diff options
-rw-r--r-- | src/player_thread.c | 176 |
1 files changed, 103 insertions, 73 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index f42b74a1f..9b9787261 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -79,6 +79,16 @@ struct player { enum xfade_state xfade; /** + * has cross-fading begun? + */ + bool cross_fading; + + /** + * The number of chunks used for crossfading. + */ + unsigned cross_fade_chunks; + + /** * The current audio format for the audio outputs. */ struct audio_format play_audio_format; @@ -364,6 +374,91 @@ play_chunk(struct song *song, struct music_chunk *chunk, return true; } +/** + * Obtains the next chunk from the music pipe, optionally applies + * cross-fading, and sends it to all audio outputs. + * + * @return true on success, false on error (playback will be stopped) + */ +static bool +play_next_chunk(struct player *player) +{ + struct music_chunk *chunk = NULL; + unsigned cross_fade_position; + bool success; + + if (player->xfade == XFADE_ENABLED && + dc.pipe != NULL && dc.pipe != player->pipe && + (cross_fade_position = music_pipe_size(player->pipe)) + <= player->cross_fade_chunks) { + /* perform cross fade */ + struct music_chunk *other_chunk = + music_pipe_shift(dc.pipe); + + if (!player->cross_fading) { + /* beginning of the cross fade + - adjust crossFadeChunks + which might be bigger than + the remaining number of + chunks in the old song */ + player->cross_fade_chunks = cross_fade_position; + player->cross_fading = true; + } + + if (other_chunk != NULL) { + chunk = music_pipe_shift(player->pipe); + assert(chunk != NULL); + + cross_fade_apply(chunk, other_chunk, + &dc.out_audio_format, + cross_fade_position, + player->cross_fade_chunks); + music_buffer_return(player_buffer, other_chunk); + } else { + /* there are not enough + decoded chunks yet */ + if (decoder_is_idle()) { + /* the decoder isn't + running, abort + cross fading */ + player->xfade = XFADE_DISABLED; + } else { + /* wait for the + decoder */ + notify_signal(&dc.notify); + notify_wait(&pc.notify); + + return true; + } + } + } + + if (chunk == NULL) + chunk = music_pipe_shift(player->pipe); + + assert(chunk != NULL); + + /* play the current chunk */ + + success = play_chunk(player->song, chunk, &player->play_audio_format, + player->size_to_time); + music_buffer_return(player_buffer, chunk); + + if (!success) + return false; + + /* this formula should prevent that the + decoder gets woken up with each chunk; it + is more efficient to make it decode a + larger block at a time */ + if (!decoder_is_idle() && + music_pipe_size(dc.pipe) <= (pc.buffered_before_play + + music_buffer_size(player_buffer) * 3) / 4) + notify_signal(&dc.notify); + + return true; +} + static void do_play(void) { struct player player = { @@ -373,11 +468,10 @@ static void do_play(void) .queued = false, .song = NULL, .xfade = XFADE_UNKNOWN, + .cross_fading = false, + .cross_fade_chunks = 0, .size_to_time = 0.0, }; - unsigned int crossFadeChunks = 0; - /** has cross-fading begun? */ - bool cross_fading = false; static const char silence[CHUNK_SIZE]; player.pipe = music_pipe_new(); @@ -452,15 +546,15 @@ static void do_play(void) /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ - crossFadeChunks = + player.cross_fade_chunks = cross_fade_calc(pc.cross_fade_seconds, dc.total_time, &dc.out_audio_format, &player.play_audio_format, music_buffer_size(player_buffer) - pc.buffered_before_play); - if (crossFadeChunks > 0) { + if (player.cross_fade_chunks > 0) { player.xfade = XFADE_ENABLED; - cross_fading = false; + player.cross_fading = false; } else /* cross fading is disabled or the next song is too short */ @@ -470,75 +564,11 @@ static void do_play(void) if (player.paused) notify_wait(&pc.notify); else if (music_pipe_size(player.pipe) > 0) { - struct music_chunk *chunk = NULL; - unsigned int fadePosition; - bool success; - - if (player.xfade == XFADE_ENABLED && - dc.pipe != NULL && dc.pipe != player.pipe && - (fadePosition = music_pipe_size(player.pipe)) - <= crossFadeChunks) { - /* perform cross fade */ - struct music_chunk *other_chunk = - music_pipe_shift(dc.pipe); - - if (!cross_fading) { - /* beginning of the cross fade - - adjust crossFadeChunks - which might be bigger than - the remaining number of - chunks in the old song */ - crossFadeChunks = fadePosition; - cross_fading = true; - } - - if (other_chunk != NULL) { - chunk = music_pipe_shift(player.pipe); - cross_fade_apply(chunk, other_chunk, - &dc.out_audio_format, - fadePosition, - crossFadeChunks); - music_buffer_return(player_buffer, other_chunk); - } else { - /* there are not enough - decoded chunks yet */ - if (decoder_is_idle()) { - /* the decoder isn't - running, abort - cross fading */ - player.xfade = XFADE_DISABLED; - } else { - /* wait for the - decoder */ - notify_signal(&dc.notify); - notify_wait(&pc.notify); - - continue; - } - } - } - - if (chunk == NULL) - chunk = music_pipe_shift(player.pipe); + /* at least one music chunk is ready - send it + to the audio output */ - /* play the current chunk */ - - success = play_chunk(player.song, chunk, - &player.play_audio_format, - player.size_to_time); - music_buffer_return(player_buffer, chunk); - - if (!success) + if (!play_next_chunk(&player)) break; - - /* this formula should prevent that the - decoder gets woken up with each chunk; it - is more efficient to make it decode a - larger block at a time */ - if (!decoder_is_idle() && - music_pipe_size(dc.pipe) <= (pc.buffered_before_play + - music_buffer_size(player_buffer) * 3) / 4) - notify_signal(&dc.notify); } else if (dc.pipe != NULL && dc.pipe != player.pipe) { /* at the beginning of a new song */ |