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authorMax Kellermann <max@duempel.org>2010-02-14 20:36:31 +0100
committerMax Kellermann <max@duempel.org>2010-02-17 07:22:44 +0100
commit5e0117b4441f257fcb1aab48b42a787567ebcbe6 (patch)
tree7233b273814def640145276f1a46d45b8cf274e4 /src/replay_gain_info.c
parentc05e6a1275621421eb0a7c3112b0401fa458841e (diff)
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replay_gain_info: allocate the struct statically
Don't allocate each replay_gain_info object on the heap. Those objects who held a pointer now store a full replay_gain_info object. This reduces the number of allocations and heap fragmentation.
Diffstat (limited to '')
-rw-r--r--src/replay_gain_info.c27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/replay_gain_info.c b/src/replay_gain_info.c
index 33e29e8e3..76bd98acd 100644
--- a/src/replay_gain_info.c
+++ b/src/replay_gain_info.c
@@ -20,33 +20,6 @@
#include "config.h"
#include "replay_gain_info.h"
-#include <glib.h>
-
-struct replay_gain_info *
-replay_gain_info_new(void)
-{
- struct replay_gain_info *ret = g_new(struct replay_gain_info, 1);
-
- for (unsigned i = 0; i < G_N_ELEMENTS(ret->tuples); ++i) {
- ret->tuples[i].gain = INFINITY;
- ret->tuples[i].peak = 0.0;
- }
-
- return ret;
-}
-
-struct replay_gain_info *
-replay_gain_info_dup(const struct replay_gain_info *src)
-{
- return g_memdup(src, sizeof(*src));
-}
-
-void
-replay_gain_info_free(struct replay_gain_info *info)
-{
- g_free(info);
-}
-
float
replay_gain_tuple_scale(const struct replay_gain_tuple *tuple, float preamp)
{