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authorMax Kellermann <max@duempel.org>2010-02-14 17:04:39 +0100
committerMax Kellermann <max@duempel.org>2010-02-17 07:23:13 +0100
commit752dfb3d95482c562e5d24c6ea839c4815de9a6d (patch)
tree46b62f26c4c68ebe81b72b9ca30366ffa14af1a5 /src/output_init.c
parent5e0117b4441f257fcb1aab48b42a787567ebcbe6 (diff)
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replay_gain: reimplement as a filter plugin
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
Diffstat (limited to '')
-rw-r--r--src/output_init.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/output_init.c b/src/output_init.c
index 2ce6b30f9..387915ddc 100644
--- a/src/output_init.c
+++ b/src/output_init.c
@@ -194,6 +194,17 @@ audio_output_init(struct audio_output *ao, const struct config_param *param,
ao->filter = filter_chain_new();
assert(ao->filter != NULL);
+ /* create the replay_gain filter */
+
+ ao->replay_gain_filter = filter_new(&replay_gain_filter_plugin,
+ param, NULL);
+ assert(ao->replay_gain_filter != NULL);
+
+ filter_chain_append(ao->filter, ao->replay_gain_filter);
+ ao->replay_gain_serial = 0;
+
+ /* create the normalization filter (if configured) */
+
if (config_get_bool(CONF_VOLUME_NORMALIZATION, false)) {
struct filter *normalize_filter =
filter_new(&normalize_filter_plugin, NULL, NULL);