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author | Eric Wong <normalperson@yhbt.net> | 2008-04-13 01:15:50 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2008-04-13 01:15:50 +0000 |
commit | 98acfa8ac5bac09ca49a7c21938b5a5801e01ca5 (patch) | |
tree | de558a803467d34d97bf695978a4f0c2cd65d126 /src/playerData.h | |
parent | ae1335753adb5bcc49badf98ccbe6ca38152dc2c (diff) | |
download | mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.gz mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.xz mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.zip |
Get rid of PlayerControl inside the PlayerData struct
It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r-- | src/playerData.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/playerData.h b/src/playerData.h index f0f740567..2a8da0ca3 100644 --- a/src/playerData.h +++ b/src/playerData.h @@ -26,10 +26,10 @@ #include "outputBuffer.h" extern unsigned int buffered_before_play; +extern PlayerControl pc; typedef struct _PlayerData { OutputBuffer buffer; - PlayerControl playerControl; DecoderControl decoderControl; mpd_uint8 *audioDeviceStates; } PlayerData; |