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authorMax Kellermann <max@duempel.org>2009-03-06 00:42:03 +0100
committerMax Kellermann <max@duempel.org>2009-03-06 00:42:03 +0100
commit01cf7feac7bef8b28605b98ef1e7438a995fc554 (patch)
treee1c4b7f5d0550d60d7fda8b4909353a47490fa4e /src/player_control.h
parent000b2d4f3a9c4f761ab918aaff4705621bb8559f (diff)
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pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue. The music_chunk allocation code is moved to music_buffer, and is now managed with a linked list instead of a ring buffer. Two separate music_pipe objects are used by the decoder for the "current" and the "next" song, which greatly simplifies the cross-fading code.
Diffstat (limited to 'src/player_control.h')
-rw-r--r--src/player_control.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/player_control.h b/src/player_control.h
index 508798fff..b1356705c 100644
--- a/src/player_control.h
+++ b/src/player_control.h
@@ -60,6 +60,8 @@ enum player_error {
};
struct player_control {
+ unsigned buffer_chunks;
+
unsigned int buffered_before_play;
/** the handle of the player thread, or NULL if the player
@@ -84,7 +86,7 @@ struct player_control {
extern struct player_control pc;
-void pc_init(unsigned int _buffered_before_play);
+void pc_init(unsigned buffer_chunks, unsigned buffered_before_play);
void pc_deinit(void);