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-rw-r--r--src/PlaylistEdit.cxx326
1 files changed, 140 insertions, 186 deletions
diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx
index e9e085897..22b7242c1 100644
--- a/src/PlaylistEdit.cxx
+++ b/src/PlaylistEdit.cxx
@@ -24,7 +24,7 @@
*/
#include "config.h"
-#include "PlaylistInternal.hxx"
+#include "Playlist.hxx"
#include "PlayerControl.hxx"
extern "C" {
@@ -38,67 +38,64 @@ extern "C" {
#include <stdlib.h>
-static void playlist_increment_version(struct playlist *playlist)
+void
+playlist::OnModified()
{
- playlist->queue.IncrementVersion();
+ queue.IncrementVersion();
idle_add(IDLE_PLAYLIST);
}
void
-playlist_clear(struct playlist *playlist, struct player_control *pc)
+playlist::Clear(player_control &pc)
{
- playlist_stop(playlist, pc);
-
- playlist->queue.Clear();
+ Stop(pc);
- playlist->current = -1;
+ queue.Clear();
+ current = -1;
- playlist_increment_version(playlist);
+ OnModified();
}
enum playlist_result
-playlist_append_file(struct playlist *playlist, struct player_control *pc,
+playlist::AppendFile(struct player_control &pc,
const char *path_fs, unsigned *added_id)
{
struct song *song = song_file_load(path_fs, NULL);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
- return playlist_append_song(playlist, pc, song, added_id);
+ return AppendSong(pc, song, added_id);
}
enum playlist_result
-playlist_append_song(struct playlist *playlist, struct player_control *pc,
- struct song *song, unsigned *added_id)
+playlist::AppendSong(struct player_control &pc,
+ struct song *song, unsigned *added_id)
{
- const struct song *queued;
unsigned id;
- if (playlist->queue.IsFull())
+ if (queue.IsFull())
return PLAYLIST_RESULT_TOO_LARGE;
- queued = playlist_get_queued_song(playlist);
+ const struct song *const queued_song = GetQueuedSong();
- id = playlist->queue.Append(song, 0);
+ id = queue.Append(song, 0);
- if (playlist->queue.random) {
+ if (queue.random) {
/* shuffle the new song into the list of remaining
songs to play */
unsigned start;
- if (playlist->queued >= 0)
- start = playlist->queued + 1;
+ if (queued >= 0)
+ start = queued + 1;
else
- start = playlist->current + 1;
- if (start < playlist->queue.GetLength())
- playlist->queue.ShuffleOrderLast(start,
- playlist->queue.GetLength());
+ start = current + 1;
+ if (start < queue.GetLength())
+ queue.ShuffleOrderLast(start, queue.GetLength());
}
- playlist_increment_version(playlist);
-
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
if (added_id)
*added_id = id;
@@ -107,7 +104,7 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
}
enum playlist_result
-playlist_append_uri(struct playlist *playlist, struct player_control *pc,
+playlist::AppendURI(struct player_control &pc,
const char *uri, unsigned *added_id)
{
g_debug("add to playlist: %s", uri);
@@ -126,8 +123,7 @@ playlist_append_uri(struct playlist *playlist, struct player_control *pc,
return PLAYLIST_RESULT_NO_SUCH_SONG;
}
- enum playlist_result result =
- playlist_append_song(playlist, pc, song, added_id);
+ enum playlist_result result = AppendSong(pc, song, added_id);
if (db != nullptr)
db->ReturnSong(song);
@@ -135,335 +131,293 @@ playlist_append_uri(struct playlist *playlist, struct player_control *pc,
}
enum playlist_result
-playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
- unsigned song1, unsigned song2)
+playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
{
- const struct song *queued;
-
- if (!playlist->queue.IsValidPosition(song1) ||
- !playlist->queue.IsValidPosition(song2))
+ if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
return PLAYLIST_RESULT_BAD_RANGE;
- queued = playlist_get_queued_song(playlist);
+ const struct song *const queued_song = GetQueuedSong();
- playlist->queue.SwapPositions(song1, song2);
+ queue.SwapPositions(song1, song2);
- if (playlist->queue.random) {
- /* update the queue order, so that playlist->current
+ if (queue.random) {
+ /* update the queue order, so that current
still points to the current song order */
- playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1),
- playlist->queue.PositionToOrder(song2));
+ queue.SwapOrders(queue.PositionToOrder(song1),
+ queue.PositionToOrder(song2));
} else {
/* correct the "current" song order */
- if (playlist->current == (int)song1)
- playlist->current = song2;
- else if (playlist->current == (int)song2)
- playlist->current = song1;
+ if (current == (int)song1)
+ current = song2;
+ else if (current == (int)song2)
+ current = song1;
}
- playlist_increment_version(playlist);
-
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
-playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
- unsigned id1, unsigned id2)
+playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
{
- int song1 = playlist->queue.IdToPosition(id1);
- int song2 = playlist->queue.IdToPosition(id2);
+ int song1 = queue.IdToPosition(id1);
+ int song2 = queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
- return playlist_swap_songs(playlist, pc, song1, song2);
+ return SwapPositions(pc, song1, song2);
}
enum playlist_result
-playlist_set_priority(struct playlist *playlist, struct player_control *pc,
- unsigned start, unsigned end,
- uint8_t priority)
+playlist::SetPriorityRange(player_control &pc,
+ unsigned start, unsigned end,
+ uint8_t priority)
{
- if (start >= playlist->queue.GetLength())
+ if (start >= GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
- if (end > playlist->queue.GetLength())
- end = playlist->queue.GetLength();
+ if (end > GetLength())
+ end = GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
/* remember "current" and "queued" */
- int current_position = playlist->current >= 0
- ? (int)playlist->queue.OrderToPosition(playlist->current)
- : -1;
-
- const struct song *queued = playlist_get_queued_song(playlist);
+ const int current_position = GetCurrentPosition();
+ const struct song *const queued_song = GetQueuedSong();
/* apply the priority changes */
- playlist->queue.SetPriorityRange(start, end, priority,
- playlist->current);
-
- playlist_increment_version(playlist);
+ queue.SetPriorityRange(start, end, priority, current);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
- playlist->current = playlist->queue.PositionToOrder(current_position);
+ current = queue.PositionToOrder(current_position);
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
-playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
- unsigned song_id, uint8_t priority)
+playlist::SetPriorityId(struct player_control &pc,
+ unsigned song_id, uint8_t priority)
{
- int song_position = playlist->queue.IdToPosition(song_id);
+ int song_position = queue.IdToPosition(song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
- return playlist_set_priority(playlist, pc,
- song_position, song_position + 1,
- priority);
+ return SetPriorityRange(pc, song_position, song_position + 1,
+ priority);
}
-static void
-playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
+void
+playlist::DeleteInternal(player_control &pc,
unsigned song, const struct song **queued_p)
{
- unsigned songOrder;
-
- assert(song < playlist->queue.GetLength());
+ assert(song < GetLength());
- songOrder = playlist->queue.PositionToOrder(song);
+ unsigned songOrder = queue.PositionToOrder(song);
- if (playlist->playing && playlist->current == (int)songOrder) {
- bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE;
+ if (playing && current == (int)songOrder) {
+ bool paused = pc_get_state(&pc) == PLAYER_STATE_PAUSE;
/* the current song is going to be deleted: stop the player */
- pc_stop(pc);
- playlist->playing = false;
+ pc_stop(&pc);
+ playing = false;
/* see which song is going to be played instead */
- playlist->current = playlist->queue.GetNextOrder(playlist->current);
- if (playlist->current == (int)songOrder)
- playlist->current = -1;
+ current = queue.GetNextOrder(current);
+ if (current == (int)songOrder)
+ current = -1;
- if (playlist->current >= 0 && !paused)
+ if (current >= 0 && !paused)
/* play the song after the deleted one */
- playlist_play_order(playlist, pc, playlist->current);
+ PlayOrder(pc, current);
else
/* no songs left to play, stop playback
completely */
- playlist_stop(playlist, pc);
+ Stop(pc);
*queued_p = NULL;
- } else if (playlist->current == (int)songOrder)
+ } else if (current == (int)songOrder)
/* there's a "current song" but we're not playing
currently - clear "current" */
- playlist->current = -1;
+ current = -1;
/* now do it: remove the song */
- playlist->queue.DeletePosition(song);
+ queue.DeletePosition(song);
/* update the "current" and "queued" variables */
- if (playlist->current > (int)songOrder) {
- playlist->current--;
- }
+ if (current > (int)songOrder)
+ current--;
}
enum playlist_result
-playlist_delete(struct playlist *playlist, struct player_control *pc,
- unsigned song)
+playlist::DeletePosition(struct player_control &pc, unsigned song)
{
- const struct song *queued;
-
- if (song >= playlist->queue.GetLength())
+ if (song >= queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
- queued = playlist_get_queued_song(playlist);
+ const struct song *queued_song = GetQueuedSong();
- playlist_delete_internal(playlist, pc, song, &queued);
+ DeleteInternal(pc, song, &queued_song);
- playlist_increment_version(playlist);
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
-playlist_delete_range(struct playlist *playlist, struct player_control *pc,
- unsigned start, unsigned end)
+playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
{
- const struct song *queued;
-
- if (start >= playlist->queue.GetLength())
+ if (start >= queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
- if (end > playlist->queue.GetLength())
- end = playlist->queue.GetLength();
+ if (end > queue.GetLength())
+ end = queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
- queued = playlist_get_queued_song(playlist);
+ const struct song *queued_song = GetQueuedSong();
do {
- playlist_delete_internal(playlist, pc, --end, &queued);
+ DeleteInternal(pc, --end, &queued_song);
} while (end != start);
- playlist_increment_version(playlist);
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
-playlist_delete_id(struct playlist *playlist, struct player_control *pc,
- unsigned id)
+playlist::DeleteId(struct player_control &pc, unsigned id)
{
- int song = playlist->queue.IdToPosition(id);
+ int song = queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
- return playlist_delete(playlist, pc, song);
+ return DeletePosition(pc, song);
}
void
-playlist_delete_song(struct playlist *playlist, struct player_control *pc,
- const struct song *song)
+playlist::DeleteSong(struct player_control &pc, const struct song &song)
{
- for (int i = playlist->queue.GetLength() - 1; i >= 0; --i)
- if (song == playlist->queue.Get(i))
- playlist_delete(playlist, pc, i);
+ for (int i = queue.GetLength() - 1; i >= 0; --i)
+ // TODO: compare URI instead of pointer
+ if (&song == queue.Get(i))
+ DeletePosition(pc, i);
}
enum playlist_result
-playlist_move_range(struct playlist *playlist, struct player_control *pc,
- unsigned start, unsigned end, int to)
+playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
{
- const struct song *queued;
- int currentSong;
-
- if (!playlist->queue.IsValidPosition(start) ||
- !playlist->queue.IsValidPosition(end - 1))
+ if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
return PLAYLIST_RESULT_BAD_RANGE;
- if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) ||
- (to < 0 && abs(to) > (int)playlist->queue.GetLength()))
+ if ((to >= 0 && to + end - start - 1 >= GetLength()) ||
+ (to < 0 && unsigned(abs(to)) > GetLength()))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)start == to)
/* nothing happens */
return PLAYLIST_RESULT_SUCCESS;
- queued = playlist_get_queued_song(playlist);
+ const struct song *const queued_song = GetQueuedSong();
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
- currentSong = playlist->current >= 0
- ? (int)playlist->queue.OrderToPosition(playlist->current)
- : -1;
- if (to < 0 && playlist->current >= 0) {
+ const int currentSong = GetCurrentPosition();
+ if (to < 0 && currentSong >= 0) {
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
- to = (currentSong + abs(to)) % playlist->queue.GetLength();
+ to = (currentSong + abs(to)) % GetLength();
if (start < (unsigned)to)
to--;
}
- playlist->queue.MoveRange(start, end, to);
+ queue.MoveRange(start, end, to);
- if (!playlist->queue.random) {
+ if (!queue.random) {
/* update current/queued */
- if ((int)start <= playlist->current &&
- (unsigned)playlist->current < end)
- playlist->current += to - start;
- else if (playlist->current >= (int)end &&
- playlist->current <= to) {
- playlist->current -= end - start;
- } else if (playlist->current >= to &&
- playlist->current < (int)start) {
- playlist->current += end - start;
- }
+ if ((int)start <= current && (unsigned)current < end)
+ current += to - start;
+ else if (current >= (int)end && current <= to)
+ current -= end - start;
+ else if (current >= to && current < (int)start)
+ current += end - start;
}
- playlist_increment_version(playlist);
-
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
-playlist_move_id(struct playlist *playlist, struct player_control *pc,
- unsigned id1, int to)
+playlist::MoveId(player_control &pc, unsigned id1, int to)
{
- int song = playlist->queue.IdToPosition(id1);
+ int song = queue.IdToPosition(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
- return playlist_move_range(playlist, pc, song, song+1, to);
+ return MoveRange(pc, song, song + 1, to);
}
void
-playlist_shuffle(struct playlist *playlist, struct player_control *pc,
- unsigned start, unsigned end)
+playlist::Shuffle(player_control &pc, unsigned start, unsigned end)
{
- const struct song *queued;
-
- if (end > playlist->queue.GetLength())
+ if (end > GetLength())
/* correct the "end" offset */
- end = playlist->queue.GetLength();
+ end = GetLength();
- if ((start+1) >= end)
+ if (start + 1 >= end)
/* needs at least two entries. */
return;
- queued = playlist_get_queued_song(playlist);
- if (playlist->playing && playlist->current >= 0) {
- unsigned current_position;
- current_position = playlist->queue.OrderToPosition(playlist->current);
+ const struct song *const queued_song = GetQueuedSong();
+ if (playing && current >= 0) {
+ unsigned current_position = queue.OrderToPosition(current);
- if (current_position >= start && current_position < end)
- {
+ if (current_position >= start && current_position < end) {
/* put current playing song first */
- playlist->queue.SwapPositions(start, current_position);
+ queue.SwapPositions(start, current_position);
- if (playlist->queue.random) {
- playlist->current =
- playlist->queue.PositionToOrder(start);
+ if (queue.random) {
+ current = queue.PositionToOrder(start);
} else
- playlist->current = start;
+ current = start;
/* start shuffle after the current song */
start++;
}
} else {
- /* no playback currently: reset playlist->current */
+ /* no playback currently: reset current */
- playlist->current = -1;
+ current = -1;
}
- playlist->queue.ShuffleRange(start, end);
-
- playlist_increment_version(playlist);
+ queue.ShuffleRange(start, end);
- playlist_update_queued_song(playlist, pc, queued);
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
}