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authorMax Kellermann <max@duempel.org>2009-10-08 22:09:25 +0200
committerMax Kellermann <max@duempel.org>2009-10-08 22:09:25 +0200
commit448aefaace840ccd8b8c1fb82ff72ef986b84f12 (patch)
tree2433cdab57c247e96c5f2576b02bb9d6ac0cc022 /src/player_control.c
parent47b5e73a151f1ccc506f454eaafc5c65885ff0a3 (diff)
downloadmpd-448aefaace840ccd8b8c1fb82ff72ef986b84f12.tar.gz
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player_thread: get "elapsed" from audio outputs
Tracking the "elapsed" time from the chunks which we have sent to the output pipe is very imprecise: since we have implemented the music pipe, we're sending large number of chunks at once, giving the "elapsed" time stamp a resolution of usually more than a second. This patch changes the source of this information to the outputs. If a chunk has been played by all outputs, the "elapsed" time stamp is updated. The new command PLAYER_COMMAND_REFRESH makes the player thread update its status information: it tells the outputs to update the chunk time stamp. After that, player_control.elapsed_time is current.
Diffstat (limited to '')
-rw-r--r--src/player_control.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/player_control.c b/src/player_control.c
index 38d960031..25a0320c5 100644
--- a/src/player_control.c
+++ b/src/player_control.c
@@ -142,6 +142,8 @@ pc_set_pause(bool pause_flag)
void
pc_get_status(struct player_status *status)
{
+ player_command(PLAYER_COMMAND_REFRESH);
+
status->state = pc.state;
if (pc.state != PLAYER_STATE_STOP) {