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authorMax Kellermann <max@duempel.org>2009-04-25 11:55:36 +0200
committerMax Kellermann <max@duempel.org>2009-04-25 11:55:36 +0200
commit472b994779f30ff75dd2dab913770860fd88cd74 (patch)
tree8f9150d0f1f7b81e6aa883d06055cd859bb95d20 /src/player_thread.c
parent70faf5927531099af0701bf5281b37ff861d3e8d (diff)
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player_thread: pause when all audio outputs fail to play
When all audio outputs have been closed due to failures, pause the playback instead of stopping it. This way, the user may resume at the current position after the problem has been dealt with.
Diffstat (limited to 'src/player_thread.c')
-rw-r--r--src/player_thread.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 39eb3a385..4ea23020d 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -549,6 +549,12 @@ play_next_chunk(struct player *player)
if (!success) {
music_buffer_return(player_buffer, chunk);
+
+ /* pause: the user may resume playback as soon as an
+ audio output becomes available */
+ pc.state = PLAYER_STATE_PAUSE;
+ player->paused = true;
+
return false;
}
@@ -708,8 +714,7 @@ static void do_play(void)
/* at least one music chunk is ready - send it
to the audio output */
- if (!play_next_chunk(&player))
- break;
+ play_next_chunk(&player);
} else if (audio_output_all_check() > 0) {
/* not enough data from decoder, but the
output thread is still busy, so it's