From 98acfa8ac5bac09ca49a7c21938b5a5801e01ca5 Mon Sep 17 00:00:00 2001 From: Eric Wong Date: Sun, 13 Apr 2008 01:15:50 +0000 Subject: Get rid of PlayerControl inside the PlayerData struct It actually increases our image size a small bit and may even hurt performance a very small bit, but makes the code less verbose and easier to manage. I don't see a reason for mpd to ever support playing multiple files at the same time (users can run multiple instances of mpd if they really want to play Zaireeka, but that's such an edge case it's not worth ever supporting in our code). git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f --- src/playerData.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/playerData.h') diff --git a/src/playerData.h b/src/playerData.h index f0f740567..2a8da0ca3 100644 --- a/src/playerData.h +++ b/src/playerData.h @@ -26,10 +26,10 @@ #include "outputBuffer.h" extern unsigned int buffered_before_play; +extern PlayerControl pc; typedef struct _PlayerData { OutputBuffer buffer; - PlayerControl playerControl; DecoderControl decoderControl; mpd_uint8 *audioDeviceStates; } PlayerData; -- cgit v1.2.3