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authorMax Kellermann <max@duempel.org>2008-04-12 04:13:45 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-12 04:13:45 +0000
commit11a5728e1d9d80795f3accd3a15a9704b3497e1a (patch)
tree8c4df46af8352219c83c851edf045fa440ab8a1a /src
parentf25ff426390cc50bc601ea7cfc7c04b56b06621b (diff)
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continue main loop instead of nesting loops
To unify the decoderParent() main loop some more, use it to wait for the decoder to change the song. Only one single processDecodeInput() caller left after this patch. git-svn-id: https://svn.musicpd.org/mpd/trunk@7273 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src')
-rw-r--r--src/decode.c18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/decode.c b/src/decode.c
index 145f034b1..b3107cd1d 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -574,20 +574,13 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
advanceOutputBufferTo(cb, nextChunk);
}
- /* wait for the decoder to work on the new song */
- while (pc->queueState == PLAYER_QUEUE_DECODE ||
- pc->queueLockState == PLAYER_QUEUE_LOCKED) {
- processDecodeInput(pc, dc, cb,
- &pause, &bbp, &doCrossFade,
- &decodeWaitedOn,
- &next);
- if (pc->stop) {
- dropBufferedAudio();
- quitDecode(pc,dc);
- return;
- }
+ doCrossFade = 0;
+ /* wait for the decoder to work on the new song */
+ if (pc->queueState == PLAYER_QUEUE_DECODE ||
+ pc->queueLockState == PLAYER_QUEUE_LOCKED) {
player_sleep();
+ continue;
}
if (pc->queueState != PLAYER_QUEUE_PLAY)
break;
@@ -596,7 +589,6 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
return;
- doCrossFade = 0;
pc->queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (dc->state == DECODE_STATE_STOP && !dc->start) {