diff options
-rw-r--r-- | src/PlayerCommands.cxx | 8 | ||||
-rw-r--r-- | src/PlayerControl.cxx | 44 | ||||
-rw-r--r-- | src/PlayerControl.hxx | 75 | ||||
-rw-r--r-- | src/PlayerThread.cxx | 88 | ||||
-rw-r--r-- | src/Playlist.cxx | 12 | ||||
-rw-r--r-- | src/PlaylistControl.cxx | 4 | ||||
-rw-r--r-- | src/PlaylistEdit.cxx | 2 | ||||
-rw-r--r-- | src/PlaylistState.cxx | 24 |
8 files changed, 129 insertions, 128 deletions
diff --git a/src/PlayerCommands.cxx b/src/PlayerCommands.cxx index 51b37eddd..b9f6c7446 100644 --- a/src/PlayerCommands.cxx +++ b/src/PlayerCommands.cxx @@ -124,13 +124,13 @@ handle_status(Client *client, const auto player_status = client->player_control->GetStatus(); switch (player_status.state) { - case PLAYER_STATE_STOP: + case PlayerState::STOP: state = "stop"; break; - case PLAYER_STATE_PAUSE: + case PlayerState::PAUSE: state = "pause"; break; - case PLAYER_STATE_PLAY: + case PlayerState::PLAY: state = "play"; break; } @@ -168,7 +168,7 @@ handle_status(Client *client, song, playlist.PositionToId(song)); } - if (player_status.state != PLAYER_STATE_STOP) { + if (player_status.state != PlayerState::STOP) { client_printf(client, COMMAND_STATUS_TIME ": %i:%i\n" "elapsed: %1.3f\n" diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx index 9d5f7eaca..56b44f1f8 100644 --- a/src/PlayerControl.cxx +++ b/src/PlayerControl.cxx @@ -32,9 +32,9 @@ player_control::player_control(unsigned _buffer_chunks, :buffer_chunks(_buffer_chunks), buffered_before_play(_buffered_before_play), thread(nullptr), - command(PLAYER_COMMAND_NONE), - state(PLAYER_STATE_STOP), - error_type(PLAYER_ERROR_NONE), + command(PlayerCommand::NONE), + state(PlayerState::STOP), + error_type(PlayerError::NONE), next_song(nullptr), cross_fade_seconds(0), mixramp_db(0), @@ -63,8 +63,8 @@ player_control::Play(Song *song) Lock(); - if (state != PLAYER_STATE_STOP) - SynchronousCommand(PLAYER_COMMAND_STOP); + if (state != PlayerState::STOP) + SynchronousCommand(PlayerCommand::STOP); assert(next_song == nullptr); @@ -78,14 +78,14 @@ player_control::Play(Song *song) void player_control::Cancel() { - LockSynchronousCommand(PLAYER_COMMAND_CANCEL); + LockSynchronousCommand(PlayerCommand::CANCEL); assert(next_song == NULL); } void player_control::Stop() { - LockSynchronousCommand(PLAYER_COMMAND_CLOSE_AUDIO); + LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO); assert(next_song == nullptr); idle_add(IDLE_PLAYER); @@ -94,7 +94,7 @@ player_control::Stop() void player_control::UpdateAudio() { - LockSynchronousCommand(PLAYER_COMMAND_UPDATE_AUDIO); + LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO); } void @@ -102,7 +102,7 @@ player_control::Kill() { assert(thread != NULL); - LockSynchronousCommand(PLAYER_COMMAND_EXIT); + LockSynchronousCommand(PlayerCommand::EXIT); g_thread_join(thread); thread = NULL; @@ -112,8 +112,8 @@ player_control::Kill() void player_control::PauseLocked() { - if (state != PLAYER_STATE_STOP) { - SynchronousCommand(PLAYER_COMMAND_PAUSE); + if (state != PlayerState::STOP) { + SynchronousCommand(PlayerCommand::PAUSE); idle_add(IDLE_PLAYER); } } @@ -132,15 +132,15 @@ player_control::SetPause(bool pause_flag) Lock(); switch (state) { - case PLAYER_STATE_STOP: + case PlayerState::STOP: break; - case PLAYER_STATE_PLAY: + case PlayerState::PLAY: if (pause_flag) PauseLocked(); break; - case PLAYER_STATE_PAUSE: + case PlayerState::PAUSE: if (!pause_flag) PauseLocked(); break; @@ -163,11 +163,11 @@ player_control::GetStatus() player_status status; Lock(); - SynchronousCommand(PLAYER_COMMAND_REFRESH); + SynchronousCommand(PlayerCommand::REFRESH); status.state = state; - if (state != PLAYER_STATE_STOP) { + if (state != PlayerState::STOP) { status.bit_rate = bit_rate; status.audio_format = audio_format; status.total_time = total_time; @@ -180,9 +180,9 @@ player_control::GetStatus() } void -player_control::SetError(player_error type, Error &&_error) +player_control::SetError(PlayerError type, Error &&_error) { - assert(type != PLAYER_ERROR_NONE); + assert(type != PlayerError::NONE); assert(_error.IsDefined()); error_type = type; @@ -194,8 +194,8 @@ player_control::ClearError() { Lock(); - if (error_type != PLAYER_ERROR_NONE) { - error_type = PLAYER_ERROR_NONE; + if (error_type != PlayerError::NONE) { + error_type = PlayerError::NONE; error.Clear(); } @@ -206,7 +206,7 @@ char * player_control::GetErrorMessage() const { Lock(); - char *message = error_type != PLAYER_ERROR_NONE + char *message = error_type != PlayerError::NONE ? g_strdup(error.GetMessage()) : NULL; Unlock(); @@ -235,7 +235,7 @@ player_control::Seek(Song *song, float seek_time) next_song = song; seek_where = seek_time; - SynchronousCommand(PLAYER_COMMAND_SEEK); + SynchronousCommand(PlayerCommand::SEEK); Unlock(); assert(next_song == nullptr); diff --git a/src/PlayerControl.hxx b/src/PlayerControl.hxx index fa78fa4e0..4129ef080 100644 --- a/src/PlayerControl.hxx +++ b/src/PlayerControl.hxx @@ -29,62 +29,61 @@ #include <stdint.h> -struct decoder_control; struct Song; -enum player_state { - PLAYER_STATE_STOP = 0, - PLAYER_STATE_PAUSE, - PLAYER_STATE_PLAY +enum class PlayerState : uint8_t { + STOP, + PAUSE, + PLAY }; -enum player_command { - PLAYER_COMMAND_NONE = 0, - PLAYER_COMMAND_EXIT, - PLAYER_COMMAND_STOP, - PLAYER_COMMAND_PAUSE, - PLAYER_COMMAND_SEEK, - PLAYER_COMMAND_CLOSE_AUDIO, +enum class PlayerCommand : uint8_t { + NONE, + EXIT, + STOP, + PAUSE, + SEEK, + CLOSE_AUDIO, /** * At least one audio_output.enabled flag has been modified; * commit those changes to the output threads. */ - PLAYER_COMMAND_UPDATE_AUDIO, + UPDATE_AUDIO, /** player_control.next_song has been updated */ - PLAYER_COMMAND_QUEUE, + QUEUE, /** * cancel pre-decoding player_control.next_song; if the player * has already started playing this song, it will completely * stop */ - PLAYER_COMMAND_CANCEL, + CANCEL, /** * Refresh status information in the #player_control struct, * e.g. elapsed_time. */ - PLAYER_COMMAND_REFRESH, + REFRESH, }; -enum player_error { - PLAYER_ERROR_NONE = 0, +enum class PlayerError : uint8_t { + NONE, /** * The decoder has failed to decode the song. */ - PLAYER_ERROR_DECODER, + DECODER, /** * The audio output has failed. */ - PLAYER_ERROR_OUTPUT, + OUTPUT, }; struct player_status { - enum player_state state; + PlayerState state; uint16_t bit_rate; AudioFormat audio_format; float total_time; @@ -117,16 +116,16 @@ struct player_control { */ Cond client_cond; - enum player_command command; - enum player_state state; + PlayerCommand command; + PlayerState state; - enum player_error error_type; + PlayerError error_type; /** * The error that occurred in the player thread. This * attribute is only valid if #error is not - * #PLAYER_ERROR_NONE. The object must be freed when this - * object transitions back to #PLAYER_ERROR_NONE. + * #PlayerError::NONE. The object must be freed when this + * object transitions back to #PlayerError::NONE. */ Error error; @@ -236,9 +235,9 @@ struct player_control { * object. */ void CommandFinished() { - assert(command != PLAYER_COMMAND_NONE); + assert(command != PlayerCommand::NONE); - command = PLAYER_COMMAND_NONE; + command = PlayerCommand::NONE; ClientSignal(); } @@ -250,7 +249,7 @@ private: * object. */ void WaitCommandLocked() { - while (command != PLAYER_COMMAND_NONE) + while (command != PlayerCommand::NONE) ClientWait(); } @@ -261,8 +260,8 @@ private: * To be called from the main thread. Caller must lock the * object. */ - void SynchronousCommand(player_command cmd) { - assert(command == PLAYER_COMMAND_NONE); + void SynchronousCommand(PlayerCommand cmd) { + assert(command == PlayerCommand::NONE); command = cmd; Signal(); @@ -276,7 +275,7 @@ private: * To be called from the main thread. This method locks the * object. */ - void LockSynchronousCommand(player_command cmd) { + void LockSynchronousCommand(PlayerCommand cmd) { Lock(); SynchronousCommand(cmd); Unlock(); @@ -290,7 +289,7 @@ public: void Play(Song *song); /** - * see PLAYER_COMMAND_CANCEL + * see PlayerCommand::CANCEL */ void Cancel(); @@ -312,7 +311,7 @@ public: gcc_pure player_status GetStatus(); - player_state GetState() const { + PlayerState GetState() const { return state; } @@ -321,10 +320,10 @@ public: * * Caller must lock the object. * - * @param type the error type; must not be #PLAYER_ERROR_NONE + * @param type the error type; must not be #PlayerError::NONE * @param error detailed error information; must be defined. */ - void SetError(player_error type, Error &&error); + void SetError(PlayerError type, Error &&error); void ClearError(); @@ -335,7 +334,7 @@ public: */ char *GetErrorMessage() const; - player_error GetErrorType() const { + PlayerError GetErrorType() const { return error_type; } @@ -349,7 +348,7 @@ private: assert(next_song == nullptr); next_song = song; - SynchronousCommand(PLAYER_COMMAND_QUEUE); + SynchronousCommand(PlayerCommand::QUEUE); } public: diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx index fa39dbb18..24394655c 100644 --- a/src/PlayerThread.cxx +++ b/src/PlayerThread.cxx @@ -205,7 +205,7 @@ struct player { } /** - * This is the handler for the #PLAYER_COMMAND_SEEK command. + * This is the handler for the #PlayerCommand::SEEK command. * * The player lock is not held. */ @@ -281,11 +281,11 @@ player_command_finished(player_control &pc) void player::StartDecoder(MusicPipe &_pipe) { - assert(queued || pc.command == PLAYER_COMMAND_SEEK); + assert(queued || pc.command == PlayerCommand::SEEK); assert(pc.next_song != nullptr); unsigned start_ms = pc.next_song->start_ms; - if (pc.command == PLAYER_COMMAND_SEEK) + if (pc.command == PlayerCommand::SEEK) start_ms += (unsigned)(pc.seek_where * 1000); dc.Start(pc.next_song->DupDetached(), @@ -313,7 +313,7 @@ player::StopDecoder() bool player::WaitForDecoder() { - assert(queued || pc.command == PLAYER_COMMAND_SEEK); + assert(queued || pc.command == PlayerCommand::SEEK); assert(pc.next_song != nullptr); queued = false; @@ -321,7 +321,7 @@ player::WaitForDecoder() Error error = dc.LockGetError(); if (error.IsDefined()) { pc.Lock(); - pc.SetError(PLAYER_ERROR_DECODER, std::move(error)); + pc.SetError(PlayerError::DECODER, std::move(error)); pc.next_song->Free(); pc.next_song = nullptr; @@ -383,8 +383,8 @@ bool player::OpenOutput() { assert(play_audio_format.IsDefined()); - assert(pc.state == PLAYER_STATE_PLAY || - pc.state == PLAYER_STATE_PAUSE); + assert(pc.state == PlayerState::PLAY || + pc.state == PlayerState::PAUSE); Error error; if (audio_output_all_open(play_audio_format, buffer, error)) { @@ -392,7 +392,7 @@ player::OpenOutput() paused = false; pc.Lock(); - pc.state = PLAYER_STATE_PLAY; + pc.state = PlayerState::PLAY; pc.Unlock(); idle_add(IDLE_PLAYER); @@ -408,8 +408,8 @@ player::OpenOutput() paused = true; pc.Lock(); - pc.SetError(PLAYER_ERROR_OUTPUT, std::move(error)); - pc.state = PLAYER_STATE_PAUSE; + pc.SetError(PlayerError::OUTPUT, std::move(error)); + pc.state = PlayerState::PAUSE; pc.Unlock(); idle_add(IDLE_PLAYER); @@ -431,7 +431,7 @@ player::CheckDecoderStartup() dc.Unlock(); pc.Lock(); - pc.SetError(PLAYER_ERROR_DECODER, std::move(error)); + pc.SetError(PlayerError::DECODER, std::move(error)); pc.Unlock(); return false; @@ -589,20 +589,20 @@ inline void player::ProcessCommand() { switch (pc.command) { - case PLAYER_COMMAND_NONE: - case PLAYER_COMMAND_STOP: - case PLAYER_COMMAND_EXIT: - case PLAYER_COMMAND_CLOSE_AUDIO: + case PlayerCommand::NONE: + case PlayerCommand::STOP: + case PlayerCommand::EXIT: + case PlayerCommand::CLOSE_AUDIO: break; - case PLAYER_COMMAND_UPDATE_AUDIO: + case PlayerCommand::UPDATE_AUDIO: pc.Unlock(); audio_output_all_enable_disable(); pc.Lock(); pc.CommandFinished(); break; - case PLAYER_COMMAND_QUEUE: + case PlayerCommand::QUEUE: assert(pc.next_song != nullptr); assert(!queued); assert(!IsDecoderAtNextSong()); @@ -611,7 +611,7 @@ player::ProcessCommand() pc.CommandFinished(); break; - case PLAYER_COMMAND_PAUSE: + case PlayerCommand::PAUSE: pc.Unlock(); paused = !paused; @@ -619,13 +619,13 @@ player::ProcessCommand() audio_output_all_pause(); pc.Lock(); - pc.state = PLAYER_STATE_PAUSE; + pc.state = PlayerState::PAUSE; } else if (!play_audio_format.IsDefined()) { /* the decoder hasn't provided an audio format yet - don't open the audio device yet */ pc.Lock(); - pc.state = PLAYER_STATE_PLAY; + pc.state = PlayerState::PLAY; } else { OpenOutput(); @@ -635,18 +635,18 @@ player::ProcessCommand() pc.CommandFinished(); break; - case PLAYER_COMMAND_SEEK: + case PlayerCommand::SEEK: pc.Unlock(); SeekDecoder(); pc.Lock(); break; - case PLAYER_COMMAND_CANCEL: + case PlayerCommand::CANCEL: if (pc.next_song == nullptr) { /* the cancel request arrived too late, we're already playing the queued song... stop everything now */ - pc.command = PLAYER_COMMAND_STOP; + pc.command = PlayerCommand::STOP; return; } @@ -664,7 +664,7 @@ player::ProcessCommand() pc.CommandFinished(); break; - case PLAYER_COMMAND_REFRESH: + case PlayerCommand::REFRESH: if (output_open && !paused) { pc.Unlock(); audio_output_all_check(); @@ -841,11 +841,11 @@ player::PlayNextChunk() pc.Lock(); - pc.SetError(PLAYER_ERROR_OUTPUT, std::move(error)); + pc.SetError(PlayerError::OUTPUT, std::move(error)); /* pause: the user may resume playback as soon as an audio output becomes available */ - pc.state = PLAYER_STATE_PAUSE; + pc.state = PlayerState::PAUSE; paused = true; pc.Unlock(); @@ -889,7 +889,7 @@ player::SongBorder() const bool border_pause = pc.border_pause; if (border_pause) { paused = true; - pc.state = PLAYER_STATE_PAUSE; + pc.state = PlayerState::PAUSE; } pc.Unlock(); @@ -916,18 +916,18 @@ player::Run() } pc.Lock(); - pc.state = PLAYER_STATE_PLAY; + pc.state = PlayerState::PLAY; - if (pc.command == PLAYER_COMMAND_SEEK) + if (pc.command == PlayerCommand::SEEK) elapsed_time = pc.seek_where; pc.CommandFinished(); while (true) { ProcessCommand(); - if (pc.command == PLAYER_COMMAND_STOP || - pc.command == PLAYER_COMMAND_EXIT || - pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { + if (pc.command == PlayerCommand::STOP || + pc.command == PlayerCommand::EXIT || + pc.command == PlayerCommand::CLOSE_AUDIO) { pc.Unlock(); audio_output_all_cancel(); break; @@ -1021,7 +1021,7 @@ player::Run() if (paused) { pc.Lock(); - if (pc.command == PLAYER_COMMAND_NONE) + if (pc.command == PlayerCommand::NONE) pc.Wait(); continue; } else if (!pipe->IsEmpty()) { @@ -1079,7 +1079,7 @@ player::Run() pc.next_song = nullptr; } - pc.state = PLAYER_STATE_STOP; + pc.state = PlayerState::STOP; pc.Unlock(); } @@ -1106,8 +1106,8 @@ player_task(gpointer arg) while (1) { switch (pc.command) { - case PLAYER_COMMAND_SEEK: - case PLAYER_COMMAND_QUEUE: + case PlayerCommand::SEEK: + case PlayerCommand::QUEUE: assert(pc.next_song != nullptr); pc.Unlock(); @@ -1116,14 +1116,14 @@ player_task(gpointer arg) pc.Lock(); break; - case PLAYER_COMMAND_STOP: + case PlayerCommand::STOP: pc.Unlock(); audio_output_all_cancel(); pc.Lock(); /* fall through */ - case PLAYER_COMMAND_PAUSE: + case PlayerCommand::PAUSE: if (pc.next_song != nullptr) { pc.next_song->Free(); pc.next_song = nullptr; @@ -1132,7 +1132,7 @@ player_task(gpointer arg) pc.CommandFinished(); break; - case PLAYER_COMMAND_CLOSE_AUDIO: + case PlayerCommand::CLOSE_AUDIO: pc.Unlock(); audio_output_all_release(); @@ -1144,14 +1144,14 @@ player_task(gpointer arg) break; - case PLAYER_COMMAND_UPDATE_AUDIO: + case PlayerCommand::UPDATE_AUDIO: pc.Unlock(); audio_output_all_enable_disable(); pc.Lock(); pc.CommandFinished(); break; - case PLAYER_COMMAND_EXIT: + case PlayerCommand::EXIT: pc.Unlock(); dc.Quit(); @@ -1161,7 +1161,7 @@ player_task(gpointer arg) player_command_finished(pc); return nullptr; - case PLAYER_COMMAND_CANCEL: + case PlayerCommand::CANCEL: if (pc.next_song != nullptr) { pc.next_song->Free(); pc.next_song = nullptr; @@ -1170,12 +1170,12 @@ player_task(gpointer arg) pc.CommandFinished(); break; - case PLAYER_COMMAND_REFRESH: + case PlayerCommand::REFRESH: /* no-op when not playing */ pc.CommandFinished(); break; - case PLAYER_COMMAND_NONE: + case PlayerCommand::NONE: pc.Wait(); break; } diff --git a/src/Playlist.cxx b/src/Playlist.cxx index 0fc12f745..bce8d6e8d 100644 --- a/src/Playlist.cxx +++ b/src/Playlist.cxx @@ -175,11 +175,11 @@ playlist::SyncWithPlayer(player_control &pc) return; pc.Lock(); - const player_state pc_state = pc.GetState(); + const PlayerState pc_state = pc.GetState(); const Song *pc_next_song = pc.next_song; pc.Unlock(); - if (pc_state == PLAYER_STATE_STOP) + if (pc_state == PlayerState::STOP) /* the player thread has stopped: check if playback should be restarted with the next song. That can happen if the playlist isn't filling the queue fast @@ -210,16 +210,16 @@ static void playlist_resume_playback(struct playlist *playlist, struct player_control *pc) { assert(playlist->playing); - assert(pc->GetState() == PLAYER_STATE_STOP); + assert(pc->GetState() == PlayerState::STOP); const auto error = pc->GetErrorType(); - if (error == PLAYER_ERROR_NONE) + if (error == PlayerError::NONE) playlist->error_count = 0; else ++playlist->error_count; - if ((playlist->stop_on_error && error != PLAYER_ERROR_NONE) || - error == PLAYER_ERROR_OUTPUT || + if ((playlist->stop_on_error && error != PlayerError::NONE) || + error == PlayerError::OUTPUT || playlist->error_count >= playlist->queue.GetLength()) /* too many errors, or critical error: stop playback */ diff --git a/src/PlaylistControl.cxx b/src/PlaylistControl.cxx index 5b33486e3..8fb634b77 100644 --- a/src/PlaylistControl.cxx +++ b/src/PlaylistControl.cxx @@ -250,8 +250,8 @@ playlist::SeekCurrent(player_control &pc, float seek_time, bool relative) if (relative) { const auto status = pc.GetStatus(); - if (status.state != PLAYER_STATE_PLAY && - status.state != PLAYER_STATE_PAUSE) + if (status.state != PlayerState::PLAY && + status.state != PlayerState::PAUSE) return PLAYLIST_RESULT_NOT_PLAYING; seek_time += (int)status.elapsed_time; diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx index 4cb6e4bf3..0b513c228 100644 --- a/src/PlaylistEdit.cxx +++ b/src/PlaylistEdit.cxx @@ -226,7 +226,7 @@ playlist::DeleteInternal(player_control &pc, unsigned songOrder = queue.PositionToOrder(song); if (playing && current == (int)songOrder) { - const bool paused = pc.GetState() == PLAYER_STATE_PAUSE; + const bool paused = pc.GetState() == PlayerState::PAUSE; /* the current song is going to be deleted: stop the player */ diff --git a/src/PlaylistState.cxx b/src/PlaylistState.cxx index 4b5d76c0a..c0f9f9e54 100644 --- a/src/PlaylistState.cxx +++ b/src/PlaylistState.cxx @@ -63,7 +63,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist, if (playlist->playing) { switch (player_status.state) { - case PLAYER_STATE_PAUSE: + case PlayerState::PAUSE: fputs(PLAYLIST_STATE_FILE_STATE_PAUSE "\n", fp); break; default: @@ -126,7 +126,6 @@ playlist_state_restore(const char *line, TextFile &file, { int current = -1; int seek_time = 0; - enum player_state state = PLAYER_STATE_STOP; bool random_mode = false; if (!g_str_has_prefix(line, PLAYLIST_STATE_FILE_STATE)) @@ -134,10 +133,13 @@ playlist_state_restore(const char *line, TextFile &file, line += sizeof(PLAYLIST_STATE_FILE_STATE) - 1; + PlayerState state; if (strcmp(line, PLAYLIST_STATE_FILE_STATE_PLAY) == 0) - state = PLAYER_STATE_PLAY; + state = PlayerState::PLAY; else if (strcmp(line, PLAYLIST_STATE_FILE_STATE_PAUSE) == 0) - state = PLAYER_STATE_PAUSE; + state = PlayerState::PAUSE; + else + state = PlayerState::STOP; while ((line = file.ReadLine()) != NULL) { if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_TIME)) { @@ -180,27 +182,27 @@ playlist_state_restore(const char *line, TextFile &file, if (!playlist->queue.IsValidPosition(current)) current = 0; - if (state == PLAYER_STATE_PLAY && + if (state == PlayerState::PLAY && config_get_bool(CONF_RESTORE_PAUSED, false)) /* the user doesn't want MPD to auto-start playback after startup; fall back to "pause" */ - state = PLAYER_STATE_PAUSE; + state = PlayerState::PAUSE; /* enable all devices for the first time; this must be called here, after the audio output states were restored, before playback begins */ - if (state != PLAYER_STATE_STOP) + if (state != PlayerState::STOP) pc->UpdateAudio(); - if (state == PLAYER_STATE_STOP /* && config_option */) + if (state == PlayerState::STOP /* && config_option */) playlist->current = current; else if (seek_time == 0) playlist->PlayPosition(*pc, current); else playlist->SeekSongPosition(*pc, current, seek_time); - if (state == PLAYER_STATE_PAUSE) + if (state == PlayerState::PAUSE) pc->Pause(); } @@ -214,14 +216,14 @@ playlist_state_get_hash(const struct playlist *playlist, const auto player_status = pc->GetStatus(); return playlist->queue.version ^ - (player_status.state != PLAYER_STATE_STOP + (player_status.state != PlayerState::STOP ? ((int)player_status.elapsed_time << 8) : 0) ^ (playlist->current >= 0 ? (playlist->queue.OrderToPosition(playlist->current) << 16) : 0) ^ ((int)pc->GetCrossFade() << 20) ^ - (player_status.state << 24) ^ + (unsigned(player_status.state) << 24) ^ (playlist->queue.random << 27) ^ (playlist->queue.repeat << 28) ^ (playlist->queue.single << 29) ^ |