From 448aefaace840ccd8b8c1fb82ff72ef986b84f12 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Thu, 8 Oct 2009 22:09:25 +0200 Subject: player_thread: get "elapsed" from audio outputs Tracking the "elapsed" time from the chunks which we have sent to the output pipe is very imprecise: since we have implemented the music pipe, we're sending large number of chunks at once, giving the "elapsed" time stamp a resolution of usually more than a second. This patch changes the source of this information to the outputs. If a chunk has been played by all outputs, the "elapsed" time stamp is updated. The new command PLAYER_COMMAND_REFRESH makes the player thread update its status information: it tells the outputs to update the chunk time stamp. After that, player_control.elapsed_time is current. --- src/player_control.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/player_control.c') diff --git a/src/player_control.c b/src/player_control.c index 38d960031..25a0320c5 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -142,6 +142,8 @@ pc_set_pause(bool pause_flag) void pc_get_status(struct player_status *status) { + player_command(PLAYER_COMMAND_REFRESH); + status->state = pc.state; if (pc.state != PLAYER_STATE_STOP) { -- cgit v1.2.3