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authorMax Kellermann <max@duempel.org>2013-01-07 08:54:26 +0100
committerMax Kellermann <max@duempel.org>2013-01-07 09:05:06 +0100
commitc3c776bc6aa9f550a832ff3a2ace4f7980f6a791 (patch)
tree53452f78ad1ad5c384224e4279ddbab88197b664 /src/output_all.h
parent9f4b906e6cb61def8afddc2ed9bdf826e52e96d2 (diff)
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mixer_all: convert to C++
Diffstat (limited to 'src/output_all.h')
-rw-r--r--src/output_all.h173
1 files changed, 0 insertions, 173 deletions
diff --git a/src/output_all.h b/src/output_all.h
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--- a/src/output_all.h
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@@ -1,173 +0,0 @@
-/*
- * Copyright (C) 2003-2011 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-/*
- * Functions for dealing with all configured (enabled) audion outputs
- * at once.
- *
- */
-
-#ifndef OUTPUT_ALL_H
-#define OUTPUT_ALL_H
-
-#include "replay_gain_info.h"
-#include "gerror.h"
-
-#include <stdbool.h>
-#include <stddef.h>
-
-struct audio_format;
-struct music_buffer;
-struct music_chunk;
-struct player_control;
-
-/**
- * Global initialization: load audio outputs from the configuration
- * file and initialize them.
- */
-void
-audio_output_all_init(struct player_control *pc);
-
-/**
- * Global finalization: free memory occupied by audio outputs. All
- */
-void
-audio_output_all_finish(void);
-
-/**
- * Returns the total number of audio output devices, including those
- * who are disabled right now.
- */
-unsigned int audio_output_count(void);
-
-/**
- * Returns the "i"th audio output device.
- */
-struct audio_output *
-audio_output_get(unsigned i);
-
-/**
- * Returns the audio output device with the specified name. Returns
- * NULL if the name does not exist.
- */
-struct audio_output *
-audio_output_find(const char *name);
-
-/**
- * Checks the "enabled" flag of all audio outputs, and if one has
- * changed, commit the change.
- */
-void
-audio_output_all_enable_disable(void);
-
-/**
- * Opens all audio outputs which are not disabled.
- *
- * @param audio_format the preferred audio format, or NULL to reuse
- * the previous format
- * @param buffer the #music_buffer where consumed #music_chunk objects
- * should be returned
- * @return true on success, false on failure
- */
-bool
-audio_output_all_open(const struct audio_format *audio_format,
- struct music_buffer *buffer,
- GError **error_r);
-
-/**
- * Closes all audio outputs.
- */
-void
-audio_output_all_close(void);
-
-/**
- * Closes all audio outputs. Outputs with the "always_on" flag are
- * put into pause mode.
- */
-void
-audio_output_all_release(void);
-
-void
-audio_output_all_set_replay_gain_mode(enum replay_gain_mode mode);
-
-/**
- * Enqueue a #music_chunk object for playing, i.e. pushes it to a
- * #music_pipe.
- *
- * @param chunk the #music_chunk object to be played
- * @return true on success, false if no audio output was able to play
- * (all closed then)
- */
-bool
-audio_output_all_play(struct music_chunk *chunk, GError **error_r);
-
-/**
- * Checks if the output devices have drained their music pipe, and
- * returns the consumed music chunks to the #music_buffer.
- *
- * @return the number of chunks to play left in the #music_pipe
- */
-unsigned
-audio_output_all_check(void);
-
-/**
- * Checks if the size of the #music_pipe is below the #threshold. If
- * not, it attempts to synchronize with all output threads, and waits
- * until another #music_chunk is finished.
- *
- * @param threshold the maximum number of chunks in the pipe
- * @return true if there are less than #threshold chunks in the pipe
- */
-bool
-audio_output_all_wait(struct player_control *pc, unsigned threshold);
-
-/**
- * Puts all audio outputs into pause mode. Most implementations will
- * simply close it then.
- */
-void
-audio_output_all_pause(void);
-
-/**
- * Drain all audio outputs.
- */
-void
-audio_output_all_drain(void);
-
-/**
- * Try to cancel data which may still be in the device's buffers.
- */
-void
-audio_output_all_cancel(void);
-
-/**
- * Indicate that a new song will begin now.
- */
-void
-audio_output_all_song_border(void);
-
-/**
- * Returns the "elapsed_time" stamp of the most recently finished
- * chunk. A negative value is returned when no chunk has been
- * finished yet.
- */
-float
-audio_output_all_get_elapsed_time(void);
-
-#endif