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authorMax Kellermann <max@duempel.org>2014-02-27 17:12:42 +0100
committerMax Kellermann <max@duempel.org>2014-02-27 17:12:42 +0100
commit809b89b5af5eaf7abc3240d786cda15f354b6624 (patch)
treec1affa37a38f45470cf68dbcae18310abaac7b38 /src/queue
parent681e012fb542ee1bb2ea5312dc673987a7a8ee29 (diff)
downloadmpd-809b89b5af5eaf7abc3240d786cda15f354b6624.tar.gz
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Playlist*: move to queue/
Diffstat (limited to 'src/queue')
-rw-r--r--src/queue/Playlist.cxx333
-rw-r--r--src/queue/Playlist.hxx264
-rw-r--r--src/queue/PlaylistControl.cxx260
-rw-r--r--src/queue/PlaylistEdit.cxx410
-rw-r--r--src/queue/PlaylistState.cxx245
-rw-r--r--src/queue/PlaylistState.hxx54
-rw-r--r--src/queue/PlaylistTag.cxx93
-rw-r--r--src/queue/PlaylistUpdate.cxx73
8 files changed, 1732 insertions, 0 deletions
diff --git a/src/queue/Playlist.cxx b/src/queue/Playlist.cxx
new file mode 100644
index 000000000..abcb2ceaa
--- /dev/null
+++ b/src/queue/Playlist.cxx
@@ -0,0 +1,333 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "Playlist.hxx"
+#include "PlaylistError.hxx"
+#include "PlayerControl.hxx"
+#include "DetachedSong.hxx"
+#include "Idle.hxx"
+#include "Log.hxx"
+
+#include <assert.h>
+
+void
+playlist::TagModified(DetachedSong &&song)
+{
+ if (!playing)
+ return;
+
+ assert(current >= 0);
+
+ DetachedSong &current_song = queue.GetOrder(current);
+ if (song.IsSame(current_song))
+ current_song.MoveTagFrom(std::move(song));
+
+ queue.ModifyAtOrder(current);
+ queue.IncrementVersion();
+ idle_add(IDLE_PLAYLIST);
+}
+
+/**
+ * Queue a song, addressed by its order number.
+ */
+static void
+playlist_queue_song_order(playlist &playlist, PlayerControl &pc,
+ unsigned order)
+{
+ assert(playlist.queue.IsValidOrder(order));
+
+ playlist.queued = order;
+
+ const DetachedSong &song = playlist.queue.GetOrder(order);
+
+ FormatDebug(playlist_domain, "queue song %i:\"%s\"",
+ playlist.queued, song.GetURI());
+
+ pc.EnqueueSong(new DetachedSong(song));
+}
+
+/**
+ * Called if the player thread has started playing the "queued" song.
+ */
+static void
+playlist_song_started(playlist &playlist, PlayerControl &pc)
+{
+ assert(pc.next_song == nullptr);
+ assert(playlist.queued >= -1);
+
+ /* queued song has started: copy queued to current,
+ and notify the clients */
+
+ int current = playlist.current;
+ playlist.current = playlist.queued;
+ playlist.queued = -1;
+
+ if(playlist.queue.consume)
+ playlist.DeleteOrder(pc, current);
+
+ idle_add(IDLE_PLAYER);
+}
+
+const DetachedSong *
+playlist::GetQueuedSong() const
+{
+ return playing && queued >= 0
+ ? &queue.GetOrder(queued)
+ : nullptr;
+}
+
+void
+playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
+{
+ if (!playing)
+ return;
+
+ assert(!queue.IsEmpty());
+ assert((queued < 0) == (prev == nullptr));
+
+ const int next_order = current >= 0
+ ? queue.GetNextOrder(current)
+ : 0;
+
+ if (next_order == 0 && queue.random && !queue.single) {
+ /* shuffle the song order again, so we get a different
+ order each time the playlist is played
+ completely */
+ const unsigned current_position =
+ queue.OrderToPosition(current);
+
+ queue.ShuffleOrder();
+
+ /* make sure that the current still points to
+ the current song, after the song order has been
+ shuffled */
+ current = queue.PositionToOrder(current_position);
+ }
+
+ const DetachedSong *const next_song = next_order >= 0
+ ? &queue.GetOrder(next_order)
+ : nullptr;
+
+ if (prev != nullptr && next_song != prev) {
+ /* clear the currently queued song */
+ pc.Cancel();
+ queued = -1;
+ }
+
+ if (next_order >= 0) {
+ if (next_song != prev)
+ playlist_queue_song_order(*this, pc, next_order);
+ else
+ queued = next_order;
+ }
+}
+
+void
+playlist::PlayOrder(PlayerControl &pc, int order)
+{
+ playing = true;
+ queued = -1;
+
+ const DetachedSong &song = queue.GetOrder(order);
+
+ FormatDebug(playlist_domain, "play %i:\"%s\"", order, song.GetURI());
+
+ pc.Play(new DetachedSong(song));
+ current = order;
+}
+
+static void
+playlist_resume_playback(playlist &playlist, PlayerControl &pc);
+
+void
+playlist::SyncWithPlayer(PlayerControl &pc)
+{
+ if (!playing)
+ /* this event has reached us out of sync: we aren't
+ playing anymore; ignore the event */
+ return;
+
+ pc.Lock();
+ const PlayerState pc_state = pc.GetState();
+ const DetachedSong *pc_next_song = pc.next_song;
+ pc.Unlock();
+
+ if (pc_state == PlayerState::STOP)
+ /* the player thread has stopped: check if playback
+ should be restarted with the next song. That can
+ happen if the playlist isn't filling the queue fast
+ enough */
+ playlist_resume_playback(*this, pc);
+ else {
+ /* check if the player thread has already started
+ playing the queued song */
+ if (pc_next_song == nullptr && queued != -1)
+ playlist_song_started(*this, pc);
+
+ pc.Lock();
+ pc_next_song = pc.next_song;
+ pc.Unlock();
+
+ /* make sure the queued song is always set (if
+ possible) */
+ if (pc_next_song == nullptr && queued < 0)
+ UpdateQueuedSong(pc, nullptr);
+ }
+}
+
+/**
+ * The player has stopped for some reason. Check the error, and
+ * decide whether to re-start playback
+ */
+static void
+playlist_resume_playback(playlist &playlist, PlayerControl &pc)
+{
+ assert(playlist.playing);
+ assert(pc.GetState() == PlayerState::STOP);
+
+ const auto error = pc.GetErrorType();
+ if (error == PlayerError::NONE)
+ playlist.error_count = 0;
+ else
+ ++playlist.error_count;
+
+ if ((playlist.stop_on_error && error != PlayerError::NONE) ||
+ error == PlayerError::OUTPUT ||
+ playlist.error_count >= playlist.queue.GetLength())
+ /* too many errors, or critical error: stop
+ playback */
+ playlist.Stop(pc);
+ else
+ /* continue playback at the next song */
+ playlist.PlayNext(pc);
+}
+
+void
+playlist::SetRepeat(PlayerControl &pc, bool status)
+{
+ if (status == queue.repeat)
+ return;
+
+ queue.repeat = status;
+
+ pc.SetBorderPause(queue.single && !queue.repeat);
+
+ /* if the last song is currently being played, the "next song"
+ might change when repeat mode is toggled */
+ UpdateQueuedSong(pc, GetQueuedSong());
+
+ idle_add(IDLE_OPTIONS);
+}
+
+static void
+playlist_order(playlist &playlist)
+{
+ if (playlist.current >= 0)
+ /* update playlist.current, order==position now */
+ playlist.current = playlist.queue.OrderToPosition(playlist.current);
+
+ playlist.queue.RestoreOrder();
+}
+
+void
+playlist::SetSingle(PlayerControl &pc, bool status)
+{
+ if (status == queue.single)
+ return;
+
+ queue.single = status;
+
+ pc.SetBorderPause(queue.single && !queue.repeat);
+
+ /* if the last song is currently being played, the "next song"
+ might change when single mode is toggled */
+ UpdateQueuedSong(pc, GetQueuedSong());
+
+ idle_add(IDLE_OPTIONS);
+}
+
+void
+playlist::SetConsume(bool status)
+{
+ if (status == queue.consume)
+ return;
+
+ queue.consume = status;
+ idle_add(IDLE_OPTIONS);
+}
+
+void
+playlist::SetRandom(PlayerControl &pc, bool status)
+{
+ if (status == queue.random)
+ return;
+
+ const DetachedSong *const queued_song = GetQueuedSong();
+
+ queue.random = status;
+
+ if (queue.random) {
+ /* shuffle the queue order, but preserve current */
+
+ const int current_position = GetCurrentPosition();
+
+ queue.ShuffleOrder();
+
+ if (current_position >= 0) {
+ /* make sure the current song is the first in
+ the order list, so the whole rest of the
+ playlist is played after that */
+ unsigned current_order =
+ queue.PositionToOrder(current_position);
+ queue.SwapOrders(0, current_order);
+ current = 0;
+ } else
+ current = -1;
+ } else
+ playlist_order(*this);
+
+ UpdateQueuedSong(pc, queued_song);
+
+ idle_add(IDLE_OPTIONS);
+}
+
+int
+playlist::GetCurrentPosition() const
+{
+ return current >= 0
+ ? queue.OrderToPosition(current)
+ : -1;
+}
+
+int
+playlist::GetNextPosition() const
+{
+ if (current < 0)
+ return -1;
+
+ if (queue.single && queue.repeat)
+ return queue.OrderToPosition(current);
+ else if (queue.IsValidOrder(current + 1))
+ return queue.OrderToPosition(current + 1);
+ else if (queue.repeat)
+ return queue.OrderToPosition(0);
+
+ return -1;
+}
diff --git a/src/queue/Playlist.hxx b/src/queue/Playlist.hxx
new file mode 100644
index 000000000..09980155e
--- /dev/null
+++ b/src/queue/Playlist.hxx
@@ -0,0 +1,264 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_PLAYLIST_HXX
+#define MPD_PLAYLIST_HXX
+
+#include "queue/Queue.hxx"
+#include "PlaylistError.hxx"
+
+enum TagType : uint8_t;
+struct PlayerControl;
+class DetachedSong;
+class Database;
+class Error;
+class SongLoader;
+
+struct playlist {
+ /**
+ * The song queue - it contains the "real" playlist.
+ */
+ struct Queue queue;
+
+ /**
+ * This value is true if the player is currently playing (or
+ * should be playing).
+ */
+ bool playing;
+
+ /**
+ * If true, then any error is fatal; if false, MPD will
+ * attempt to play the next song on non-fatal errors. During
+ * seeking, this flag is set.
+ */
+ bool stop_on_error;
+
+ /**
+ * Number of errors since playback was started. If this
+ * number exceeds the length of the playlist, MPD gives up,
+ * because all songs have been tried.
+ */
+ unsigned error_count;
+
+ /**
+ * The "current song pointer". This is the song which is
+ * played when we get the "play" command. It is also the song
+ * which is currently being played.
+ */
+ int current;
+
+ /**
+ * The "next" song to be played, when the current one
+ * finishes. The decoder thread may start decoding and
+ * buffering it, while the "current" song is still playing.
+ *
+ * This variable is only valid if #playing is true.
+ */
+ int queued;
+
+ playlist(unsigned max_length)
+ :queue(max_length), playing(false), current(-1), queued(-1) {
+ }
+
+ ~playlist() {
+ }
+
+ uint32_t GetVersion() const {
+ return queue.version;
+ }
+
+ unsigned GetLength() const {
+ return queue.GetLength();
+ }
+
+ unsigned PositionToId(unsigned position) const {
+ return queue.PositionToId(position);
+ }
+
+ gcc_pure
+ int GetCurrentPosition() const;
+
+ gcc_pure
+ int GetNextPosition() const;
+
+ /**
+ * Returns the song object which is currently queued. Returns
+ * none if there is none (yet?) or if MPD isn't playing.
+ */
+ gcc_pure
+ const DetachedSong *GetQueuedSong() const;
+
+ /**
+ * This is the "PLAYLIST" event handler. It is invoked by the
+ * player thread whenever it requests a new queued song, or
+ * when it exits.
+ */
+ void SyncWithPlayer(PlayerControl &pc);
+
+protected:
+ /**
+ * Called by all editing methods after a modification.
+ * Updates the queue version and emits #IDLE_PLAYLIST.
+ */
+ void OnModified();
+
+ /**
+ * Updates the "queued song". Calculates the next song
+ * according to the current one (if MPD isn't playing, it
+ * takes the first song), and queues this song. Clears the
+ * old queued song if there was one.
+ *
+ * @param prev the song which was previously queued, as
+ * determined by playlist_get_queued_song()
+ */
+ void UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev);
+
+public:
+ void Clear(PlayerControl &pc);
+
+ /**
+ * A tag in the play queue has been modified by the player
+ * thread. Apply the given song's tag to the current song if
+ * the song matches.
+ */
+ void TagModified(DetachedSong &&song);
+
+#ifdef ENABLE_DATABASE
+ /**
+ * The database has been modified. Pull all updates.
+ */
+ void DatabaseModified(const Database &db);
+#endif
+
+ PlaylistResult AppendSong(PlayerControl &pc,
+ DetachedSong &&song,
+ unsigned *added_id=nullptr);
+
+ PlaylistResult AppendURI(PlayerControl &pc,
+ const SongLoader &loader,
+ const char *uri_utf8,
+ unsigned *added_id=nullptr);
+
+protected:
+ void DeleteInternal(PlayerControl &pc,
+ unsigned song, const DetachedSong **queued_p);
+
+public:
+ PlaylistResult DeletePosition(PlayerControl &pc,
+ unsigned position);
+
+ PlaylistResult DeleteOrder(PlayerControl &pc,
+ unsigned order) {
+ return DeletePosition(pc, queue.OrderToPosition(order));
+ }
+
+ PlaylistResult DeleteId(PlayerControl &pc, unsigned id);
+
+ /**
+ * Deletes a range of songs from the playlist.
+ *
+ * @param start the position of the first song to delete
+ * @param end the position after the last song to delete
+ */
+ PlaylistResult DeleteRange(PlayerControl &pc,
+ unsigned start, unsigned end);
+
+ void DeleteSong(PlayerControl &pc, const char *uri);
+
+ void Shuffle(PlayerControl &pc, unsigned start, unsigned end);
+
+ PlaylistResult MoveRange(PlayerControl &pc,
+ unsigned start, unsigned end, int to);
+
+ PlaylistResult MoveId(PlayerControl &pc, unsigned id, int to);
+
+ PlaylistResult SwapPositions(PlayerControl &pc,
+ unsigned song1, unsigned song2);
+
+ PlaylistResult SwapIds(PlayerControl &pc,
+ unsigned id1, unsigned id2);
+
+ PlaylistResult SetPriorityRange(PlayerControl &pc,
+ unsigned start_position,
+ unsigned end_position,
+ uint8_t priority);
+
+ PlaylistResult SetPriorityId(PlayerControl &pc,
+ unsigned song_id, uint8_t priority);
+
+ bool AddSongIdTag(unsigned id, TagType tag_type, const char *value,
+ Error &error);
+ bool ClearSongIdTag(unsigned id, TagType tag_type, Error &error);
+
+ void Stop(PlayerControl &pc);
+
+ PlaylistResult PlayPosition(PlayerControl &pc, int position);
+
+ void PlayOrder(PlayerControl &pc, int order);
+
+ PlaylistResult PlayId(PlayerControl &pc, int id);
+
+ void PlayNext(PlayerControl &pc);
+
+ void PlayPrevious(PlayerControl &pc);
+
+ PlaylistResult SeekSongPosition(PlayerControl &pc,
+ unsigned song_position,
+ float seek_time);
+
+ PlaylistResult SeekSongId(PlayerControl &pc,
+ unsigned song_id, float seek_time);
+
+ /**
+ * Seek within the current song. Fails if MPD is not currently
+ * playing.
+ *
+ * @param time the time in seconds
+ * @param relative if true, then the specified time is relative to the
+ * current position
+ */
+ PlaylistResult SeekCurrent(PlayerControl &pc,
+ float seek_time, bool relative);
+
+ bool GetRepeat() const {
+ return queue.repeat;
+ }
+
+ void SetRepeat(PlayerControl &pc, bool new_value);
+
+ bool GetRandom() const {
+ return queue.random;
+ }
+
+ void SetRandom(PlayerControl &pc, bool new_value);
+
+ bool GetSingle() const {
+ return queue.single;
+ }
+
+ void SetSingle(PlayerControl &pc, bool new_value);
+
+ bool GetConsume() const {
+ return queue.consume;
+ }
+
+ void SetConsume(bool new_value);
+};
+
+#endif
diff --git a/src/queue/PlaylistControl.cxx b/src/queue/PlaylistControl.cxx
new file mode 100644
index 000000000..9d75cc26d
--- /dev/null
+++ b/src/queue/PlaylistControl.cxx
@@ -0,0 +1,260 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Functions for controlling playback on the playlist level.
+ *
+ */
+
+#include "config.h"
+#include "Playlist.hxx"
+#include "PlaylistError.hxx"
+#include "PlayerControl.hxx"
+#include "DetachedSong.hxx"
+#include "Log.hxx"
+
+void
+playlist::Stop(PlayerControl &pc)
+{
+ if (!playing)
+ return;
+
+ assert(current >= 0);
+
+ FormatDebug(playlist_domain, "stop");
+ pc.Stop();
+ queued = -1;
+ playing = false;
+
+ if (queue.random) {
+ /* shuffle the playlist, so the next playback will
+ result in a new random order */
+
+ unsigned current_position = queue.OrderToPosition(current);
+
+ queue.ShuffleOrder();
+
+ /* make sure that "current" stays valid, and the next
+ "play" command plays the same song again */
+ current = queue.PositionToOrder(current_position);
+ }
+}
+
+PlaylistResult
+playlist::PlayPosition(PlayerControl &pc, int song)
+{
+ pc.ClearError();
+
+ unsigned i = song;
+ if (song == -1) {
+ /* play any song ("current" song, or the first song */
+
+ if (queue.IsEmpty())
+ return PlaylistResult::SUCCESS;
+
+ if (playing) {
+ /* already playing: unpause playback, just in
+ case it was paused, and return */
+ pc.SetPause(false);
+ return PlaylistResult::SUCCESS;
+ }
+
+ /* select a song: "current" song, or the first one */
+ i = current >= 0
+ ? current
+ : 0;
+ } else if (!queue.IsValidPosition(song))
+ return PlaylistResult::BAD_RANGE;
+
+ if (queue.random) {
+ if (song >= 0)
+ /* "i" is currently the song position (which
+ would be equal to the order number in
+ no-random mode); convert it to a order
+ number, because random mode is enabled */
+ i = queue.PositionToOrder(song);
+
+ if (!playing)
+ current = 0;
+
+ /* swap the new song with the previous "current" one,
+ so playback continues as planned */
+ queue.SwapOrders(i, current);
+ i = current;
+ }
+
+ stop_on_error = false;
+ error_count = 0;
+
+ PlayOrder(pc, i);
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::PlayId(PlayerControl &pc, int id)
+{
+ if (id == -1)
+ return PlayPosition(pc, id);
+
+ int song = queue.IdToPosition(id);
+ if (song < 0)
+ return PlaylistResult::NO_SUCH_SONG;
+
+ return PlayPosition(pc, song);
+}
+
+void
+playlist::PlayNext(PlayerControl &pc)
+{
+ if (!playing)
+ return;
+
+ assert(!queue.IsEmpty());
+ assert(queue.IsValidOrder(current));
+
+ const int old_current = current;
+ stop_on_error = false;
+
+ /* determine the next song from the queue's order list */
+
+ const int next_order = queue.GetNextOrder(current);
+ if (next_order < 0) {
+ /* no song after this one: stop playback */
+ Stop(pc);
+
+ /* reset "current song" */
+ current = -1;
+ }
+ else
+ {
+ if (next_order == 0 && queue.random) {
+ /* The queue told us that the next song is the first
+ song. This means we are in repeat mode. Shuffle
+ the queue order, so this time, the user hears the
+ songs in a different than before */
+ assert(queue.repeat);
+
+ queue.ShuffleOrder();
+
+ /* note that current and queued are
+ now invalid, but playlist_play_order() will
+ discard them anyway */
+ }
+
+ PlayOrder(pc, next_order);
+ }
+
+ /* Consume mode removes each played songs. */
+ if (queue.consume)
+ DeleteOrder(pc, old_current);
+}
+
+void
+playlist::PlayPrevious(PlayerControl &pc)
+{
+ if (!playing)
+ return;
+
+ assert(!queue.IsEmpty());
+
+ int order;
+ if (current > 0) {
+ /* play the preceding song */
+ order = current - 1;
+ } else if (queue.repeat) {
+ /* play the last song in "repeat" mode */
+ order = queue.GetLength() - 1;
+ } else {
+ /* re-start playing the current song if it's
+ the first one */
+ order = current;
+ }
+
+ PlayOrder(pc, order);
+}
+
+PlaylistResult
+playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
+{
+ if (!queue.IsValidPosition(song))
+ return PlaylistResult::BAD_RANGE;
+
+ const DetachedSong *queued_song = GetQueuedSong();
+
+ unsigned i = queue.random
+ ? queue.PositionToOrder(song)
+ : song;
+
+ pc.ClearError();
+ stop_on_error = true;
+ error_count = 0;
+
+ if (!playing || (unsigned)current != i) {
+ /* seeking is not within the current song - prepare
+ song change */
+
+ playing = true;
+ current = i;
+
+ queued_song = nullptr;
+ }
+
+ if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
+ UpdateQueuedSong(pc, queued_song);
+
+ return PlaylistResult::NOT_PLAYING;
+ }
+
+ queued = -1;
+ UpdateQueuedSong(pc, nullptr);
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
+{
+ int song = queue.IdToPosition(id);
+ if (song < 0)
+ return PlaylistResult::NO_SUCH_SONG;
+
+ return SeekSongPosition(pc, song, seek_time);
+}
+
+PlaylistResult
+playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
+{
+ if (!playing)
+ return PlaylistResult::NOT_PLAYING;
+
+ if (relative) {
+ const auto status = pc.GetStatus();
+
+ if (status.state != PlayerState::PLAY &&
+ status.state != PlayerState::PAUSE)
+ return PlaylistResult::NOT_PLAYING;
+
+ seek_time += (int)status.elapsed_time;
+ }
+
+ if (seek_time < 0)
+ seek_time = 0;
+
+ return SeekSongPosition(pc, current, seek_time);
+}
diff --git a/src/queue/PlaylistEdit.cxx b/src/queue/PlaylistEdit.cxx
new file mode 100644
index 000000000..8d2c76e6e
--- /dev/null
+++ b/src/queue/PlaylistEdit.cxx
@@ -0,0 +1,410 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Functions for editing the playlist (adding, removing, reordering
+ * songs in the queue).
+ *
+ */
+
+#include "config.h"
+#include "Playlist.hxx"
+#include "PlaylistError.hxx"
+#include "PlayerControl.hxx"
+#include "util/UriUtil.hxx"
+#include "util/Error.hxx"
+#include "DetachedSong.hxx"
+#include "SongLoader.hxx"
+#include "Idle.hxx"
+#include "Log.hxx"
+
+#include <stdlib.h>
+
+void
+playlist::OnModified()
+{
+ queue.IncrementVersion();
+
+ idle_add(IDLE_PLAYLIST);
+}
+
+void
+playlist::Clear(PlayerControl &pc)
+{
+ Stop(pc);
+
+ queue.Clear();
+ current = -1;
+
+ OnModified();
+}
+
+PlaylistResult
+playlist::AppendSong(PlayerControl &pc,
+ DetachedSong &&song, unsigned *added_id)
+{
+ unsigned id;
+
+ if (queue.IsFull())
+ return PlaylistResult::TOO_LARGE;
+
+ const DetachedSong *const queued_song = GetQueuedSong();
+
+ id = queue.Append(std::move(song), 0);
+
+ if (queue.random) {
+ /* shuffle the new song into the list of remaning
+ songs to play */
+
+ unsigned start;
+ if (queued >= 0)
+ start = queued + 1;
+ else
+ start = current + 1;
+ if (start < queue.GetLength())
+ queue.ShuffleOrderLast(start, queue.GetLength());
+ }
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ if (added_id)
+ *added_id = id;
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::AppendURI(PlayerControl &pc,
+ const SongLoader &loader,
+ const char *uri, unsigned *added_id)
+{
+ FormatDebug(playlist_domain, "add to playlist: %s", uri);
+
+ Error error;
+ DetachedSong *song = loader.LoadSong(uri, error);
+ if (song == nullptr) {
+ // TODO: return the Error
+ LogError(error);
+ return error.IsDomain(playlist_domain)
+ ? PlaylistResult(error.GetCode())
+ : PlaylistResult::NO_SUCH_SONG;
+ }
+
+ PlaylistResult result = AppendSong(pc, std::move(*song), added_id);
+ delete song;
+
+ return result;
+}
+
+PlaylistResult
+playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
+{
+ if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
+ return PlaylistResult::BAD_RANGE;
+
+ const DetachedSong *const queued_song = GetQueuedSong();
+
+ queue.SwapPositions(song1, song2);
+
+ if (queue.random) {
+ /* update the queue order, so that current
+ still points to the current song order */
+
+ queue.SwapOrders(queue.PositionToOrder(song1),
+ queue.PositionToOrder(song2));
+ } else {
+ /* correct the "current" song order */
+
+ if (current == (int)song1)
+ current = song2;
+ else if (current == (int)song2)
+ current = song1;
+ }
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2)
+{
+ int song1 = queue.IdToPosition(id1);
+ int song2 = queue.IdToPosition(id2);
+
+ if (song1 < 0 || song2 < 0)
+ return PlaylistResult::NO_SUCH_SONG;
+
+ return SwapPositions(pc, song1, song2);
+}
+
+PlaylistResult
+playlist::SetPriorityRange(PlayerControl &pc,
+ unsigned start, unsigned end,
+ uint8_t priority)
+{
+ if (start >= GetLength())
+ return PlaylistResult::BAD_RANGE;
+
+ if (end > GetLength())
+ end = GetLength();
+
+ if (start >= end)
+ return PlaylistResult::SUCCESS;
+
+ /* remember "current" and "queued" */
+
+ const int current_position = GetCurrentPosition();
+ const DetachedSong *const queued_song = GetQueuedSong();
+
+ /* apply the priority changes */
+
+ queue.SetPriorityRange(start, end, priority, current);
+
+ /* restore "current" and choose a new "queued" */
+
+ if (current_position >= 0)
+ current = queue.PositionToOrder(current_position);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::SetPriorityId(PlayerControl &pc,
+ unsigned song_id, uint8_t priority)
+{
+ int song_position = queue.IdToPosition(song_id);
+ if (song_position < 0)
+ return PlaylistResult::NO_SUCH_SONG;
+
+ return SetPriorityRange(pc, song_position, song_position + 1,
+ priority);
+
+}
+
+void
+playlist::DeleteInternal(PlayerControl &pc,
+ unsigned song, const DetachedSong **queued_p)
+{
+ assert(song < GetLength());
+
+ unsigned songOrder = queue.PositionToOrder(song);
+
+ if (playing && current == (int)songOrder) {
+ const bool paused = pc.GetState() == PlayerState::PAUSE;
+
+ /* the current song is going to be deleted: stop the player */
+
+ pc.Stop();
+ playing = false;
+
+ /* see which song is going to be played instead */
+
+ current = queue.GetNextOrder(current);
+ if (current == (int)songOrder)
+ current = -1;
+
+ if (current >= 0 && !paused)
+ /* play the song after the deleted one */
+ PlayOrder(pc, current);
+ else
+ /* no songs left to play, stop playback
+ completely */
+ Stop(pc);
+
+ *queued_p = nullptr;
+ } else if (current == (int)songOrder)
+ /* there's a "current song" but we're not playing
+ currently - clear "current" */
+ current = -1;
+
+ /* now do it: remove the song */
+
+ queue.DeletePosition(song);
+
+ /* update the "current" and "queued" variables */
+
+ if (current > (int)songOrder)
+ current--;
+}
+
+PlaylistResult
+playlist::DeletePosition(PlayerControl &pc, unsigned song)
+{
+ if (song >= queue.GetLength())
+ return PlaylistResult::BAD_RANGE;
+
+ const DetachedSong *queued_song = GetQueuedSong();
+
+ DeleteInternal(pc, song, &queued_song);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end)
+{
+ if (start >= queue.GetLength())
+ return PlaylistResult::BAD_RANGE;
+
+ if (end > queue.GetLength())
+ end = queue.GetLength();
+
+ if (start >= end)
+ return PlaylistResult::SUCCESS;
+
+ const DetachedSong *queued_song = GetQueuedSong();
+
+ do {
+ DeleteInternal(pc, --end, &queued_song);
+ } while (end != start);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::DeleteId(PlayerControl &pc, unsigned id)
+{
+ int song = queue.IdToPosition(id);
+ if (song < 0)
+ return PlaylistResult::NO_SUCH_SONG;
+
+ return DeletePosition(pc, song);
+}
+
+void
+playlist::DeleteSong(PlayerControl &pc, const char *uri)
+{
+ for (int i = queue.GetLength() - 1; i >= 0; --i)
+ if (queue.Get(i).IsURI(uri))
+ DeletePosition(pc, i);
+}
+
+PlaylistResult
+playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
+{
+ if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
+ return PlaylistResult::BAD_RANGE;
+
+ if ((to >= 0 && to + end - start - 1 >= GetLength()) ||
+ (to < 0 && unsigned(abs(to)) > GetLength()))
+ return PlaylistResult::BAD_RANGE;
+
+ if ((int)start == to)
+ /* nothing happens */
+ return PlaylistResult::SUCCESS;
+
+ const DetachedSong *const queued_song = GetQueuedSong();
+
+ /*
+ * (to < 0) => move to offset from current song
+ * (-playlist.length == to) => move to position BEFORE current song
+ */
+ const int currentSong = GetCurrentPosition();
+ if (to < 0) {
+ if (currentSong < 0)
+ /* can't move relative to current song,
+ because there is no current song */
+ return PlaylistResult::BAD_RANGE;
+
+ if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
+ /* no-op, can't be moved to offset of itself */
+ return PlaylistResult::SUCCESS;
+ to = (currentSong + abs(to)) % GetLength();
+ if (start < (unsigned)to)
+ to--;
+ }
+
+ queue.MoveRange(start, end, to);
+
+ if (!queue.random) {
+ /* update current/queued */
+ if ((int)start <= current && (unsigned)current < end)
+ current += to - start;
+ else if (current >= (int)end && current <= to)
+ current -= end - start;
+ else if (current >= to && current < (int)start)
+ current += end - start;
+ }
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+
+ return PlaylistResult::SUCCESS;
+}
+
+PlaylistResult
+playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
+{
+ int song = queue.IdToPosition(id1);
+ if (song < 0)
+ return PlaylistResult::NO_SUCH_SONG;
+
+ return MoveRange(pc, song, song + 1, to);
+}
+
+void
+playlist::Shuffle(PlayerControl &pc, unsigned start, unsigned end)
+{
+ if (end > GetLength())
+ /* correct the "end" offset */
+ end = GetLength();
+
+ if (start + 1 >= end)
+ /* needs at least two entries. */
+ return;
+
+ const DetachedSong *const queued_song = GetQueuedSong();
+ if (playing && current >= 0) {
+ unsigned current_position = queue.OrderToPosition(current);
+
+ if (current_position >= start && current_position < end) {
+ /* put current playing song first */
+ queue.SwapPositions(start, current_position);
+
+ if (queue.random) {
+ current = queue.PositionToOrder(start);
+ } else
+ current = start;
+
+ /* start shuffle after the current song */
+ start++;
+ }
+ } else {
+ /* no playback currently: reset current */
+
+ current = -1;
+ }
+
+ queue.ShuffleRange(start, end);
+
+ UpdateQueuedSong(pc, queued_song);
+ OnModified();
+}
diff --git a/src/queue/PlaylistState.cxx b/src/queue/PlaylistState.cxx
new file mode 100644
index 000000000..f5c798e3e
--- /dev/null
+++ b/src/queue/PlaylistState.cxx
@@ -0,0 +1,245 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Saving and loading the playlist to/from the state file.
+ *
+ */
+
+#include "config.h"
+#include "PlaylistState.hxx"
+#include "PlaylistError.hxx"
+#include "Playlist.hxx"
+#include "queue/QueueSave.hxx"
+#include "fs/TextFile.hxx"
+#include "PlayerControl.hxx"
+#include "config/ConfigGlobal.hxx"
+#include "config/ConfigOption.hxx"
+#include "fs/Limits.hxx"
+#include "util/CharUtil.hxx"
+#include "util/StringUtil.hxx"
+#include "Log.hxx"
+
+#include <string.h>
+#include <stdlib.h>
+
+#define PLAYLIST_STATE_FILE_STATE "state: "
+#define PLAYLIST_STATE_FILE_RANDOM "random: "
+#define PLAYLIST_STATE_FILE_REPEAT "repeat: "
+#define PLAYLIST_STATE_FILE_SINGLE "single: "
+#define PLAYLIST_STATE_FILE_CONSUME "consume: "
+#define PLAYLIST_STATE_FILE_CURRENT "current: "
+#define PLAYLIST_STATE_FILE_TIME "time: "
+#define PLAYLIST_STATE_FILE_CROSSFADE "crossfade: "
+#define PLAYLIST_STATE_FILE_MIXRAMPDB "mixrampdb: "
+#define PLAYLIST_STATE_FILE_MIXRAMPDELAY "mixrampdelay: "
+#define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "playlist_begin"
+#define PLAYLIST_STATE_FILE_PLAYLIST_END "playlist_end"
+
+#define PLAYLIST_STATE_FILE_STATE_PLAY "play"
+#define PLAYLIST_STATE_FILE_STATE_PAUSE "pause"
+#define PLAYLIST_STATE_FILE_STATE_STOP "stop"
+
+#define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX
+
+void
+playlist_state_save(FILE *fp, const struct playlist &playlist,
+ PlayerControl &pc)
+{
+ const auto player_status = pc.GetStatus();
+
+ fputs(PLAYLIST_STATE_FILE_STATE, fp);
+
+ if (playlist.playing) {
+ switch (player_status.state) {
+ case PlayerState::PAUSE:
+ fputs(PLAYLIST_STATE_FILE_STATE_PAUSE "\n", fp);
+ break;
+ default:
+ fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
+ }
+ fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
+ playlist.queue.OrderToPosition(playlist.current));
+ fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
+ (int)player_status.elapsed_time);
+ } else {
+ fputs(PLAYLIST_STATE_FILE_STATE_STOP "\n", fp);
+
+ if (playlist.current >= 0)
+ fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
+ playlist.queue.OrderToPosition(playlist.current));
+ }
+
+ fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
+ fprintf(fp, PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
+ fprintf(fp, PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single);
+ fprintf(fp, PLAYLIST_STATE_FILE_CONSUME "%i\n",
+ playlist.queue.consume);
+ fprintf(fp, PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
+ (int)pc.GetCrossFade());
+ fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDB "%f\n",
+ pc.GetMixRampDb());
+ fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDELAY "%f\n",
+ pc.GetMixRampDelay());
+ fputs(PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "\n", fp);
+ queue_save(fp, playlist.queue);
+ fputs(PLAYLIST_STATE_FILE_PLAYLIST_END "\n", fp);
+}
+
+static void
+playlist_state_load(TextFile &file, const SongLoader &song_loader,
+ struct playlist &playlist)
+{
+ const char *line = file.ReadLine();
+ if (line == nullptr) {
+ LogWarning(playlist_domain, "No playlist in state file");
+ return;
+ }
+
+ while (!StringStartsWith(line, PLAYLIST_STATE_FILE_PLAYLIST_END)) {
+ queue_load_song(file, song_loader, line, playlist.queue);
+
+ line = file.ReadLine();
+ if (line == nullptr) {
+ LogWarning(playlist_domain,
+ "'" PLAYLIST_STATE_FILE_PLAYLIST_END
+ "' not found in state file");
+ break;
+ }
+ }
+
+ playlist.queue.IncrementVersion();
+}
+
+bool
+playlist_state_restore(const char *line, TextFile &file,
+ const SongLoader &song_loader,
+ struct playlist &playlist, PlayerControl &pc)
+{
+ int current = -1;
+ int seek_time = 0;
+ bool random_mode = false;
+
+ if (!StringStartsWith(line, PLAYLIST_STATE_FILE_STATE))
+ return false;
+
+ line += sizeof(PLAYLIST_STATE_FILE_STATE) - 1;
+
+ PlayerState state;
+ if (strcmp(line, PLAYLIST_STATE_FILE_STATE_PLAY) == 0)
+ state = PlayerState::PLAY;
+ else if (strcmp(line, PLAYLIST_STATE_FILE_STATE_PAUSE) == 0)
+ state = PlayerState::PAUSE;
+ else
+ state = PlayerState::STOP;
+
+ while ((line = file.ReadLine()) != nullptr) {
+ if (StringStartsWith(line, PLAYLIST_STATE_FILE_TIME)) {
+ seek_time =
+ atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_REPEAT)) {
+ playlist.SetRepeat(pc,
+ strcmp(&(line[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
+ "1") == 0);
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_SINGLE)) {
+ playlist.SetSingle(pc,
+ strcmp(&(line[strlen(PLAYLIST_STATE_FILE_SINGLE)]),
+ "1") == 0);
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_CONSUME)) {
+ playlist.SetConsume(strcmp(&(line[strlen(PLAYLIST_STATE_FILE_CONSUME)]),
+ "1") == 0);
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_CROSSFADE)) {
+ pc.SetCrossFade(atoi(line + strlen(PLAYLIST_STATE_FILE_CROSSFADE)));
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_MIXRAMPDB)) {
+ pc.SetMixRampDb(atof(line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDB)));
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_MIXRAMPDELAY)) {
+ const char *p = line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDELAY);
+
+ /* this check discards "nan" which was used
+ prior to MPD 0.18 */
+ if (IsDigitASCII(*p))
+ pc.SetMixRampDelay(atof(p));
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_RANDOM)) {
+ random_mode =
+ strcmp(line + strlen(PLAYLIST_STATE_FILE_RANDOM),
+ "1") == 0;
+ } else if (StringStartsWith(line, PLAYLIST_STATE_FILE_CURRENT)) {
+ current = atoi(&(line
+ [strlen
+ (PLAYLIST_STATE_FILE_CURRENT)]));
+ } else if (StringStartsWith(line,
+ PLAYLIST_STATE_FILE_PLAYLIST_BEGIN)) {
+ playlist_state_load(file, song_loader, playlist);
+ }
+ }
+
+ playlist.SetRandom(pc, random_mode);
+
+ if (!playlist.queue.IsEmpty()) {
+ if (!playlist.queue.IsValidPosition(current))
+ current = 0;
+
+ if (state == PlayerState::PLAY &&
+ config_get_bool(CONF_RESTORE_PAUSED, false))
+ /* the user doesn't want MPD to auto-start
+ playback after startup; fall back to
+ "pause" */
+ state = PlayerState::PAUSE;
+
+ /* enable all devices for the first time; this must be
+ called here, after the audio output states were
+ restored, before playback begins */
+ if (state != PlayerState::STOP)
+ pc.UpdateAudio();
+
+ if (state == PlayerState::STOP /* && config_option */)
+ playlist.current = current;
+ else if (seek_time == 0)
+ playlist.PlayPosition(pc, current);
+ else
+ playlist.SeekSongPosition(pc, current, seek_time);
+
+ if (state == PlayerState::PAUSE)
+ pc.Pause();
+ }
+
+ return true;
+}
+
+unsigned
+playlist_state_get_hash(const playlist &playlist,
+ PlayerControl &pc)
+{
+ const auto player_status = pc.GetStatus();
+
+ return playlist.queue.version ^
+ (player_status.state != PlayerState::STOP
+ ? ((int)player_status.elapsed_time << 8)
+ : 0) ^
+ (playlist.current >= 0
+ ? (playlist.queue.OrderToPosition(playlist.current) << 16)
+ : 0) ^
+ ((int)pc.GetCrossFade() << 20) ^
+ (unsigned(player_status.state) << 24) ^
+ (playlist.queue.random << 27) ^
+ (playlist.queue.repeat << 28) ^
+ (playlist.queue.single << 29) ^
+ (playlist.queue.consume << 30) ^
+ (playlist.queue.random << 31);
+}
diff --git a/src/queue/PlaylistState.hxx b/src/queue/PlaylistState.hxx
new file mode 100644
index 000000000..8d3f88ae2
--- /dev/null
+++ b/src/queue/PlaylistState.hxx
@@ -0,0 +1,54 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Saving and loading the playlist to/from the state file.
+ *
+ */
+
+#ifndef MPD_PLAYLIST_STATE_HXX
+#define MPD_PLAYLIST_STATE_HXX
+
+#include <stdio.h>
+
+struct playlist;
+struct PlayerControl;
+class TextFile;
+class SongLoader;
+
+void
+playlist_state_save(FILE *fp, const playlist &playlist,
+ PlayerControl &pc);
+
+bool
+playlist_state_restore(const char *line, TextFile &file,
+ const SongLoader &song_loader,
+ playlist &playlist, PlayerControl &pc);
+
+/**
+ * Generates a hash number for the current state of the playlist and
+ * the playback options. This is used by timer_save_state_file() to
+ * determine whether the state has changed and the state file should
+ * be saved.
+ */
+unsigned
+playlist_state_get_hash(const playlist &playlist,
+ PlayerControl &c);
+
+#endif
diff --git a/src/queue/PlaylistTag.cxx b/src/queue/PlaylistTag.cxx
new file mode 100644
index 000000000..556e7f4e9
--- /dev/null
+++ b/src/queue/PlaylistTag.cxx
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Functions for editing the playlist (adding, removing, reordering
+ * songs in the queue).
+ *
+ */
+
+#include "config.h"
+#include "Playlist.hxx"
+#include "PlaylistError.hxx"
+#include "DetachedSong.hxx"
+#include "tag/Tag.hxx"
+#include "tag/TagBuilder.hxx"
+#include "util/Error.hxx"
+
+bool
+playlist::AddSongIdTag(unsigned id, TagType tag_type, const char *value,
+ Error &error)
+{
+ const int position = queue.IdToPosition(id);
+ if (position < 0) {
+ error.Set(playlist_domain, int(PlaylistResult::NO_SUCH_SONG),
+ "No such song");
+ return false;
+ }
+
+ DetachedSong &song = queue.Get(position);
+ if (song.IsFile()) {
+ error.Set(playlist_domain, int(PlaylistResult::DENIED),
+ "Cannot edit tags of local file");
+ return false;
+ }
+
+ {
+ TagBuilder tag(std::move(song.WritableTag()));
+ tag.AddItem(tag_type, value);
+ song.SetTag(tag.Commit());
+ }
+
+ queue.ModifyAtPosition(position);
+ OnModified();
+ return true;
+}
+
+bool
+playlist::ClearSongIdTag(unsigned id, TagType tag_type,
+ Error &error)
+{
+ const int position = queue.IdToPosition(id);
+ if (position < 0) {
+ error.Set(playlist_domain, int(PlaylistResult::NO_SUCH_SONG),
+ "No such song");
+ return false;
+ }
+
+ DetachedSong &song = queue.Get(position);
+ if (song.IsFile()) {
+ error.Set(playlist_domain, int(PlaylistResult::DENIED),
+ "Cannot edit tags of local file");
+ return false;
+ }
+
+ {
+ TagBuilder tag(std::move(song.WritableTag()));
+ if (tag_type == TAG_NUM_OF_ITEM_TYPES)
+ tag.RemoveAll();
+ else
+ tag.RemoveType(tag_type);
+ song.SetTag(tag.Commit());
+ }
+
+ queue.ModifyAtPosition(position);
+ OnModified();
+ return true;
+}
diff --git a/src/queue/PlaylistUpdate.cxx b/src/queue/PlaylistUpdate.cxx
new file mode 100644
index 000000000..8876711ef
--- /dev/null
+++ b/src/queue/PlaylistUpdate.cxx
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "Playlist.hxx"
+#include "db/Interface.hxx"
+#include "db/LightSong.hxx"
+#include "DetachedSong.hxx"
+#include "tag/Tag.hxx"
+#include "Idle.hxx"
+#include "util/Error.hxx"
+
+static bool
+UpdatePlaylistSong(const Database &db, DetachedSong &song)
+{
+ if (!song.IsInDatabase() || !song.IsFile())
+ /* only update Songs instances that are "detached"
+ from the Database */
+ return false;
+
+ const LightSong *original = db.GetSong(song.GetURI(), IgnoreError());
+ if (original == nullptr)
+ /* not found - shouldn't happen, because the update
+ thread should ensure that all stale Song instances
+ have been purged */
+ return false;
+
+ if (original->mtime == song.GetLastModified()) {
+ /* not modified */
+ db.ReturnSong(original);
+ return false;
+ }
+
+ song.SetLastModified(original->mtime);
+ song.SetTag(*original->tag);
+
+ db.ReturnSong(original);
+ return true;
+}
+
+void
+playlist::DatabaseModified(const Database &db)
+{
+ bool modified = false;
+
+ for (unsigned i = 0, n = queue.GetLength(); i != n; ++i) {
+ if (UpdatePlaylistSong(db, queue.Get(i))) {
+ queue.ModifyAtPosition(i);
+ modified = true;
+ }
+ }
+
+ if (modified) {
+ queue.IncrementVersion();
+ idle_add(IDLE_PLAYLIST);
+ }
+}