty, i.e. when the player thread has really been
- * waiting for us.
- */
-void ob_set_lazy(bool lazy);
-
-/** is the buffer empty? */
-static inline bool ob_is_empty(void)
-{
- return ob.begin == ob.end;
-}
-
-void ob_shift(void);
-
-/**
- * what is the position of the specified chunk number, relative to
- * the first chunk in use?
- */
-unsigned int ob_relative(const unsigned i);
-
-/** determine the number of decoded chunks */
-unsigned ob_available(void);
-
-/**
- * Get the absolute index of the nth used chunk after the first one.
- * Returns -1 if there is no such chunk.
- */
-int ob_absolute(const unsigned relative);
-
-ob_chunk * ob_get_chunk(const unsigned i);
-
-/**
- * Append a data block to the buffer.
- *
- * @return the number of bytes actually written
- */
-size_t ob_append(const void *data, size_t datalen,
- float data_time, uint16_t bitRate);
-
-void ob_skip(unsigned num);
-
-#endif