From 5e0117b4441f257fcb1aab48b42a787567ebcbe6 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Sun, 14 Feb 2010 20:36:31 +0100 Subject: replay_gain_info: allocate the struct statically Don't allocate each replay_gain_info object on the heap. Those objects who held a pointer now store a full replay_gain_info object. This reduces the number of allocations and heap fragmentation. --- src/replay_gain_info.c | 27 --------------------------- 1 file changed, 27 deletions(-) (limited to 'src/replay_gain_info.c') diff --git a/src/replay_gain_info.c b/src/replay_gain_info.c index 33e29e8e3..76bd98acd 100644 --- a/src/replay_gain_info.c +++ b/src/replay_gain_info.c @@ -20,33 +20,6 @@ #include "config.h" #include "replay_gain_info.h" -#include - -struct replay_gain_info * -replay_gain_info_new(void) -{ - struct replay_gain_info *ret = g_new(struct replay_gain_info, 1); - - for (unsigned i = 0; i < G_N_ELEMENTS(ret->tuples); ++i) { - ret->tuples[i].gain = INFINITY; - ret->tuples[i].peak = 0.0; - } - - return ret; -} - -struct replay_gain_info * -replay_gain_info_dup(const struct replay_gain_info *src) -{ - return g_memdup(src, sizeof(*src)); -} - -void -replay_gain_info_free(struct replay_gain_info *info) -{ - g_free(info); -} - float replay_gain_tuple_scale(const struct replay_gain_tuple *tuple, float preamp) { -- cgit v1.2.3